Does anybody have a link or a copy of the Pentagon version/s of Stormfinch?
I thought Denis Grachev made one but I can't find any trace of it. Unless I imagined it.
Stormfinch - Pentagon version
Moderator: pavero
Re: Stormfinch - Pentagon version
I overlooked that Dennis Grachev had published a Pentagon version despite you did not provide the source code.
See post number 21 from this thread : http://zx-pk.ru/threads/25019-stormfinc ... post892701
Goodboy (member of WoS forums) fixed the last version made by Denis, so you should ask Goodboy by pm since the temporary file is not available anymore..
See post number 21 from this thread : http://zx-pk.ru/threads/25019-stormfinc ... post892701
Goodboy (member of WoS forums) fixed the last version made by Denis, so you should ask Goodboy by pm since the temporary file is not available anymore..
Re: Stormfinch - Pentagon version
Thanks, I'll do that.
I remember PMs with Denis and I had various versions of the code but, much to my embarrassment, I couldn't unravel which version was the correct one to use. The poor sod ended up hacking the TAP (Sorry Denis!)
I remember PMs with Denis and I had various versions of the code but, much to my embarrassment, I couldn't unravel which version was the correct one to use. The poor sod ended up hacking the TAP (Sorry Denis!)
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Re: Stormfinch - Pentagon version
So, you’re the Russian hacking enabler, then. Well, well, well.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Stormfinch - Pentagon version
This is the latest Pentagon version I know in scl format:
https://vtrd.in/gamez/s/STORMFIN.zip
https://vtrd.in/gamez/s/STORMFIN.zip
Re: Stormfinch - Pentagon version
Nice one Pegaz.Pegaz wrote: ↑Thu Feb 08, 2018 10:53 am This is the latest Pentagon version I know in scl format:
https://vtrd.in/gamez/s/STORMFIN.zip
Which emulator is best to use for .SCL? SPIN only seems to recognise .TRD.
Re: Stormfinch - Pentagon version
Lots of them, for example SpecEmu, Spectaculator, Unreal Speccy, ZX Mak 2...
I think SpecEmu cant do autoload of scl files, so mybe Spectaculator is the best user friendly solution.
If you want to load scl files manually, just type CAT and then Load "filename".
I think SpecEmu cant do autoload of scl files, so mybe Spectaculator is the best user friendly solution.
If you want to load scl files manually, just type CAT and then Load "filename".
Re: Stormfinch - Pentagon version
As I understand it, .scl format is very, very similar to .trd. They both represent tr-dos disks. Just .scl is compressed while .trd is not compressed.
You can convert .scl to .trd with some existing tools and it always work, unlike converting .tzx to .tap for example.
You can convert .scl to .trd with some existing tools and it always work, unlike converting .tzx to .tap for example.
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Re: Stormfinch - Pentagon version
No, it's not that. If you convert a TRD file to SCL with ZX-Blockeditor, files are not compressed at all, they keep their name, length and starting address. .SCL file format lacks the information about the disk features (sides, tracks, sectors etc.) and file names are padded with spaces when shorter than 8 characters.Ralf wrote: ↑Thu Feb 08, 2018 4:52 pm As I understand it, .scl format is very, very similar to .trd. They both represent tr-dos disks. Just .scl is compressed while .trd is not compressed.
You can convert .scl to .trd with some existing tools and it always work, unlike converting .tzx to .tap for example.
SCL files are just stripped-down images of TR-DOS disk image files in fact.