Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

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Ast A. Moore
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Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Post by Ast A. Moore »

I fixed Treasure Island Dizzy so that it (a) loads on a +2A/+3 in 128K mode and (b) the sampled speech doesn’t sound distorted. It is my understanding that the Andrew and Philip gave permission to SC (or any other site) to distribute their games.

Would SC like to add my fixed version to its DB, as well?
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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R-Tape
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Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Post by R-Tape »

Aye sounds good, can have a bugfix comment, PM sent.

Taa
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Ast A. Moore
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Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Post by Ast A. Moore »

Reading your PM not particularly loud but very clear. Sending one back as well.
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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Spud
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Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Post by Spud »

Ast A. Moore wrote: Mon May 14, 2018 3:35 pm I fixed Treasure Island Dizzy so that it (a) loads on a +2A/+3 in 128K mode and (b) the sampled speech doesn’t sound distorted. It is my understanding that the Andrew and Philip gave permission to SC (or any other site) to distribute their games.

Would SC like to add my fixed version to its DB, as well?
Good work, that's the best Dizzy of all in my excellent opinion.
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Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Post by Nomad »

I am Eggstatic about this. Nice work.
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Ast A. Moore
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Re: Dizzy II. Treasure Island Dizzy (+2A/+3 fix)

Post by Ast A. Moore »

Spud wrote: Mon May 14, 2018 4:37 pm that's the best Dizzy of all in my excellent opinion.
I concur, but I’ll still give Dizzy III the same treatment, time permitting. (It has the opposite problem, the speech is distorted on the 128K/+2 but not on the +2A/+3.)
Every man should plant a tree, build a house, and write a ZX Spectrum game.

Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
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