R-Tape wrote: ↑Sun Jun 23, 2019 10:12 pm
the cursive effect fits it and that uses full-on old-school ROM routines.
The cursive effect was one of the reasons I rewrote the loader and made all the blocks headerless. The effect doesn’t seem to force the attributes, so you need to leave that area unchanged. The loader on the compilation tape forced black ink on black paper to hide the block names, which left a black stripe running though the cursive after the load.
R-Tape wrote: ↑Sun Jun 23, 2019 10:12 pmthe style does fit pretty well with the original authors'
other work though.
Jeepers, that’s quite some naïve art!
R-Tape wrote: ↑Sun Jun 23, 2019 10:12 pmI'm a naturally suspicious chap too, but in this case it'd take something like this to get my spidey senses twitching
:
Heh, yeah, that’s more like what they’d do.
djnzx48 wrote: ↑Sun Jun 23, 2019 11:24 pm
It looks like compiled BASIC, as does the rest of the game.
I came to the same conclusion. I even had to set the RAMTOP to the same value as the original BASIC; otherwise the game would crash, even though it never technically returns to BASIC while loading or before running.