from manual
v48k "Lode Runner has 150 different screens for your enjoyment, because
of the memory required to play this game, screens 1 to 75 are on
side one and screens 76 to 150 are on side two of the cassette. "
only one party of the cassette is still known, now both
https://yadi.sk/d/6rvEc_UC1oRw_A
I bought the cassette, and friends helped to digitize
LodeRunner48k
Moderator: pavero
- Juan F. Ramirez
- Bugaboo
- Posts: 5102
- Joined: Tue Nov 14, 2017 6:55 am
- Location: Málaga, Spain
Re: LodeRunner48k
Well done, [mention]goodboy[/mention] . It's been a classic fault in the archive.
Re: LodeRunner48k
While we're still trying to find a ZXDB volunteer with the knowledge of older games (my area is new zx-software), you'll have to tolerate my stupid questions
Currently (ignoring the snapshot and 128K files), Lode Runner has a 48K Side A TAP, and a 48K Side B TZX, both of which show levels 1-75, and 76 onwards respectively.
Goodboy is providing 48K Side A TZX and Side B TZX.
There is already a functioning 48 K Side B TZX present, so I only need to add 48k Side A TZX.
Correct?
Currently (ignoring the snapshot and 128K files), Lode Runner has a 48K Side A TAP, and a 48K Side B TZX, both of which show levels 1-75, and 76 onwards respectively.
Goodboy is providing 48K Side A TZX and Side B TZX.
There is already a functioning 48 K Side B TZX present, so I only need to add 48k Side A TZX.
Correct?
- DouglasReynholm
- Manic Miner
- Posts: 347
- Joined: Wed Feb 20, 2019 8:38 pm
Re: LodeRunner48k
Hehe. Cheers, but it's not a nudge to anyone specific. We are privately looking for the right people to look after certain area (but get in touch if you're interested), to ensure the project is sustainable. In the meantime some things will be done more quickly than others.DouglasReynholm wrote: ↑Wed Jul 24, 2019 9:40 pm Most other people would have been a lot less subtle than this R-Tape - keep up the good work!