It didn’t work for me when I tried it with fuseutils either, so I took a different approach. I loaded the WAV into Fuse and then saved it as a TZX.
Musical tape loaders
Moderator: pavero
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Musical tape loaders
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Musical tape loaders
Beyker, a member of the Spanish Telegram group tested the WAV on real hardware, and it works, in fact, he noticed that you can stop the load at any point and resume.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Musical tape loaders
True, but most of the time it’ll mess up the picture, as some data will likely be lost. (You can try it with Fuse as well, using the play/pause command. That way, no data will be lost.)
That’s one of the modifications made to the loaders, both standard (Patrik Rak’s version) and OTLA—they don’t terminate after a timeout. There’s no error checking per se; the loader terminates only when the byte counter runs down. As a result, you can feed it different audio sources—including normal audio files—and they will display something (fairly random garbage) on the screen until the entire display file is filled up.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Musical tape loaders
I found a thread on W*S about this loader: https://www.worldofspectrum.org/forums/discussion/22295
It's a shame about the dead source code link. No one happens to have a copy of the source (musical_source.zip) do they?
It's a shame about the dead source code link. No one happens to have a copy of the source (musical_source.zip) do they?