I fixed Treasure Island Dizzy so that it (a) loads on a +2A/+3 in 128K mode and (b) the sampled speech doesn’t sound distorted. It is my understanding that the Andrew and Philip gave permission to SC (or any other site) to distribute their games.
Would SC like to add my fixed version to its DB, as well?
Dizzy II. Treasure Island Dizzy (+2A/+3 fix)
Moderator: pavero
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Dizzy II. Treasure Island Dizzy (+2A/+3 fix)
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)
Aye sounds good, can have a bugfix comment, PM sent.
Taa
Taa
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)
Reading your PM not particularly loud but very clear. Sending one back as well.
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)
Good work, that's the best Dizzy of all in my excellent opinion.Ast A. Moore wrote: ↑Mon May 14, 2018 3:35 pm I fixed Treasure Island Dizzy so that it (a) loads on a +2A/+3 in 128K mode and (b) the sampled speech doesn’t sound distorted. It is my understanding that the Andrew and Philip gave permission to SC (or any other site) to distribute their games.
Would SC like to add my fixed version to its DB, as well?
Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)
I am Eggstatic about this. Nice work.
- Ast A. Moore
- Rick Dangerous
- Posts: 2641
- Joined: Mon Nov 13, 2017 3:16 pm
Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)
I concur, but I’ll still give Dizzy III the same treatment, time permitting. (It has the opposite problem, the speech is distorted on the 128K/+2 but not on the +2A/+3.)
Every man should plant a tree, build a house, and write a ZX Spectrum game.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.