Atic-Atac Isometric Version

People are still making stuff for the Sinclair related machines. Tell us about new games and other software that runs on the Spectrum, ZX80/ZX81, Pentagon and Next.
Daren
Dizzy
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Re: Atic-Atac Isometric Version

Post by Daren » Mon Jan 28, 2019 9:08 pm

5 x

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Juan F. Ramirez
Rick Dangerous
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Location: Málaga, Spain

Re: Atic-Atac Isometric Version

Post by Juan F. Ramirez » Sat Apr 06, 2019 2:08 pm

Now, time to Sabre Wulf:

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redballoon
Microbot
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Re: Atic-Atac Isometric Version

Post by redballoon » Sat Apr 20, 2019 11:13 am

Oh hello
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Daren
Dizzy
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Re: Atic-Atac Isometric Version

Post by Daren » Sat Apr 20, 2019 12:54 pm

Yep, Speccy version of Melkhior's Mansion in development.
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Ast A. Moore
Dynamite Dan
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Re: Atic-Atac Isometric Version

Post by Ast A. Moore » Sat Apr 20, 2019 1:13 pm

Well, Bob clearly knows what he’s doing. SokoBAArn! was excellent.
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Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.

Daren
Dizzy
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Re: Atic-Atac Isometric Version

Post by Daren » Tue Apr 23, 2019 7:55 pm

A look at the Caverns area...
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stupidget
Manic Miner
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Re: Atic-Atac Isometric Version

Post by stupidget » Tue Apr 23, 2019 8:31 pm

Daren wrote:
Tue Apr 23, 2019 7:55 pm
A look at the Caverns area...
Love the knightlore werewolf head on top of the wall 👍
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redballoon
Microbot
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Re: Atic-Atac Isometric Version

Post by redballoon » Thu May 02, 2019 6:52 am

If anyone is popping along the Play Expo Manchester this weekend, you can play a demo of both the PC and Spectrum Next version at the Spectrum Next stand. I’ll be there along with Richard and Kev so they can answer any questions while I’ll drone on about Spectrum graphics.
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Daren
Dizzy
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Re: Atic-Atac Isometric Version

Post by Daren » Thu May 02, 2019 12:30 pm

Great, see you there!
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redballoon
Microbot
Posts: 120
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Re: Atic-Atac Isometric Version

Post by redballoon » Tue May 07, 2019 12:28 pm

Did you get along to see and try both the PC and Next demos, Daren? Sorry that I never got to chat you you if you did - there were tons of people I never got to meet.

We’ve had some great feedback and nice comments regarding it so that’s been really encouraging.
1 thing that’s changed already is that the original PC version was running at 30fps deliberately to make it feel more retro and the Next version was running at 60fps, so it was a long smoother. A lot of people commented on how they preferred the 60fps, so Richard has updated the PC version to run the same.

Work now continues, the Expo demo banished to an archive folder never to be seen again, a review of how you pick up and store objects to be done (but that means it might not necessarily change) and discussions about the use of the cooked chicken turning to its skeleton to represent your health...
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