StDragonDemo
Moderator: pavero
StDragonDemo
game has non-standard loader and the version in the CoverTape is digitized with mistakes
https://spectrumcomputing.co.uk/index.p ... 6&id=13535
game cannot even be begun
I managed (having bought the cassette) to make (by means of friends) the correct dump
https://yadi.sk/d/yaseEeAs69QG7A
https://spectrumcomputing.co.uk/index.p ... 6&id=13535
game cannot even be begun
I managed (having bought the cassette) to make (by means of friends) the correct dump
https://yadi.sk/d/yaseEeAs69QG7A
Re: StDragonDemo
Hi @goodboy Just tested the version on the crash tape, and seems that I'm unable to play the demo, is that the error you mention?
Thanks!
Thanks!
Re: StDragonDemo
yes, early the known version contains mistakes
Re: StDragonDemo
the known version is digitized with mistakes
I made the correct TZX
I made the correct TZX
Re: StDragonDemo
Thanks Goodboy!
I believe we could add it to the database. It already contains some game images labeled as BUGFIX with corrected bugs and bug decrcription,
I suppose it's the case here.
I believe we could add it to the database. It already contains some game images labeled as BUGFIX with corrected bugs and bug decrcription,
I suppose it's the case here.
Re: StDragonDemo
Yes thanks goodboy.
We'll need to decide exactly where to put it - inserted into the Crash demo as a bugfix of the compilation, or with StDragon. I'll have a chat with the guys and we'll find a home for it.
We'll need to decide exactly where to put it - inserted into the Crash demo as a bugfix of the compilation, or with StDragon. I'll have a chat with the guys and we'll find a home for it.
Re: StDragonDemo
Why mark it as a bugfixed version if the bugs aren't in the original release?
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: StDragonDemo
Yeah, just update the Side B of the magazine’s TZX with this working version of Saint Dragon. No need to draw attention to it.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: StDragonDemo
yes, this correct decisionAst A. Moore wrote: ↑Tue Jul 23, 2019 11:23 pm just update the Side B of the magazine’s TZX with this working version of Saint Dragon.
Re: StDragonDemo
Okidoki, I've put it together to create this Side 1* (not B as stated above).
I can't get goodboy's file, nor the StDragon in the Side 1 above, to load in (my favourite) ZX-SPIN 0.666, but it works in Spectaculator.
Good enough?
*the final file will not have this name.
I can't get goodboy's file, nor the StDragon in the Side 1 above, to load in (my favourite) ZX-SPIN 0.666, but it works in Spectaculator.
Good enough?
*the final file will not have this name.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: StDragonDemo
Sorry, my bad.
Yup.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.