Rorth, certainly the most fearsome monster in Atic Atac.
Atic-Atac Isometric Version
Re: Atic-Atac Isometric Version
Got it. You can have this for nothing:
Bedroom Bellicosity.
(You could go with Bedroom Bellicosity 3D, but it loses some of its power.)
Bedroom Bellicosity.
(You could go with Bedroom Bellicosity 3D, but it loses some of its power.)
Re: Atic-Atac Isometric Version
Attack the Attic
At It In The Attic
Attic Escape
At It In The Attic
Attic Escape
Re: Atic-Atac Isometric Version
Humerous pic linking to Bela Lugosi as Frankenstein deleted by admin. It contained gratuitous jugs.
Re: Atic-Atac Isometric Version
Bit unsuitable for this board... Some of us are at work.
Re: Atic-Atac Isometric Version
Apologies for any inconvenience caused in your workplace. I hope you drew the spoiler curtain in time
Re: Atic-Atac Isometric Version
[mention]redballoon[/mention], have you considered using the unused Knight Lore graphics Tim Stamper put on Twitter, eg:
Or are you sticking strictly to the Atic Atac designs?
Or are you sticking strictly to the Atic Atac designs?
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- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Atic-Atac Isometric Version
We have references to most of the Ultimate games and we’re not just sticking to Atic Atac. In fact, here’s a sneaky peek at just 2 of the wall mounts I’ve created for the game.
https://twitter.com/hot_piping/status/1 ... 60768?s=21
There’s going to be 6 of these minimum along with various portraits.
Those unused Knight Lore graphics are aces, but we won’t be using them - only original new graphics only.
https://twitter.com/hot_piping/status/1 ... 60768?s=21
There’s going to be 6 of these minimum along with various portraits.
Those unused Knight Lore graphics are aces, but we won’t be using them - only original new graphics only.
- Ast A. Moore
- Rick Dangerous
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Re: Atic-Atac Isometric Version
A Ticka Tack
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
- MatGubbins
- Dynamite Dan
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- Location: Kent, UK
Re: Atic-Atac Isometric Version
With rice and a bottle of Cobra.
- Einar Saukas
- Bugaboo
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Re: Atic-Atac Isometric Version
Awesome!!!redballoon wrote: ↑Tue Oct 16, 2018 11:53 pmWell, the incredibly nice people at Rare have given us their blessing to carry on, which is pretty aces! The only condition is we cannot use the title “Atic Atac” as they don’t want it to be confused as an official Rare game.
"Attic Revenge"?redballoon wrote: ↑Tue Oct 16, 2018 11:53 pmSo, no changes to the gameplay, content and graphics required other than coming up with a ridiculously badly punned title.
Re: Atic-Atac Isometric Version
Loft Incursionredballoon wrote: ↑Tue Oct 16, 2018 11:53 pm
So, no changes to the gameplay, content and graphics required other than coming up with a ridiculously badly punned title.
Re: Atic-Atac Isometric Version
I always thought “Wizard’s Lair” would be a good name for this sort of game.
Re: Atic-Atac Isometric Version
I have actually been considering getting a loft conversion. If I found a joiner called Attic Attack, or something like that, I'd sign them up in a second.
Re: Atic-Atac Isometric Version
Basement Fracas
Savage Garrets
Sky Parlor Skirmish
Savage Garrets
Sky Parlor Skirmish
- MatGubbins
- Dynamite Dan
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Re: Atic-Atac Isometric Version
Re: Atic-Atac Isometric Version
atic atac -> @ic @ac
but since you are going 3d vs 2d and @ is shift 2 it becomes
#dic #dac
but since you are going 3d vs 2d and @ is shift 2 it becomes
#dic #dac
Re: Atic-Atac Isometric Version
Garret Attack
- Einar Saukas
- Bugaboo
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- Joined: Wed Nov 15, 2017 2:48 pm
Re: Atic-Atac Isometric Version
Loft Loot
Loft Lifter
Raiders of the Lost Attic
Loft Lifter
Raiders of the Lost Attic
Re: Atic-Atac Isometric Version
Cata Cita
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- Manic Miner
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- Joined: Sun Nov 12, 2017 3:54 pm
Re: Atic-Atac Isometric Version
Small update time. Work continues, though Richard is having a wee holiday. This means I've been working on some more room decor, specifically the portraits - 20 of them, in fact - which will hang on the walls. You'll also see we now have the working trap door.
Here's a closer look at just 4 of the heads (at 400% before I convert them to isometric)
Graphic reveals will probably start to become less now - you're only seeing a small fraction of parts of the portraits, for example - as we'd like to surprise you when you play the final game.
Here's a closer look at just 4 of the heads (at 400% before I convert them to isometric)
Graphic reveals will probably start to become less now - you're only seeing a small fraction of parts of the portraits, for example - as we'd like to surprise you when you play the final game.
Re: Atic-Atac Isometric Version
Nice. Is one of those a self portrait?
Re: Atic-Atac Isometric Version
It looks fabulous.
What platform will it run on?
What platform will it run on?
Derek Fountain, author of the ZX Spectrum C Programmer's Getting Started Guide and various open source games, hardware and other projects, including an IF1 and ZX Microdrive emulator.
Re: Atic-Atac Isometric Version
Be great if this was going to be ported to the Spectrum NEXT!!