New Game: Mahjong Solitaire
New Game: Mahjong Solitaire
Match the sames tiles until all the tiles have been removed.
Season tiles are interchangeable with each other as are the flower tiles.
Z or fire button to select and match tiles. X key to show tiles blocked from view.
Can you clear all the tiles?
ZX Spectrum 48K version
https://drive.google.com/file/d/1ndFkiU ... sp=sharing
ZX Spectrum 128K version (with enhanced sound)
https://drive.google.com/file/d/1FGvXLM ... sp=sharing
Season tiles are interchangeable with each other as are the flower tiles.
Z or fire button to select and match tiles. X key to show tiles blocked from view.
Can you clear all the tiles?
ZX Spectrum 48K version
https://drive.google.com/file/d/1ndFkiU ... sp=sharing
ZX Spectrum 128K version (with enhanced sound)
https://drive.google.com/file/d/1FGvXLM ... sp=sharing
Re: New Game: Mahjong Solitaire
New release 1.01:
- Fixed title music for 128K
ZX Spectrum 128K
https://drive.google.com/file/d/1RlQvua ... sp=sharing
Please let me know if you find any issues.
- Fixed title music for 128K
ZX Spectrum 128K
https://drive.google.com/file/d/1RlQvua ... sp=sharing
Please let me know if you find any issues.
Re: New Game: Mahjong Solitaire
It looks and works really nice. It is probably best looking Mahjong on ZX Spectrum. Thank you.
But again - why that black border around? I think, green would look better.
Will you publish source codes too?
But again - why that black border around? I think, green would look better.
Will you publish source codes too?
https://cygnus.speccy.cz/ - mostly harmless user of ZX Spectrum 128k +2, Betadisk with TRDOS 5.05cz or DivIDE with ESXDOS
Re: New Game: Mahjong Solitaire
Great work, really enjoyed it
I like that the tiles are nicely drawn and in color. Interface is simple and responsive enough.
My only problem is with the green colour on pieces. Green is really problematic on the Spectrum. It's too light so it won't contrast well with white.
Also the Green background doesn't help. It's confusing, ideally you should use separate colours for separate elements.
Just a suggestion:
Constructive comment I hope!
I like that the tiles are nicely drawn and in color. Interface is simple and responsive enough.
My only problem is with the green colour on pieces. Green is really problematic on the Spectrum. It's too light so it won't contrast well with white.
Also the Green background doesn't help. It's confusing, ideally you should use separate colours for separate elements.
Just a suggestion:
Constructive comment I hope!
Re: New Game: Mahjong Solitaire
I really like tiles as they are now and i like green background. But maybe as selectable "high contrast" option? Would be fine.
Another detail i don't understand - why separate 48k/128k versions? Is only reason AY sound? Cannot be selectable (with autodetection if memory pages are available) for computers with only 48k memory, but with AY interface?
Another detail i don't understand - why separate 48k/128k versions? Is only reason AY sound? Cannot be selectable (with autodetection if memory pages are available) for computers with only 48k memory, but with AY interface?
https://cygnus.speccy.cz/ - mostly harmless user of ZX Spectrum 128k +2, Betadisk with TRDOS 5.05cz or DivIDE with ESXDOS
Re: New Game: Mahjong Solitaire
I agree, a green border would be better. The black is because it's easier with the 48K sound engine. I have to have a variable and mask with the set background colour, which will mess with the sound timing (or change it each time I release a different game, which won't work long term). It's a matter of spending time on it.
Some point in the distant future I'll probably release the source. Right now I just want to code. If anyone thinks they'll find bit of my code useful, I don't mind releasing that part.
Re: New Game: Mahjong Solitaire
Yes, it's just for the AY sound. I have two source files for sound, each with the same functions, but writing to the different sound hardware. I simply compile in the right one - this is just the quickest and easiest approach. To be able to change the sound dynamically, I have to start writing object oriented code (structs of function pointers) which is a few days work. I'd rather be writing the next game. I didn't really think it was a problem for people to pick the version for their system. I suspect most people have either a 48K or 128K and will only use one.
Re: New Game: Mahjong Solitaire
I understand. I was just curious because i still think it would be very nice modify your Klondike to allow mouse control, ideally at a same time with keyboard. I recently published fully commented source code of universal mouse driver (here is last version viewtopic.php?t=5124).
But control Mahjong with mouse would be little harder, because tiles could be hidden behind others.
It is not problem, again, I am just curious. Because why not combine it if space in memory still remains?Under4Mhz wrote: ↑Wed Jun 30, 2021 12:36 pmYes, it's just for the AY sound. I have two source files for sound, each with the same functions, but writing to the different sound hardware. I simply compile in the right one - this is just the quickest and easiest approach. To be able to change the sound dynamically, I have to start writing object oriented code (structs of function pointers) which is a few days work. I'd rather be writing the next game. I didn't really think it was a problem for people to pick the version for their system. I suspect most people have either a 48K or 128K and will only use one.
Switching between two configurable possibilities is very easy if you are programming in assembler. You can test value or even rewrite address in jp/call. It can be done so it doesn't costs any cpu t-states (clock ticks) during runtime. But i don't know how to do it properly in C for example.
Today, when we have emulators and fast storages for real machines it is really minor detail. Personally i am using DivIDE most of time. But for some exceptionally nostalgic people which are trying load it from real tape on real computer it can be inconvenience. Combine maximum possibilities is one way how to do it better. (and compress final binary file to be smallest as possible)
What i have on mind is for example Jet Story. https://spectrumcomputing.co.uk/entry/2 ... /Jet-Story
In game Jet Story, you can select whatever combination of sounds and sound effects you want totally independently. It is game for ZX Spectrum 48k, but authors expected many users have expanding interface with AY. Which was very popular at the time. On 128k machines is only difference, AY music is switched on by default.
About that border color during sounds - you can use XOR and toggle only one bit which is significant for sound output. It took same time for any color.
Hint: Orfeus? https://spectrumcomputing.co.uk/entry/8523 It have compiler, you can compile music from it to independent binary which can be integrated in game.
If you want make version for Betadisk (TRDOS), i can help you with it.
https://cygnus.speccy.cz/ - mostly harmless user of ZX Spectrum 128k +2, Betadisk with TRDOS 5.05cz or DivIDE with ESXDOS
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Re: New Game: Mahjong Solitaire
I like this new version of the classic Chinese game. Personally I am not bothered by the green background or the black border. My only criticism is that the INVERSE colors of highlighted tiles do not look good to my eyes.
Would you please consider making them just black and white, or blue and white, with the darker color as PAPER and white as INK?
Would you please consider making them just black and white, or blue and white, with the darker color as PAPER and white as INK?
Re: New Game: Mahjong Solitaire
I won the second time.
I would like a restart button - sometimes there is a hopeless situation.
Mouse support would also be desirable. Now there are quite a few clones of the Spectrum with support for Kempston mouse
I would like a restart button - sometimes there is a hopeless situation.
Mouse support would also be desirable. Now there are quite a few clones of the Spectrum with support for Kempston mouse
Re: New Game: Mahjong Solitaire
I agree mouse support would be great. At some point I might add it, but it's a fair bit of work.
I can probably add a restart. The reason I haven't is the game will tell if there are no more moves. If you're still playing, there's still a another move to make. There's been a few times when I'm sure I had a bug, but eventually I found the match.
Re: New Game: Mahjong Solitaire
I've create a new release:
- Set background colour to green
- Set highlighted tiles to grey
- Changed green foreground to magenta
ZX Spectrum 48K
https://drive.google.com/file/d/1FHiefH ... sp=sharing
ZX Spectrum 128K
https://drive.google.com/file/d/1aQUYRB ... sp=sharing
- Set background colour to green
- Set highlighted tiles to grey
- Changed green foreground to magenta
ZX Spectrum 48K
https://drive.google.com/file/d/1FHiefH ... sp=sharing
ZX Spectrum 128K
https://drive.google.com/file/d/1aQUYRB ... sp=sharing
Re: New Game: Mahjong Solitaire
It looks very nice, good work!
By the way, it's interesting that this type of game was invented in USA in 1981. The original Chinese mahjong is completely different game, but it uses the same tiles. That's why the American game is called Mahjong Solitaire, Peking, Shanghai etc.
By the way, it's interesting that this type of game was invented in USA in 1981. The original Chinese mahjong is completely different game, but it uses the same tiles. That's why the American game is called Mahjong Solitaire, Peking, Shanghai etc.
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Re: New Game: Mahjong Solitaire
[mention]Under4Mhz[/mention] Now it looks much better to me, thanks
Re: New Game: Mahjong Solitaire
Much better now!
It's a really good game!
My only suggestion is to have some mention to keyboard shortcuts visible during gameplay. I had to return to the forum to see that X showed blocked tiles.
No need for a full explanation, just something like "QAOP SP Z R" at the bottom right of the screen. That's enough.
It's a really good game!
My only suggestion is to have some mention to keyboard shortcuts visible during gameplay. I had to return to the forum to see that X showed blocked tiles.
No need for a full explanation, just something like "QAOP SP Z R" at the bottom right of the screen. That's enough.
Re: New Game: Mahjong Solitaire
Oh well. then one of two things.
Either I don’t understand something, or I don’t see the moves.
*del*
I am attaching a snapshot, but in .z80 format
I can attach a screenshot, but I think it is less informative.
https://drive.google.com/file/d/1PWYhta ... sp=sharing
Where am I wrong?))
Re: New Game: Mahjong Solitaire
oops
Sorry I found a solution
Sometimes tile after tile merges and it's hard to hit and pick.
Was wrong! I'll fix it!
Thanks for the good game!
Sorry I found a solution
Sometimes tile after tile merges and it's hard to hit and pick.
Was wrong! I'll fix it!
Thanks for the good game!
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Re: New Game: Mahjong Solitaire
Very nice game! For some reason it's nicer to play Mahjong on Speccy then on my iPhone )
May I offer some improvements?
1) That magenta background from 4throck looked very nice. Can you make it optional please? With blue of green foreground of course.
2) How about green border on first screen instead of black one?
3) For now cyan sides of tiles are bright because you need to keep faces of tiles bright white. But I think that it's better for eyes (and for undestanding your field) to make these sides non-bright cyan and make a little part of face of tiles non-bright too (a little bit of grey). Also it's better to print number of tiles with different color, don't you think?
Here's my mock-up:
4) How about "universal app" with 128K and 48K modes combined?
Re: New Game: Mahjong Solitaire
I used to love Shanghai on the Mac many years ago so I was intrigued to see how you went about designing the graphics for this, with such restrictive constraints. I wouldn't have believed such colourful results were possible!
I think you've absolutely nailed it largely, but I would agree with michellekg that those bright cyan corners of tiles look off - they really stand out as inconsistent. The mock-up above looks better in that regard (making them non-bright). They sort of look at bit like a shadow then, which is more logical.
Also, it looks a bit too magenta now I think. Could a few tile sets be black perhaps? Or does that result in it looking too dull?
I think you've absolutely nailed it largely, but I would agree with michellekg that those bright cyan corners of tiles look off - they really stand out as inconsistent. The mock-up above looks better in that regard (making them non-bright). They sort of look at bit like a shadow then, which is more logical.
Also, it looks a bit too magenta now I think. Could a few tile sets be black perhaps? Or does that result in it looking too dull?
Re: New Game: Mahjong Solitaire
New Version.
- Black on number tiles
- Green background on title
Mahjong ZX48K
https://drive.google.com/file/d/1_hkJRE ... sp=sharing
Mahjong ZX128K
https://drive.google.com/file/d/1NcKqvx ... sp=sharing
- Black on number tiles
- Green background on title
Mahjong ZX48K
https://drive.google.com/file/d/1_hkJRE ... sp=sharing
Mahjong ZX128K
https://drive.google.com/file/d/1NcKqvx ... sp=sharing
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Re: New Game: Mahjong Solitaire
Looks very nice, thanks!Under4Mhz wrote: ↑Thu Jul 15, 2021 4:40 am New Version.
- Black on number tiles
- Green background on title
Mahjong ZX48K
https://drive.google.com/file/d/1_hkJRE ... sp=sharing
Mahjong ZX128K
https://drive.google.com/file/d/1NcKqvx ... sp=sharing
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Re: New Game: Mahjong Solitaire
I think I found a little bug. Kinda. If you select a tile and then hover over a tile that overlaps the selected tile with one corner, that corner will not be gray, but white. It's like the bright attribute is being inverted. Here's how in this picture (I have drawn a red circle around this two tiles):
Re: New Game: Mahjong Solitaire
Welcome [mention]Zeke[/mention]! Do you have a favourite ultimate game?
EDIT - turned out it was Lunar Spambot (user deleted).
Re: New Game: Mahjong Solitaire
That is traditional mahjong - any flower can be matched with any flower, any season with any season. Applies to the game and the solitaire/puzzle type.MercCarcade wrote: ↑Tue Feb 07, 2023 5:10 pm I love the idea of seasonal tiles being interchangeable with each other, as well as the flower tiles. It adds a fun twist to the traditional mahjong solitaire gameplay.