Musical tape loaders

Whether it's Mire Mare or a BASIC tape you found in the attic, it needs to be preserved digitally. Post here and experts can help to do so.

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Ast A. Moore
Rick Dangerous
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Re: Musical tape loaders

Post by Ast A. Moore »

R-Tape wrote: Sun Jul 08, 2018 8:18 pm Ta! I'm not sure why mine didn't work :?
It didn’t work for me when I tried it with fuseutils either, so I took a different approach. I loaded the WAV into Fuse and then saved it as a TZX.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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druellan
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Re: Musical tape loaders

Post by druellan »

Beyker, a member of the Spanish Telegram group tested the WAV on real hardware, and it works, in fact, he noticed that you can stop the load at any point and resume.
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Ast A. Moore
Rick Dangerous
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Re: Musical tape loaders

Post by Ast A. Moore »

druellan wrote: Sun Jul 08, 2018 10:01 pm he noticed that you can stop the load at any point and resume.
True, but most of the time it’ll mess up the picture, as some data will likely be lost. (You can try it with Fuse as well, using the play/pause command. That way, no data will be lost.)

That’s one of the modifications made to the loaders, both standard (Patrik Rak’s version) and OTLA—they don’t terminate after a timeout. There’s no error checking per se; the loader terminates only when the byte counter runs down. As a result, you can feed it different audio sources—including normal audio files—and they will display something (fairly random garbage) on the screen until the entire display file is filled up.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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djnzx48
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Re: Musical tape loaders

Post by djnzx48 »

I found a thread on W*S about this loader: https://www.worldofspectrum.org/forums/discussion/22295

It's a shame about the dead source code link. No one happens to have a copy of the source (musical_source.zip) do they?
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