The in-house graphics development program used by Ocean.
[media]https://www.youtube.com/watch?v=289mF5XO_I0[/media]
Seems not to be in the database. Might be worth contacting the fella and asking for the files.
Ocean Draw
Moderator: pavero
- fenderjaguar
- Drutt
- Posts: 23
- Joined: Wed Mar 07, 2018 11:48 am
Re: Ocean Draw
Is this what came before directx?
Re: Ocean Draw
So they used a modded Melbourne Draw. Interesting video, ta.
It won't meet this update but we'll speak to Mark.
It won't meet this update but we'll speak to Mark.
- Mike Davies
- Microbot
- Posts: 137
- Joined: Mon Nov 13, 2017 10:11 am
Re: Ocean Draw
This is one of the big reasons Spectrum retro is so interesting recently; Mark R. Jones going through and publishing various bits and pieces of developing Ocean games back-in-the-day. It's fascinating stuff, not just the sprites and graphics, the unused graphics/sound in Wizball, the playable demo of the cancelled Total Recall, documentation about the Imagine mega-games. Each revelation the nostalgia comes rushing back.
Re: Ocean Draw
Yea according to the video its a heavily modded version of Melbourne draw. They tacked on a sprite animator/editor. It sounds pretty cool. Being able to preserve the actual in-house development tools would be very nice.
I get the feeling this approach was used a lot with regular stock applications. Given the limitations of the commercial releases I would speculate that unofficial/unauthorized extension/patching to the applications would have been common.