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New Game: OPZ
Posted: Mon Apr 23, 2018 11:58 am
by R-Tape
Here's my effort for the Speccy's 36th Birthday.
OPZ
I present a 100% original idea - a platform game in which you go around collecting things then go to the exit. It's authored with P.G.D, has 6 levels, and infinite lives. It's not easy, but it's short.
If it helps my case it took me 6 hours yesterday
(every idea I tried before this had something novel that I wanted to explore further and not rush).
The keys are O-left, P-Right, Z - Jump and H-Pause
Download English version.
Download Russian version.*
*[mention]michellekg[/mention], I know you offered help with translation, I didn't have time to ask and wanted to release today. I will be in touch for my next 'proper' project. You can laugh at my rubbish Russian! I can correct any mistakes later.
Re: New Game: OPZ
Posted: Mon Apr 23, 2018 12:56 pm
by MatGubbins
Very good indeed, that last level is a bugger, jump,jump and finally got to the safe spot and completed. Oh... stack of reds and spikes..just like real life.
Re: New Game: OPZ
Posted: Mon Apr 23, 2018 1:24 pm
by Ast A. Moore
Oh, those are
cassettes. I get it . . .
Also, I’m offended by the main character. I may be losing my hair, but I’m
not fat. In fact, I’m pretty fit. And my name is not Norman.
Oh, and I could never get the hang of the O, P, etc. controls.
Re: New Game: OPZ
Posted: Mon Apr 23, 2018 1:38 pm
by R-Tape
MatGubbins wrote: ↑Mon Apr 23, 2018 12:56 pm
Very good indeed, that last level is a bugger, jump,jump and finally got to the safe spot and completed. Oh... stack of reds and spikes..just like real life.
Already?! Far too easy then.
Cheers.
Ast A. Moore wrote: ↑Mon Apr 23, 2018 1:24 pm
Oh, those are
cassettes. I get it . . .
Also, I’m offended by the main character. I may be losing my hair, but I’m
not fat. In fact, I’m pretty fit. And my name is not Norman.
Likewise!
Ast A. Moore wrote: ↑Mon Apr 23, 2018 1:24 pm
Oh, and I could never get the hang of the O, P, etc. controls.
I will put Joystick and Redefine keys in all my 'proper' releases, in this case I ran out of time and energy.
Re: New Game: OPZ
Posted: Mon Apr 23, 2018 1:43 pm
by Ast A. Moore
R-Tape wrote: ↑Mon Apr 23, 2018 1:38 pm
I ran out of time and energy.
Say no to carbs. Fats and proteins is where it’s at.
Re: New Game: OPZ
Posted: Mon Apr 23, 2018 9:10 pm
by MatGubbins
I can now complete the game without snapshots at certain points in the level. Cocks on the table is the hardest screen (oo-er!) but I think that is down to the collision detection within the PGD system. It kept me quiet for an hour or so...
Is Norman a drunk? O'P?s? head
Re: New Game: OPZ
Posted: Mon Apr 23, 2018 9:23 pm
by Ast A. Moore
MatGubbins wrote: ↑Mon Apr 23, 2018 9:10 pm
Cocks on the table . . .
There might be children reading this thread.
Re: New Game: OPZ
Posted: Mon Apr 23, 2018 9:25 pm
by MatGubbins
Ast A. Moore wrote: ↑Mon Apr 23, 2018 9:23 pm
MatGubbins wrote: ↑Mon Apr 23, 2018 9:10 pm
Cocks on the table . . .
There might be children reading this thread.
And some chickens....
Oohh.. the Russian version is great too.
Re: New Game: OPZ
Posted: Tue Apr 24, 2018 10:38 am
by R-Tape
Ast A. Moore wrote: ↑Mon Apr 23, 2018 1:24 pm
Oh, and I could never get the hang of the O, P, etc. controls.
It's just for interest as I normally would include a redefine option but what keys do people choose for a 3 button game?
(It may come as a surprise that I favour OPZ.)
Re: New Game: OPZ
Posted: Tue Apr 24, 2018 11:21 am
by Ast A. Moore
R-Tape wrote: ↑Tue Apr 24, 2018 10:38 am
Ast A. Moore wrote: ↑Mon Apr 23, 2018 1:24 pm
Oh, and I could never get the hang of the O, P, etc. controls.
It's just for interest as I normally would include a redefine option but what keys do people choose for a 3 button game?
(It may come as a surprise that I favour OPZ.)
My story is as simple as it is bizarre. I didn’t have a joystick until much later, but discovered that when I selected the Sinclair joystick option, the controls mapped to keys 6 through 0. So I learned those. To this day, if there’s an option to redefine controls in modern games on modern platforms, I map them to 6, 7, 8, 9, and 0.
As you can guess, the QAOP paradigm is completely alien to me, because it effectively swaps the up/down and left/right controls.
Oh, and, yes, I didn’t play many “popular” games, because they didn’t have a redefine keys option. I generally ignored them (still do).
Re: New Game: OPZ
Posted: Wed Apr 25, 2018 3:46 pm
by Andre Leao
Re: New Game: OPZ
Posted: Thu Apr 26, 2018 12:28 am
by hikoki
Short but sweet.
It could be interesting that losing a few lives forced the player to repeat the previous level, so infy lives but at the cost of having to jump thoughtfully, the game would last longer too.
Re: New Game: OPZ
Posted: Thu Apr 26, 2018 7:20 am
by Juan F. Ramirez
A very nice plattform. I like it!
Enjoyable... till I reach second screen. It get on my nerves!
Re: New Game: OPZ
Posted: Sun Apr 29, 2018 12:19 am
by michellekg
R-Tape wrote: ↑Mon Apr 23, 2018 11:58 am
*@michellekg, I know you offered help with translation, I didn't have time to ask and wanted to release today. I will be in touch for my next 'proper' project. You can laugh at my rubbish Russian! I can correct any mistakes later.
No problemo, Dave! You can count on me on future releases or this one. Just sent you PM.