EFMB for the C64

Anything relating to non Sinclair computers from the 1980's, 90's or even before.
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R-Tape
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Re: EFMB for the C64

Post by R-Tape »

hikoki wrote: Mon May 14, 2018 11:50 am DRAW lines are drawn quite fast in Basic, right? so you could print sprites only at the ends of every line.
Not that fast really. I like the idea of Mr stick, just not a BASIC realisation of it. Another good idea to add a mix of action & puzzle to.
you could even have pills to enlarge your dickness :)
Quite!
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MatGubbins
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Re: EFMB for the C64

Post by MatGubbins »

After watching the stick game video, here's an extra bit that could be easily added to the game. I don't own a smartie phone so I can't play the game to see if the idea is already there.
Keeping the game style as shown in the video but have the next block at a different height to the previous, this means that the stick has to be made just that little bit longer to reach the block - the player having to take in the rotation + length (all that angle TAN SGN COS bollox that I never understood at school), the character then walks across, steps upwards or slides down the stick.
Last edited by MatGubbins on Mon May 14, 2018 11:17 pm, edited 1 time in total.
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MatGubbins
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Re: EFMB for the C64

Post by MatGubbins »

- stupid me, quoted instead of edit-
hikoki
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Re: EFMB for the C64

Post by hikoki »

^^ I think blocks are always the same height, any ways rotation is there in your head to guess before it happens.
From ketchapp, I prefer 2cars though stick hero's gameplay could be interesting for a basketball game.
Well the Draw sample from the Basic manual looks fast to me, the point is that you wouldn't need to print sprites all the time, besides it could be fun to manage how many pills you'd need to reach a teleport or keep out of the enemies stride. Every move would be an ellipsis :)
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R-Tape
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EFMB for the C64

Post by R-Tape »

One of the C64 remakes has been finished, it's a remake of Locomalito's remake of EFMB, but it still counts towards my hope that my simple teleporter platformery game thing ends up on every 8 & 16bit platform! Here's a good vid about it by Wouter:

[media]https://www.youtube.com/watch?v=s2Knv5v ... e=youtu.be[/media]

What's left? BBC, Amstrad, Oric, ZX81... :mrgreen:
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RWAC
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Re: EFMB for the C64

Post by RWAC »

Needs more brown
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