It’s your call, but I strongly recommend to not distribute games as snapshots. Snapshots contain machine model and other configuration information, including attached peripherals, which will disrupt a user’s settings. Just create a regular TAP or TZX file.
the hobbit 16k
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: the hobbit 16k
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: the hobbit 16k
but then how will i be able to distribute it?Ast A. Moore wrote: ↑Tue Apr 24, 2018 4:29 pmIt’s your call, but I strongly recommend to not distribute games as snapshots. Snapshots contain machine model and other configuration information, including attached peripherals, which will disrupt a user’s settings. Just create a regular TAP or TZX file.
Re: the hobbit 16k
Sure, I think most emulators support snapshot. Some people submit their entry in snapshot form, others tape, micro drive or disk its up to you.
I was always partial to using tap's for when I was asking questions about a project and I had a problem.
When I am doing work on projects I have the project and all the assets I put them either on the micro drive or a disk image.
Last edited by Nomad on Tue Apr 24, 2018 5:36 pm, edited 1 time in total.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: the hobbit 16k
A file is a file is a file. How were you planning to distribute a snapshot?MrPixel wrote: ↑Tue Apr 24, 2018 4:31 pmbut then how will i be able to distribute it?Ast A. Moore wrote: ↑Tue Apr 24, 2018 4:29 pm It’s your call, but I strongly recommend to not distribute games as snapshots. Snapshots contain machine model and other configuration information, including attached peripherals, which will disrupt a user’s settings. Just create a regular TAP or TZX file.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: the hobbit 16k
I might be wrong but I think Mr Pixel has inadvertently mistaken 'snapshot' for snapshot as in a 'picture'.
[mention]MrPixel[/mention] , I'll send you an email later this evening how to make a tape image (.TZX, .TAP), or emulator snapshot image (.SNA, .Z80) like the one you already sent for your Wolfman project we're working on (which I think we should prioritise ), and how to distribute it.
[mention]MrPixel[/mention] , I'll send you an email later this evening how to make a tape image (.TZX, .TAP), or emulator snapshot image (.SNA, .Z80) like the one you already sent for your Wolfman project we're working on (which I think we should prioritise ), and how to distribute it.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: the hobbit 16k
[media]https://www.youtube.com/watch?v=EVczf8Or8xo[/media]
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.