Atic-Atac Isometric Version

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
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Sokurah
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Re: Atic-Atac Isometric Version

Post by Sokurah »

Alone Coder wrote:
Sat Oct 17, 2020 1:34 pm
If there will be colour version for ATM-Turbo 2/ZX Evo/Pentagon 2.666LE, it will certainly take the 1st prize at the Your Game 6. Do the authors know?
Well, this is the PC/Mac version, so that will never be on any other platforms. That question should really be directed at Bob Smith as he is the one doing the Spectrum 128K version ... or Kev who is doing the Spectrum Next version (which hasn't made any progress in over a year, but hopefully will soon, now that the main version (PC/Mac) is almost done).
... but I doubt any of those versions will appear on the platforms you mention.
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Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
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akeley
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Re: Atic-Atac Isometric Version

Post by akeley »

Well, well. I've just had a little go on it, and it does indeed play as good as it looks. And it looks brilliant, especially with scanlines. The sfx is ace too.

To be honest, I 'm not the biggest fan of the Atic Atac style of gameplay - the respawning enemies trope is my old nemesis - and I kind of suggested myself it will be a Knight Lore-like, what with the 3D, sorry, isobliquetric gfx. Alas. But, will buy Spectrum version anyway, since this kind of AAA-quality development really needs supporting and cheering on.
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Ast A. Moore
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Re: Atic-Atac Isometric Version

Post by Ast A. Moore »

Sokurah wrote:
Sat Oct 17, 2020 2:38 pm
this is the PC/Mac version . . .
Uh, I don’t think there’s a Mac version or that it is even planned.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

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Juan F. Ramirez
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Re: Atic-Atac Isometric Version

Post by Juan F. Ramirez »

Just played it. Great game!
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redballoon
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Re: Atic-Atac Isometric Version

Post by redballoon »

Alone Coder wrote:
Sat Oct 17, 2020 1:34 pm
If there will be colour version for ATM-Turbo 2/ZX Evo/Pentagon 2.666LE, it will certainly take the 1st prize at the Your Game 6. Do the authors know?
Sadly, I’m afraid not. We’re just trying to get the PC version finished first. As Sokurah’s already mentioned, we’re not handling the Next and 128K versions, the closest to those machines you mentioned, and they can only wait on our version getting completed.

At the moment it’s PC, Spectrum Next and Bob’s remarkable Spectrum 128K version. Richard recently managed to get the framework running on Android, so that’s always a possibility I kitty in the future. As for a Mac version, well never say never but things are stacked against us on that. Of course, there’s always consoles...
akeley wrote:
Sat Oct 17, 2020 3:01 pm
Well, well. I've just had a little go on it, and it does indeed play as good as it looks. And it looks brilliant, especially with scanlines. The sfx is ace too.

To be honest, I 'm not the biggest fan of the Atic Atac style of gameplay - the respawning enemies trope is my old nemesis - and I kind of suggested myself it will be a Knight Lore-like, what with the 3D, sorry, isobliquetric gfx. Alas. But, will buy Spectrum version anyway, since this kind of AAA-quality development really needs supporting and cheering on.
Juan F. Ramirez wrote:
Sat Oct 17, 2020 7:25 pm
Just played it. Great game!
Ach, many thanks!! It’s aces hearing people enjoy it!
We’re nearly there! The demo is pretty much the version we originally set out to make until we decided to take the game further!
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Nitrowing
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Re: Atic-Atac Isometric Version

Post by Nitrowing »

I hope they make this available via Steam or Epic - gog.com may be a good place for it too 8-)
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bobs
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Re: Atic-Atac Isometric Version

Post by bobs »

Alone Coder wrote:
Sat Oct 17, 2020 1:34 pm
If there will be colour version for ATM-Turbo 2/ZX Evo/Pentagon 2.666LE, it will certainly take the 1st prize at the Your Game 6. Do the authors know?
I can’t speak for Kev (author of the Spectrum Next version) but there is unfortunately no way an extension of my 128k version of the game for the machines you mention would be available for Your Game 6 - as it is highly unlikely the main version will be finished this year, leave alone an extended version by December.
akeley wrote:
Sat Oct 17, 2020 3:01 pm
To be honest, I 'm not the biggest fan of the Atic Atac style of gameplay - the respawning enemies trope is my old nemesis - and I kind of suggested myself it will be a Knight Lore-like, what with the 3D, sorry, isobliquetric gfx. Alas. But, will buy Spectrum version anyway, since this kind of AAA-quality development really needs supporting and cheering on.
Thanks for the vote of confidence and support. There’s a page for the game on my itch.io account (see the link below) if you want to follow its development. The current plan is that the game will be released for free.
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Nitrowing
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Re: Atic-Atac Isometric Version

Post by Nitrowing »

bobs wrote:
Mon Oct 19, 2020 12:06 pm
The current plan is that the game will be released for free.
I think it would be a steal at £5!
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bobs
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Re: Atic-Atac Isometric Version

Post by bobs »

Nitrowing wrote:
Tue Oct 20, 2020 1:12 am
bobs wrote:
Mon Oct 19, 2020 12:06 pm
The current plan is that the game will be released for free.
I think it would be a steal at £5!
Thank you! However, I believe there is an agreement in place with Rare regarding profit, given how this is very much Atic Atac, and we want to be respectful to all the right holders. (You’d need to ask the authors of the main PC version for more details)
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akeley
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Re: Atic-Atac Isometric Version

Post by akeley »

bobs wrote:
Tue Oct 20, 2020 9:30 am
Thank you! However, I believe there is an agreement in place with Rare regarding profit, given how this is very much Atic Atac, and we want to be respectful to all the right holders. (You’d need to ask the authors of the main PC version for more details)
Ah...interesting, I did not think about the (c) angle. Oh, well. Perhaps next time, because I hope you will continue....that engine is awesome. Maybe it could be tweaked and used for a less arcade-y adventure a la Knigh...well, some other adventure, let's just say ;)

Plus, we can always "name our own price" on your other games as a way of saying thanks.
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