Atic-Atac Isometric Version

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
stupidget
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Re: Atic-Atac Isometric Version

Post by stupidget » Tue Oct 23, 2018 9:04 am

Cata Cita
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redballoon
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Re: Atic-Atac Isometric Version

Post by redballoon » Wed Oct 31, 2018 10:39 pm

Small update time. Work continues, though Richard is having a wee holiday. This means I've been working on some more room decor, specifically the portraits - 20 of them, in fact - which will hang on the walls. You'll also see we now have the working trap door.

Image

Here's a closer look at just 4 of the heads (at 400% before I convert them to isometric)
Image

Graphic reveals will probably start to become less now - you're only seeing a small fraction of parts of the portraits, for example - as we'd like to surprise you when you play the final game.
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R-Tape
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Re: Atic-Atac Isometric Version

Post by R-Tape » Thu Nov 01, 2018 7:40 am

Nice. Is one of those a self portrait?
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dfzx
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Re: Atic-Atac Isometric Version

Post by dfzx » Thu Nov 01, 2018 8:43 am

It looks fabulous.

What platform will it run on?
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stupidget
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Re: Atic-Atac Isometric Version

Post by stupidget » Thu Nov 01, 2018 9:18 am

Be great if this was going to be ported to the Spectrum NEXT!!
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Ivanzx
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Re: Atic-Atac Isometric Version

Post by Ivanzx » Thu Nov 01, 2018 10:36 am

stupidget wrote:
Thu Nov 01, 2018 9:18 am
Be great if this was going to be ported to the Spectrum NEXT!!
Even better if it was ported to the ZX Spectrum itself! :)
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Joefish
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Re: Atic-Atac Isometric Version

Post by Joefish » Thu Nov 01, 2018 12:09 pm

Just noticed the broad skirting to counter for the inset doors. Clever.
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redballoon
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Re: Atic-Atac Isometric Version

Post by redballoon » Thu Nov 01, 2018 8:20 pm

R-Tape wrote:
Thu Nov 01, 2018 7:40 am
Nice. Is one of those a self portrait?
Thanks! Yes, they're all portrait's of real people. I'm the 2nd from left.
stupidget wrote:
Thu Nov 01, 2018 9:18 am
Be great if this was going to be ported to the Spectrum NEXT!!
Ivanzx wrote:
Thu Nov 01, 2018 10:36 am
Even better if it was ported to the ZX Spectrum itself! :)
I think I may have said already in here, it'd be aces if it was ported to both, but neither myself of Richard would be directly involved other than to provide any guidance if asked. I'd make my graphics available for a conversion, though I imagine they may have to be cut down slightly but I may be talking out my hole. As to who would produce a conversion, that's up to whoever wants to tackle it. I think Bob (Smith) has expressed an interest but only if nobody else has made a start to see if it can be done. Bob also mentioned that he thinks he could get it onto the Spectrum. Personally, I'd love it if Bob would do it.
dfzx wrote:
Thu Nov 01, 2018 8:43 am
It looks fabulous.

What platform will it run on?
It'll be on Windows and Android. There maybe be a chance for it to go on iOS but who knows and see my reply above regarding Spectrum/Next.
Joefish wrote:
Thu Nov 01, 2018 12:09 pm
Just noticed the broad skirting to counter for the inset doors. Clever.
For something that seems so simple, I agonised over this. With some input from Richard, where he came to a decision regarding sizing, I then had to come up with something that I liked the look of. But, I went back to the original inlay art and there was the skirting RIGHT THERE!! I just made it chunkier.

There's still a long way to go. There's the planned gameplay extras to add and still tons of graphics to do - I mean hecking tons! - but I'm making my way through them steadily.
Although we're a long way off, we've also turned our thoughts to HUD. The scroll will probably stay in some form or other, just not as it is in the current WiPs and ripped from the original game. I've got a pretty good idea how I'd like it to look and I need to produce some mock-ups to see if it could work.
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Joefish
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Re: Atic-Atac Isometric Version

Post by Joefish » Fri Nov 02, 2018 12:33 pm

Also need to remember to add a representation of that purple-robed ghoul from the box art - maybe in place of the rather crap ghost sprite that shows up in the game!
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redballoon
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Re: Atic-Atac Isometric Version

Post by redballoon » Fri Nov 02, 2018 12:40 pm

Oh none of the actual sprites have actually been done. The sprites currently being used are stand-ins from other games until I get around to doing the real ones.
Don’t worry, the purple robed ghoul will make an appearance in some for or another.
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