Spec Resolutions 2018

Y'know, other stuff, Sinclair related.
Post Reply
User avatar
R-Tape
Site Admin
Posts: 6353
Joined: Thu Nov 09, 2017 11:46 am

Spec Resolutions 2018

Post by R-Tape »

Any Speccy resolutions for next year? Here are mine:

-Make a text adventure, or some mixed text icon driven adventure game
-I should probably finish Edge Grinder now that I've released a demo!
-Make something I can call my masterpiece
-Complete Manic Miner (on bread and water, no cheating)

If I manage one of these I'll be happy :D
User avatar
Sokurah
Manic Miner
Posts: 283
Joined: Tue Nov 14, 2017 10:38 am
Contact:

Re: Spec Resolutions 2018

Post by Sokurah »

My Speccy resolution is the same as it has always been: 256x192

Sorry, if I didn't then someone else would :lol:
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
User avatar
Rorthron
Dynamite Dan
Posts: 1644
Joined: Sun Nov 12, 2017 10:35 pm

Re: Spec Resolutions 2018

Post by Rorthron »

To get [mention]Morkin[/mention] to write another Balachor game.

(That's my 2019 resolution, as well. ;) )
Nomad
Manic Miner
Posts: 600
Joined: Thu Dec 28, 2017 12:38 pm

Re: Spec Resolutions 2018

Post by Nomad »

2018 - Will create a crap game written in assembly for the spectrum. Once I have the template figured out, I will shamelessly do re hashes for the rest of the year (joke, ok perhaps a little bit true.)

Unlike most of my new year's resolution this is already under way, got the toolchain setup and I had nearly all the books I needed for this already (been planning this for a while lol...)
User avatar
Morkin
Bugaboo
Posts: 3251
Joined: Mon Nov 13, 2017 8:50 am
Location: Bristol, UK

Re: Spec Resolutions 2018

Post by Morkin »

Nomad wrote: Fri Dec 29, 2017 2:25 pm a crap game written in assembly
Does not compute..! :lol: Sounds like it might accidentally turn out to be 'good'...
Rorthron wrote: Fri Dec 29, 2017 12:41 pm To get [mention]Morkin[/mention] to write another Balachor game.
Haha..! Well if I start on 1st January there's a chance it might be finished mid 2020 I think... :mrgreen:
My Speccy site: thirdharmoniser.com
User avatar
R-Tape
Site Admin
Posts: 6353
Joined: Thu Nov 09, 2017 11:46 am

Re: Spec Resolutions 2018

Post by R-Tape »

Morkin wrote: Fri Dec 29, 2017 2:49 pm Haha..! Well if I start on 1st January there's a chance it might be finished mid 2020 I think... :mrgreen:
So we can play the Monument Microgames release in 2025 then!
User avatar
Morkin
Bugaboo
Posts: 3251
Joined: Mon Nov 13, 2017 8:50 am
Location: Bristol, UK

Re: Spec Resolutions 2018

Post by Morkin »

Heh..

I'd love to retire early and dedicate a bit more time to Speccy stuff. Maybe if I win the lottery. But I've reduced my chances of that somewhat, by not doing the lottery.
My Speccy site: thirdharmoniser.com
Ralf
Rick Dangerous
Posts: 2279
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Spec Resolutions 2018

Post by Ralf »

I'd like to finish some of my game projects that I started around 2010-2013 when I really had a "flow" and was coding like crazy.

I often switched from project to project to avoid boredom and as a result there are several unfinished projects on my hard drive. Later worse days came and I lost motivation which I'm currently trying to regain. With some small successes I can already say ;)
User avatar
PROSM
Manic Miner
Posts: 472
Joined: Fri Nov 17, 2017 7:18 pm
Location: Sunderland, England
Contact:

Re: Spec Resolutions 2018

Post by PROSM »

I'm going to try and finish my graphical adventure game engine and then actually attempt to write a game with it. So far, the engine is estimated to only take up 6K, so I'll have around 30K for the game data itself.
All software to-date
Working on something, as always.
User avatar
Juan F. Ramirez
Bugaboo
Posts: 5102
Joined: Tue Nov 14, 2017 6:55 am
Location: Málaga, Spain

Re: Spec Resolutions 2018

Post by Juan F. Ramirez »

Mine is what's always been for many years: Complete Everyone's a Wally.

But I'm afraid I won't :lol:
User avatar
R-Tape
Site Admin
Posts: 6353
Joined: Thu Nov 09, 2017 11:46 am

Re: Spec Resolutions 2018

Post by R-Tape »

PROSM wrote: Sun Dec 31, 2017 10:35 am I'm going to try and finish my graphical adventure game engine and then actually attempt to write a game with it. So far, the engine is estimated to only take up 6K, so I'll have around 30K for the game data itself.
Sounds interesting, has this been shared anywhere yet or just a private project?
User avatar
bob_fossil
Manic Miner
Posts: 654
Joined: Mon Nov 13, 2017 6:09 pm

Re: Spec Resolutions 2018

Post by bob_fossil »

In no particular order:
  • Finish Knockabout.
  • Do full games / more levels with the code I developed for Twelve Days and Black and White Christmas.
  • Write something with proper moving sprites.
namco
Manic Miner
Posts: 247
Joined: Mon Dec 04, 2017 8:55 pm

Re: Spec Resolutions 2018

Post by namco »

  • Start on my Spectrum Next game
  • Finish off Brexit: The Final Countdown.
Bob the Space Janitor can wait for a bit.

Both games have been worked on to finish them off but Brexit: TFC is in most need of finishing and can be done quickly.

I do also have the GPD Win on the way, so that should help with the dev side of things.
User avatar
PROSM
Manic Miner
Posts: 472
Joined: Fri Nov 17, 2017 7:18 pm
Location: Sunderland, England
Contact:

Re: Spec Resolutions 2018

Post by PROSM »

R-Tape wrote: Sun Dec 31, 2017 5:26 pm
PROSM wrote: Sun Dec 31, 2017 10:35 am I'm going to try and finish my graphical adventure game engine and then actually attempt to write a game with it. So far, the engine is estimated to only take up 6K, so I'll have around 30K for the game data itself.
Sounds interesting, has this been shared anywhere yet or just a private project?
It hasn't been shared anywhere yet but I'll probably post something about it when I've gotten the engine to a usable state for real game development. Right now, the base graphics routines and script interpreter have been written, fully debugged and are ready for use, but the more complex bits like the redraw manager and the user interface manager still need to be implemented and then tested.
All software to-date
Working on something, as always.
User avatar
Alessandro
Dynamite Dan
Posts: 1908
Joined: Wed Nov 15, 2017 11:10 am
Location: Messina, Italy
Contact:

Re: Spec Resolutions 2018

Post by Alessandro »

Now that Lost In My Spectrum has been 'rebooted', I want to apply the same treatment to Apulija-13 and Funky Fungus. With a better AGD at my disposal, and the experience I accumulated in the past few years, I am sure I can make them better and more enjoyable than ever ;)

Happy New Year folks! :D
User avatar
R-Tape
Site Admin
Posts: 6353
Joined: Thu Nov 09, 2017 11:46 am

Re: Spec Resolutions 2018

Post by R-Tape »

Soooo, how did we get on? Here are mine from 12 months ago in this very thread...
-Make a text adventure, or some mixed text icon driven adventure game
Nope.
-I should probably finish Edge Grinder now that I've released a demo!
No.
-Make something I can call my masterpiece
Nope. Though I released some stuff that I was fairly pleased with.
-Complete Manic Miner (on bread and water, no cheating)
Failed.
If I manage one of these I'll be happy :D
Argh!
Nick
Manic Miner
Posts: 591
Joined: Thu Dec 27, 2018 8:18 pm
Location: Market Deeping, UK

Re: Spec Resolutions 2018

Post by Nick »

Juan F. Ramirez wrote: Sun Dec 31, 2017 11:58 am Mine is what's always been for many years: Complete Everyone's a Wally.

But I'm afraid I won't :lol:
How did you get on? If you did manage to complete it I hope I haven't burst your bubble by revealing that I completed it years ago, without cheating as well. :)
User avatar
Juan F. Ramirez
Bugaboo
Posts: 5102
Joined: Tue Nov 14, 2017 6:55 am
Location: Málaga, Spain

Re: Spec Resolutions 2018

Post by Juan F. Ramirez »

Nick wrote: Fri Dec 28, 2018 3:49 pm
Juan F. Ramirez wrote: Sun Dec 31, 2017 11:58 am Mine is what's always been for many years: Complete Everyone's a Wally.

But I'm afraid I won't :lol:
How did you get on? If you did manage to complete it I hope I haven't burst your bubble by revealing that I completed it years ago, without cheating as well. :)
I'm afraid it'll be my 2019 resolution again...

:roll:
User avatar
MatGubbins
Dynamite Dan
Posts: 1237
Joined: Mon Nov 13, 2017 11:45 am
Location: Kent, UK

Re: Spec Resolutions 2018

Post by MatGubbins »

R-Tape wrote: Fri Dec 28, 2018 3:18 pm Soooo, how did we get on? Here are mine from 12 months ago in this very thread...
-Make a text adventure, or some mixed text icon driven adventure game
Nope.
-I should probably finish Edge Grinder now that I've released a demo!
No.
-Make something I can call my masterpiece
Nope. Though I released some stuff that I was fairly pleased with.
-Complete Manic Miner (on bread and water, no cheating)
Failed.
If I manage one of these I'll be happy :D
Argh!
You have 3 days remaining....
User avatar
oblo
Drutt
Posts: 31
Joined: Mon Dec 10, 2018 9:24 pm

Re: Spec Resolutions 2018

Post by oblo »

I supposed I did all speccy 2018, or at least I hope with only two days to finish :? but for 2019 resolutions...

- Play speccy games
- Try to learn how to make better games
- Play more speccy games
- Make at least one game
- Continue to play speccy games

Well, looks like procrastination wins again :D
Cheers.
Post Reply