Fantasia Diamond (Dutch) - Hewson
Moderator: pavero
Re: Fantasia Diamond (Dutch) - Hewson
What I mean is, you could move around in real-time, or at least have a pan-around view of your current location like Myst III. It would be a much more complex renderer, but it wouldn't take much more data to define the scene in 3D compared to 2D vectors.
Re: Fantasia Diamond (Dutch) - Hewson
Well, you know more about programming than me, but these games didn't generally have much space left for graphics. Maybe if there had been someone back then like you, pushing every single boundary of the hardware, then things would've been different.
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Re: Fantasia Diamond (Dutch) - Hewson
Yes exactly. The Spectrum original version of Fantasia Diamond was released around May 1984. The CPC port was released in September 1984, and later conversions were released in 1985. Hewson was growing fast at that time so according to trends in the videogame market, they were evolving from the way too amateurish covers of their beginnings (1981-1984) to more professional ones since 1984 onwards.8BitAG wrote: ↑Wed Mar 13, 2019 11:00 am The English Amstrad version has the "newer" inlay too. So just down to those versions being released later, when the Hewson packaging had changed, I think...
https://cpcrulez.fr/GamesTest/fantasia_diamond.htm
On this Paradroid Diary on Zzap64! Commodore magazine (http://www.zzap64.co.uk/zzap6/para_birth04.html), Gordon Hewson (Andrew's brother and software manager at the time at Hewson Consultants), comments that the cover artwork was done by an advertising agency in Brighton. If you look closely, the drawing style of Fantasia Diamond (Dutch) cover is very similar to other games Hewson released in that period. The name of that artist is unknown, but I would say it's the same artist who did covers for Technician Ted, Gribbly's Day Out, Paradroid, Astroclone and City Slicker (probably Southern Belle too). From 1986 onwards other artists would do covers for Hewson, especially the great Steve Weston.