I don’t know the answer to that question and I honestly don’t care.Ersh wrote: ↑Wed Aug 05, 2020 6:02 pm NUFLI / MUIFLI are pretty impressive looking, as a static image in a demo or even as a streaming REU movie. Never seen it used in a game, seem to remember it requires quite a few cycles and memory (well FLI should require accurate timing at least), also all sprites are being used in displaying the image. Maybe a graphical text adventure could be done or something.
I love the subdued c64 palette, especially from an art standpoint. Feel the CPC's colours are a bit too over-saturated, which is fine for some art but looks pretty garish otherwise.
I never got the whole "brown" thing when talking about the c64, I mean trees and wood are brown, mud and some rocks are brown... you've got a brown colour why not use it? Should I use red instead? Can someone give me a few examples of the overuse of brown? Would be fun to see where this came from.
It's much more interesting to learn something new about these unofficial c64 graphics modes.
Here is the link where I found a lot of nice examples and descriptions, just expand "World First -Graphics" section:
http://www.atlantis-prophecy.org/recoll ... d_of_demos
Some of the most interesting modes are MUCSU FLI, NUFLI, UFLI (non interlaced):
...as well as TRI-FLI and MUIFLI (interlaced):