Atic-Atac Isometric Version
Re: Atic-Atac Isometric Version
Cata Cita
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- Manic Miner
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Re: Atic-Atac Isometric Version
Small update time. Work continues, though Richard is having a wee holiday. This means I've been working on some more room decor, specifically the portraits - 20 of them, in fact - which will hang on the walls. You'll also see we now have the working trap door.
Here's a closer look at just 4 of the heads (at 400% before I convert them to isometric)
Graphic reveals will probably start to become less now - you're only seeing a small fraction of parts of the portraits, for example - as we'd like to surprise you when you play the final game.
Here's a closer look at just 4 of the heads (at 400% before I convert them to isometric)
Graphic reveals will probably start to become less now - you're only seeing a small fraction of parts of the portraits, for example - as we'd like to surprise you when you play the final game.
Re: Atic-Atac Isometric Version
Nice. Is one of those a self portrait?
Re: Atic-Atac Isometric Version
It looks fabulous.
What platform will it run on?
What platform will it run on?
Derek Fountain, author of the ZX Spectrum C Programmer's Getting Started Guide and various open source games, hardware and other projects, including an IF1 and ZX Microdrive emulator.
Re: Atic-Atac Isometric Version
Be great if this was going to be ported to the Spectrum NEXT!!
Re: Atic-Atac Isometric Version
Just noticed the broad skirting to counter for the inset doors. Clever.
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- Manic Miner
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Re: Atic-Atac Isometric Version
Thanks! Yes, they're all portrait's of real people. I'm the 2nd from left.
I think I may have said already in here, it'd be aces if it was ported to both, but neither myself of Richard would be directly involved other than to provide any guidance if asked. I'd make my graphics available for a conversion, though I imagine they may have to be cut down slightly but I may be talking out my hole. As to who would produce a conversion, that's up to whoever wants to tackle it. I think Bob (Smith) has expressed an interest but only if nobody else has made a start to see if it can be done. Bob also mentioned that he thinks he could get it onto the Spectrum. Personally, I'd love it if Bob would do it.
It'll be on Windows and Android. There maybe be a chance for it to go on iOS but who knows and see my reply above regarding Spectrum/Next.
For something that seems so simple, I agonised over this. With some input from Richard, where he came to a decision regarding sizing, I then had to come up with something that I liked the look of. But, I went back to the original inlay art and there was the skirting RIGHT THERE!! I just made it chunkier.
There's still a long way to go. There's the planned gameplay extras to add and still tons of graphics to do - I mean hecking tons! - but I'm making my way through them steadily.
Although we're a long way off, we've also turned our thoughts to HUD. The scroll will probably stay in some form or other, just not as it is in the current WiPs and ripped from the original game. I've got a pretty good idea how I'd like it to look and I need to produce some mock-ups to see if it could work.
Re: Atic-Atac Isometric Version
Also need to remember to add a representation of that purple-robed ghoul from the box art - maybe in place of the rather crap ghost sprite that shows up in the game!
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- Manic Miner
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Re: Atic-Atac Isometric Version
Oh none of the actual sprites have actually been done. The sprites currently being used are stand-ins from other games until I get around to doing the real ones.
Don’t worry, the purple robed ghoul will make an appearance in some for or another.
Don’t worry, the purple robed ghoul will make an appearance in some for or another.
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- Manic Miner
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Re: Atic-Atac Isometric Version
A new hero emerges! Here's a look at our very own Knight and how he likes running.
Wait til you see him running around the game map, though, which you'll see this coming Saturday.
Wait til you see him running around the game map, though, which you'll see this coming Saturday.
- Juan F. Ramirez
- Bugaboo
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Re: Atic-Atac Isometric Version
Excellent!
Re: Atic-Atac Isometric Version
Another reason to think about getting a Spectrum Next
http://www.indieretronews.com/2018/12/u ... s.html?m=1
http://www.indieretronews.com/2018/12/u ... s.html?m=1
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- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
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- Manic Miner
- Posts: 390
- Joined: Sun Nov 12, 2017 3:54 pm
Re: Atic-Atac Isometric Version
Here we go, the reveal of the official title of the game, “Melkhior’s Mansion”, the logo and the other 3 characters you'll be able to play as in the final game.
Re: Atic-Atac Isometric Version
This is looking superb.
I love the fact that it’s a new game, based on an all time classic, but, also being released on brand new Spectrum Hardware!
I love the fact that it’s a new game, based on an all time classic, but, also being released on brand new Spectrum Hardware!
- Juan F. Ramirez
- Bugaboo
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Re: Atic-Atac Isometric Version
Looking forward to it!
Re: Atic-Atac Isometric Version
So what's the chances of an Atic-Atac style overhead Fairlight?
- Juan F. Ramirez
- Bugaboo
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- Manic Miner
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Re: Atic-Atac Isometric Version
Yep, Speccy version of Melkhior's Mansion in development.
https://twitter.com/BobsStuffGames/stat ... 10981?s=19
https://twitter.com/BobsStuffGames/stat ... 10981?s=19
- Ast A. Moore
- Rick Dangerous
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Re: Atic-Atac Isometric Version
Well, Bob clearly knows what he’s doing. SokoBAArn! was excellent.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.