Spec Resolutions 2018

Y'know, other stuff, Sinclair related.
User avatar
R-Tape
Site Admin
Posts: 910
Joined: Thu Nov 09, 2017 11:46 am

Re: Spec Resolutions 2018

Post by R-Tape » Sun Dec 31, 2017 5:26 pm

PROSM wrote:
Sun Dec 31, 2017 10:35 am
I'm going to try and finish my graphical adventure game engine and then actually attempt to write a game with it. So far, the engine is estimated to only take up 6K, so I'll have around 30K for the game data itself.
Sounds interesting, has this been shared anywhere yet or just a private project?
0 x

User avatar
bob_fossil
Dizzy
Posts: 76
Joined: Mon Nov 13, 2017 6:09 pm

Re: Spec Resolutions 2018

Post by bob_fossil » Sun Dec 31, 2017 5:44 pm

In no particular order:
  • Finish Knockabout.
  • Do full games / more levels with the code I developed for Twelve Days and Black and White Christmas.
  • Write something with proper moving sprites.
0 x

namco
Berk
Posts: 28
Joined: Mon Dec 04, 2017 8:55 pm

Re: Spec Resolutions 2018

Post by namco » Sun Dec 31, 2017 6:01 pm

  • Start on my Spectrum Next game
  • Finish off Brexit: The Final Countdown.
Bob the Space Janitor can wait for a bit.

Both games have been worked on to finish them off but Brexit: TFC is in most need of finishing and can be done quickly.

I do also have the GPD Win on the way, so that should help with the dev side of things.
0 x

User avatar
PROSM
Berk
Posts: 32
Joined: Fri Nov 17, 2017 7:18 pm
Location: Sunderland, England
Contact:

Re: Spec Resolutions 2018

Post by PROSM » Sun Dec 31, 2017 10:15 pm

R-Tape wrote:
Sun Dec 31, 2017 5:26 pm
PROSM wrote:
Sun Dec 31, 2017 10:35 am
I'm going to try and finish my graphical adventure game engine and then actually attempt to write a game with it. So far, the engine is estimated to only take up 6K, so I'll have around 30K for the game data itself.
Sounds interesting, has this been shared anywhere yet or just a private project?
It hasn't been shared anywhere yet but I'll probably post something about it when I've gotten the engine to a usable state for real game development. Right now, the base graphics routines and script interpreter have been written, fully debugged and are ready for use, but the more complex bits like the redraw manager and the user interface manager still need to be implemented and then tested.
0 x
All software to-date

Current Projects:
Currently working on ZX Adventure Designer, which lets one create point-and-click graphic adventures in a 48K Spectrum.

User avatar
Alessandro
Microbot
Posts: 127
Joined: Wed Nov 15, 2017 11:10 am
Location: Messina, Italy
Contact:

Re: Spec Resolutions 2018

Post by Alessandro » Sun Dec 31, 2017 11:58 pm

Now that Lost In My Spectrum has been 'rebooted', I want to apply the same treatment to Apulija-13 and Funky Fungus. With a better AGD at my disposal, and the experience I accumulated in the past few years, I am sure I can make them better and more enjoyable than ever ;)

Happy New Year folks! :D
0 x
Author of Lost In My Spectrum, Apulija-13, Funky Fungus, Cousin Horace, The Trunk, Seto Taisho Vs Yokai, Seto Taisho To Kazan, Sophia and the Spectrumpedia.

Post Reply