So basically, the first 8x8 SCR is inauthentic, because it's been put through a transformation process to capture what the user saw on the screen in that frame.
But the second 8x8 SCR is authentic, even though it's been captured with a different sampling method and rate, then put through several transformation processes into a file that in principle would contain exactly the same bytes (if it was from the same gameplay instance, at least).
A Yankee in ZXDB
Moderator: pavero
Re: A Yankee in ZXDB
Robin Verhagen-Guest
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
- Einar Saukas
- Bugaboo
- Posts: 3094
- Joined: Wed Nov 15, 2017 2:48 pm
Re: A Yankee in ZXDB
No, it wasn't what the user saw in that frame. It was a composition:
Ast A. Moore wrote: ↑Fri Mar 23, 2018 2:17 pmI then grabbed a couple of frames from that GIF, opened them in a graphics editor, and cut and moved the sprites around until I was satisfied with the composition.
Re: A Yankee in ZXDB
I ran a green sharpie round the edge of my monitor, but the bits didn't sound any better either.
Robin Verhagen-Guest
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins