Help wanted - CSS CGC entries
Moderator: pavero
Re: Help wanted - CSS CGC entries
Thanks to Peter for the 2000 screens, and now thanks to Many, who has offered to do 2012.
1996
1997
1998
1999
2000 done ta PeterJ
2001
2002
2003
2004
2005
2006
2007 done, ta @serbalgi
2008 in progress? @Kweepa
2009 done, ta @Guesser
2010 done, ta @PeterJ
2011 nearly done by R-Tape
2012 in progress @Manu128k
2013 done, R-tape
2014 done, ta MykeP
2015 in progress? @Lee Spoons
2016 in progress? @Spud
2017
2018
BTW—if you've claimed a year and didn't find time to finish it (or start it!), don't worry at all, but drop me a PM if you don't think you'll get around to it.
1996
1997
1998
1999
2000 done ta PeterJ
2001
2002
2003
2004
2005
2006
2007 done, ta @serbalgi
2008 in progress? @Kweepa
2009 done, ta @Guesser
2010 done, ta @PeterJ
2011 nearly done by R-Tape
2012 in progress @Manu128k
2013 done, R-tape
2014 done, ta MykeP
2015 in progress? @Lee Spoons
2016 in progress? @Spud
2017
2018
BTW—if you've claimed a year and didn't find time to finish it (or start it!), don't worry at all, but drop me a PM if you don't think you'll get around to it.
Re: Help wanted - CSS CGC entries
That year has loads of missing games. Might be better to pick another year at the mo.
Re: Help wanted - CSS CGC entries
Hey guys. It seems like I'm doing 2006
- PROSM
- Manic Miner
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Re: Help wanted - CSS CGC entries
I'll do 2002 if that's still free.
All software to-date
Working on something, as always.
Working on something, as always.
Re: Help wanted - CSS CGC entries
Thanks fellas. Here's the latest then:
1996
1997
1998
1999
2000 done ta PeterJ
2001
2002 in progress, ta [mention]PROSM[/mention]
2003
2004
2005 in progress, ta [mention]PeterJ[/mention]
2006 in progress, ta [mention]Manu128k[/mention]
2007 done, ta @serbalgi
2008
2009 done, ta @Guesser
2010 done, ta @PeterJ
2011 nearly done by R-Tape
2012 done ta @Manu128k
2013 done, R-Tape
2014 done, ta MykeP
2015
2016 in progress @Spud
2017
2018
1996
1997
1998
1999
2000 done ta PeterJ
2001
2002 in progress, ta [mention]PROSM[/mention]
2003
2004
2005 in progress, ta [mention]PeterJ[/mention]
2006 in progress, ta [mention]Manu128k[/mention]
2007 done, ta @serbalgi
2008
2009 done, ta @Guesser
2010 done, ta @PeterJ
2011 nearly done by R-Tape
2012 done ta @Manu128k
2013 done, R-Tape
2014 done, ta MykeP
2015
2016 in progress @Spud
2017
2018
Re: Help wanted - CSS CGC entries
Hi guys, I think I'm done with 2006 but there are some games in the zip that don't have an existing entry in SC. Those games are listed in that year compo site but I don't know what to do with them, as they come as .p files. Do you know how to open those .p? Are those files to be included here in SC anyway?
Thanks
Thanks
- Einar Saukas
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Re: Help wanted - CSS CGC entries
There are ZX81 tape images. You can use emulator EightyOne to open them.Manu128k wrote: ↑Sun Apr 05, 2020 6:24 pm Hi guys, I think I'm done with 2006 but there are some games in the zip that don't have an existing entry in SC. Those games are listed in that year compo site but I don't know what to do with them, as they come as .p files. Do you know how to open those .p? Are those files to be included here in SC anyway?
They need to be added to ZXDB/SC, but producing proper screenshots for them is tricky. We will probably need [mention]kolbeck[/mention]'s assistance here!
Re: Help wanted - CSS CGC entries
Sure i Will have a look at it.
/T
/T
https://api.zxinfo.dk/v3/ - ZXDB API for developers
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
- Einar Saukas
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Re: Help wanted - CSS CGC entries
[mention]Manu128k[/mention], perhaps you could just send me the Spectrum-only screens as before, and make a separate list of ZX81 stuff (no need for screenshots). I could then forward the relevant bits to [mention]kolbeck[/mention]?
Re: Help wanted - CSS CGC entries
I've gone through the zx81 mentioned so far in this thread and made screenshots for the following:
CSSCrapGamesCompetition2006
---
eroticen.p (missing)
intercep.p (missing)
interc-u.p (same as above with UDG)
mfield.p (missing)
outsch.p (missing)
tt.p - tron trails (missing)
CSSCrapGamesCompetition2008
---
barcode hangman (0031021, no machine) ZX Spectrum 16K & ZX81 16K ()
MTV More Tea Vicar zx81 16k - 0031065
CSSCrapGamesCompetition2008
--
BFS81 - Sinclair Blind Flight Simulator 2009 for the ZX81 (missing, ZX Spec exists)
[mention]R-Tape[/mention] - I will create a sheet for you with missing titles (please give me an ID).
/Thomas
CSSCrapGamesCompetition2006
---
eroticen.p (missing)
intercep.p (missing)
interc-u.p (same as above with UDG)
mfield.p (missing)
outsch.p (missing)
tt.p - tron trails (missing)
CSSCrapGamesCompetition2008
---
barcode hangman (0031021, no machine) ZX Spectrum 16K & ZX81 16K ()
MTV More Tea Vicar zx81 16k - 0031065
CSSCrapGamesCompetition2008
--
BFS81 - Sinclair Blind Flight Simulator 2009 for the ZX81 (missing, ZX Spec exists)
[mention]R-Tape[/mention] - I will create a sheet for you with missing titles (please give me an ID).
/Thomas
https://api.zxinfo.dk/v3/ - ZXDB API for developers
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
Re: Help wanted - CSS CGC entries
[mention]R-Tape[/mention] I've sent you the screens in a PM
Thanks [mention]Einar Saukas[/mention] [mention]kolbeck[/mention] for your help
Thanks [mention]Einar Saukas[/mention] [mention]kolbeck[/mention] for your help
- Einar Saukas
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Re: Help wanted - CSS CGC entries
Thank you!!!
Re: Help wanted - CSS CGC entries
Update from my side. I've gone through all entries from 1996-2016 and scanned for ZX81 entries. I'll prepare a sheet for [mention]R-Tape[/mention] with new entries and provide screenshots as well.
/Thomas
/Thomas
https://api.zxinfo.dk/v3/ - ZXDB API for developers
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
zxinfo-file-browser - Cross platform app to manage your files
https://zxinfo.dk - another ZXDB frontend
- Einar Saukas
- Bugaboo
- Posts: 3094
- Joined: Wed Nov 15, 2017 2:48 pm
Re: Help wanted - CSS CGC entries
Awesome!
Re: Help wanted - CSS CGC entries
60% through, will hopefully complete in a day or two!
- PROSM
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Re: Help wanted - CSS CGC entries
2002's entries are done. Sent you an email, [mention]R-Tape[/mention].
All software to-date
Working on something, as always.
Working on something, as always.
Re: Help wanted - CSS CGC entries
Final batch of Year 2000 just sent to [mention]R-Tape[/mention]
Re: Help wanted - CSS CGC entries
I'm collating the CGC 2009 files (thanks to @Guesser for doing the screens ages ago.
Sofa Move Simulator is only available as a .tar source code, to be compiled with z88dk. Quite an impressive wire frame 'game' by all accounts. I'm not familiar with z88dk or C - is anyone willing to put together a TAP file or snapshot for the archive? Here's the source code if so.
Sofa Move Simulator is only available as a .tar source code, to be compiled with z88dk. Quite an impressive wire frame 'game' by all accounts. I'm not familiar with z88dk or C - is anyone willing to put together a TAP file or snapshot for the archive? Here's the source code if so.
- flatduckrecords
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Re: Help wanted - CSS CGC entries
Oh there are already compiled BIN and TAP files included in that tarball. I've extracted the TAP so it can be added as a separate download: sofarot.tap.
more details…
I had a go at recompiling it anyway. It uses the Classic Library, but Laszlo's line-drawing routine (specifically the way it uses zx_pxy2saddr to plot directly to the screen) doesn't seem to work with the version of Z88DK I have. I got it to work by swapping that out for the standard draw() function instead (from the Z88DK graphics library). I'm not sure what the custom drawing routine was intending to do differently (If you move the sofa out of bounds it gets a bit interesting*, whereas the '09 version seems to handle that better—although you get corrupted attributes instead) but the game is playable (and winnable!) using the standard function. It's also a shade faster, but I assume the library has been optimised a bit since 2009?
In any case, all the clever transformation, projection and collision-detection works as-is.
* an inverted space-time hypersofa wouldn't be entirely out of place in a Dirk Gently novel anyway, I suppose?
In any case, all the clever transformation, projection and collision-detection works as-is.
* an inverted space-time hypersofa wouldn't be entirely out of place in a Dirk Gently novel anyway, I suppose?
Re: Help wanted - CSS CGC entries
Splendid fellow! I couldn't get your link to work. However your info gave me enough to know what I needed to do. I'm not familiar with tar files (in fact they sound a bit icky), but 7zip extracted it nice and the TAP is now added to the queue.flatduckrecords wrote: ↑Sun Jun 26, 2022 8:16 pm Oh there are already compiled BIN and TAP files included in that tarball. I've extracted the TAP so it can be added as a separate download: sofarot.tap.
It's quite a sight seeing that sofa move when you whack the emulator to full blast!
- flatduckrecords
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Re: Help wanted - CSS CGC entries
Ah, sorry for the duff link, glad you got it sorted. Such a great idea for a CGC entry. Yeah—I was surprised how solid it feels once you see it moving, even without any shading. I haven’t tried it overclocked yet!
Did you manage to free the sofa? (There’s nothing in the source code about office doors, time travel or restaurant bookings, so plenty of scope for a sequel…)
Did you manage to free the sofa? (There’s nothing in the source code about office doors, time travel or restaurant bookings, so plenty of scope for a sequel…)