New Game: OPZ

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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R-Tape
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New Game: OPZ

Post by R-Tape » Mon Apr 23, 2018 10:58 am

Here's my effort for the Speccy's 36th Birthday.

ImageImage

OPZ

I present a 100% original idea - a platform game in which you go around collecting things then go to the exit. It's authored with P.G.D, has 6 levels, and infinite lives. It's not easy, but it's short.

If it helps my case it took me 6 hours yesterday :mrgreen: (every idea I tried before this had something novel that I wanted to explore further and not rush).

The keys are O-left, P-Right, Z - Jump and H-Pause

Download English version.
Download Russian version.*

*@michellekg, I know you offered help with translation, I didn't have time to ask and wanted to release today. I will be in touch for my next 'proper' project. You can laugh at my rubbish Russian! I can correct any mistakes later.
6 x

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Re: New Game: OPZ

Post by MatGubbins » Mon Apr 23, 2018 11:56 am

Very good indeed, that last level is a bugger, jump,jump and finally got to the safe spot and completed. Oh... stack of reds and spikes..just like real life.
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Ast A. Moore
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Re: New Game: OPZ

Post by Ast A. Moore » Mon Apr 23, 2018 12:24 pm

Oh, those are cassettes. I get it . . .

Also, I’m offended by the main character. I may be losing my hair, but I’m not fat. In fact, I’m pretty fit. And my name is not Norman.

Oh, and I could never get the hang of the O, P, etc. controls.

:D
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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Re: New Game: OPZ

Post by R-Tape » Mon Apr 23, 2018 12:38 pm

MatGubbins wrote:
Mon Apr 23, 2018 11:56 am
Very good indeed, that last level is a bugger, jump,jump and finally got to the safe spot and completed. Oh... stack of reds and spikes..just like real life.
Already?! Far too easy then.

Cheers.
Ast A. Moore wrote:
Mon Apr 23, 2018 12:24 pm
Oh, those are cassettes. I get it . . .

Also, I’m offended by the main character. I may be losing my hair, but I’m not fat. In fact, I’m pretty fit. And my name is not Norman.
Likewise!
Ast A. Moore wrote:
Mon Apr 23, 2018 12:24 pm
Oh, and I could never get the hang of the O, P, etc. controls.

:D
I will put Joystick and Redefine keys in all my 'proper' releases, in this case I ran out of time and energy.
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Re: New Game: OPZ

Post by Ast A. Moore » Mon Apr 23, 2018 12:43 pm

R-Tape wrote:
Mon Apr 23, 2018 12:38 pm
I ran out of time and energy.
Say no to carbs. Fats and proteins is where it’s at. ;)
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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MatGubbins
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Re: New Game: OPZ

Post by MatGubbins » Mon Apr 23, 2018 8:10 pm

I can now complete the game without snapshots at certain points in the level. Cocks on the table is the hardest screen (oo-er!) but I think that is down to the collision detection within the PGD system. It kept me quiet for an hour or so...

Is Norman a drunk? O'Piss head
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Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
Send me a PM and I can email it to you too. Kent, UK

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Ast A. Moore
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Re: New Game: OPZ

Post by Ast A. Moore » Mon Apr 23, 2018 8:23 pm

MatGubbins wrote:
Mon Apr 23, 2018 8:10 pm
Cocks on the table . . .
:shock: There might be children reading this thread.
0 x
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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MatGubbins
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Re: New Game: OPZ

Post by MatGubbins » Mon Apr 23, 2018 8:25 pm

Ast A. Moore wrote:
Mon Apr 23, 2018 8:23 pm
MatGubbins wrote:
Mon Apr 23, 2018 8:10 pm
Cocks on the table . . .
:shock: There might be children reading this thread.
And some chickens....
Oohh.. the Russian version is great too.
0 x
Bomb Munchies Ver1930 17th Nov 2017 (look for the blue download box ) If you get a time-out message and live in the UK then try after 9pm-3am.
Send me a PM and I can email it to you too. Kent, UK

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R-Tape
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Re: New Game: OPZ

Post by R-Tape » Tue Apr 24, 2018 9:38 am

Ast A. Moore wrote:
Mon Apr 23, 2018 12:24 pm
Oh, and I could never get the hang of the O, P, etc. controls.
It's just for interest as I normally would include a redefine option but what keys do people choose for a 3 button game?

(It may come as a surprise that I favour OPZ.)
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Re: New Game: OPZ

Post by Ast A. Moore » Tue Apr 24, 2018 10:21 am

R-Tape wrote:
Tue Apr 24, 2018 9:38 am
Ast A. Moore wrote:
Mon Apr 23, 2018 12:24 pm
Oh, and I could never get the hang of the O, P, etc. controls.
It's just for interest as I normally would include a redefine option but what keys do people choose for a 3 button game?

(It may come as a surprise that I favour OPZ.)
My story is as simple as it is bizarre. I didn’t have a joystick until much later, but discovered that when I selected the Sinclair joystick option, the controls mapped to keys 6 through 0. So I learned those. To this day, if there’s an option to redefine controls in modern games on modern platforms, I map them to 6, 7, 8, 9, and 0.

As you can guess, the QAOP paradigm is completely alien to me, because it effectively swaps the up/down and left/right controls.

Oh, and, yes, I didn’t play many “popular” games, because they didn’t have a redefine keys option. I generally ignored them (still do).
0 x
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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