You should definitely do some reading on Spectrum display limitations and "colour clash"out of curiosity, why is the screen yellow throughout? can't the spectrum allow a wider pallete like in Exolon? (which btw, glitches on zxspin. the lives turn infinite for some reason)
Upgrade remorse:ports
Re: Upgrade remorse:ports
Re: Upgrade remorse:ports
Colour is not proper. anyway, i'll do thatRalf wrote: ↑Fri May 25, 2018 10:36 pmYou should definitely do some reading on Spectrum display limitations and "colour clash"out of curiosity, why is the screen yellow throughout? can't the spectrum allow a wider pallete like in Exolon? (which btw, glitches on zxspin. the lives turn infinite for some reason)
Re: Upgrade remorse:ports
you did a nice job. are you going to release the source code?
Re: Upgrade remorse:ports
Agree. I always disable the backgrounds, but later I discovered Frantisek Fuka's Tetris 2, the best Tetris for the system IMO (https://spectrumcomputing.co.uk/index.p ... 96&id=5213)PeteProdge wrote: ↑Fri May 25, 2018 12:43 pm Apparently Tetris was supposedly best on the ZX Spectrum, with the 16-bit machines of the day doing badly. Not because of technical limitations (obviously!) but because of the daft idea to have shimmering background graphics which became distracting
Last edited by druellan on Sat May 26, 2018 10:37 am, edited 1 time in total.
Re: Upgrade remorse:ports
Arcade to Spectrum (and almost any other system) Double Dragon
Arcade to C64: Space Harrier
Now, I always like to draw a line between ports and conversions. For me a port is something that tries to recreate the original as much as possible, reuse assets, etc. A conversion tries to deconstruct the original, and adapt the concept to the system, taking into account the limitations.
An example of port could be Golden Axe for the Spectrum: Graphics are converted without any retouching, and the intention for retain some color ended up producing almost too fast blocky movements.
An example of conversion could be Arkanoid: no distracting backgrounds and an interesting movement mechanic that tries to compensate the lack of trackball.
Arcade to C64: Space Harrier
Now, I always like to draw a line between ports and conversions. For me a port is something that tries to recreate the original as much as possible, reuse assets, etc. A conversion tries to deconstruct the original, and adapt the concept to the system, taking into account the limitations.
An example of port could be Golden Axe for the Spectrum: Graphics are converted without any retouching, and the intention for retain some color ended up producing almost too fast blocky movements.
An example of conversion could be Arkanoid: no distracting backgrounds and an interesting movement mechanic that tries to compensate the lack of trackball.
Re: Upgrade remorse:ports
so, what could be an example of a spectrum port turning out worse on the c64 or a c64 port turning out worse on the amiga?
Re: Upgrade remorse:ports
Jet Set Willy. The C64 version is just embarrassingly crap.