Little bugs in the database

This is the place to request ZXDB corrections (add missing data or fix incorrect information)

Moderators: druellan, pavero

User avatar
Fahnn
Microbot
Posts: 135
Joined: Sun Jan 27, 2019 7:56 pm
Location: Redcar, UK
Contact:

Re: Little bugs in the database

Post by Fahnn »

8BitAG wrote: Thu Mar 28, 2019 1:18 pm
Tim Gilberts, of Gilsoft, says he's sure it was the end of 1986. The release of GAC brought forward their plans a bit.
I realise that Tim should know best, but that timescale is puzzling to say the least. If it was released in 1986, why did none of the magazines give it a review for another (at least) four months? That's got to be an unusual state of affairs. I didn't get my copy until 17th June 1987 (found the receipt!) but I think - as a sensible boy - I waited until after my 'O' Levels to buy it. As I mentioned elsewhere, I apparently had the first PAWed game reviewed in CRASH (issue 44, out in August 1987) and I sent it off to them in late July. Surely if PAW had been available since 1986, there would have been plenty of PAW-authored games released prior to that? Especially as, If you'd used The Quill, PAW wasn't much of a stretch and it didn't take long to learn the new features.
User avatar
8BitAG
Dynamite Dan
Posts: 1495
Joined: Sun Dec 17, 2017 9:25 pm
Contact:

Re: Little bugs in the database

Post by 8BitAG »

Fahnn wrote: Tue Apr 02, 2019 4:30 pm I realise that Tim should know best, but that timescale is puzzling to say the least. If it was released in 1986, why did none of the magazines give it a review for another (at least) four months? That's got to be an unusual state of affairs. I didn't get my copy until 17th June 1987 (found the receipt!) but I think - as a sensible boy - I waited until after my 'O' Levels to buy it. As I mentioned elsewhere, I apparently had the first PAWed game reviewed in CRASH (issue 44, out in August 1987) and I sent it off to them in late July. Surely if PAW had been available since 1986, there would have been plenty of PAW-authored games released prior to that? Especially as, If you'd used The Quill, PAW wasn't much of a stretch and it didn't take long to learn the new features.
Like I said earlier, it may have been 1987... Tim just needs to check the details and see when the earliest copies were sold. But it's either the very end of 1986 or the very beginning of 1987 so there really isn't much in it. All the PAWs stuff is copyrighted 1986 so it was all produced in 1986. There were testing versions floating around then and some of the fanzines ran previews in the latter part of the year. As Tim has said, the aim was to publish at the end of 1986, to try and follow GAC's release as close as possible.

Why no reviews until a few months later? Well, all the magazines are written well in advance! The cover date often refers to the following month, and columns and specialist freelance reviews were often submitted a month or two earlier... reviewing a authoring tool isn't quite as quick as reviewing a game (if you do it properly).

[Edit: For example... in StooB's post above, he refers to Mike Gerrard writing in the "March 1987" issue of Your Sinclair about a delay to the PAWs release until January 1987. So Mike must've been writing that prior to January 1987... for the March 1987 issue... which was presumably published in February.. I'm guessing, from what Mike has said about lead-in dates in the past, that he was probably writing that in November 1986]
8-bit Text Adventure Gamer - games - research.
User avatar
Fahnn
Microbot
Posts: 135
Joined: Sun Jan 27, 2019 7:56 pm
Location: Redcar, UK
Contact:

Re: Little bugs in the database

Post by Fahnn »

8BitAG wrote: Tue Apr 02, 2019 5:57 pm Like I said earlier, it may have been 1987... Tim just needs to check the details and see when the earliest copies were sold. But it's either the very end of 1986 or the very beginning of 1987 so there really isn't much in it. All the PAWs stuff is copyrighted 1986 so it was all produced in 1986. There were testing versions floating around then and some of the fanzines ran previews in the latter part of the year. As Tim has said, the aim was to publish at the end of 1986, to try and follow GAC's release as close as possible.

Why no reviews until a few months later? Well, all the magazines are written well in advance! The cover date often refers to the following month, and columns and specialist freelance reviews were often submitted a month or two earlier... reviewing a authoring tool isn't quite as quick as reviewing a game (if you do it properly).
Yes, that makes sense and I would certainly trust Tim's records over my faulty memory! It'll be interesting to hear what he concludes.
User avatar
8BitAG
Dynamite Dan
Posts: 1495
Joined: Sun Dec 17, 2017 9:25 pm
Contact:

Re: Little bugs in the database

Post by 8BitAG »

Fahnn wrote: Tue Apr 02, 2019 6:48 pm Yes, that makes sense and I would certainly trust Tim's records over my faulty memory! It'll be interesting to hear what he concludes.
The whole issue of publication dates is interesting, though, especially when you start using magazines and reviews as evidence... For example, these following titles are all currently listed as "1986" text adventures in the database... however Winter Wonderland & the Serf's Tale weren't reviewed in Your Sinclair until the April 1987 issue... and Kayleth wasn't reviewed until the May 1987 edition!
8-bit Text Adventure Gamer - games - research.
User avatar
StooB
Dynamite Dan
Posts: 1076
Joined: Mon Oct 22, 2018 11:03 am
Contact:

Re: Little bugs in the database

Post by StooB »

Last page of the PAW manual:
What should I do next?
HAVE FUN!
OK
Tim Gilberts – January 1987
Conclusive proof of a 1987 release?
✓ Reviewed
User avatar
Alessandro
Dynamite Dan
Posts: 1910
Joined: Wed Nov 15, 2017 11:10 am
Location: Messina, Italy
Contact:

Re: Little bugs in the database

Post by Alessandro »

StooB wrote: Wed Mar 20, 2019 7:18 am
druellan wrote: Tue Mar 19, 2019 11:44 pm the liked site is no longer there: http://www.kov.com/game_detail.php?game_id=7586
It should be klov.com rather than kov. This affects every entry that has an arcade licence link, not just Dingo.
That, and "coin-up" should be corrected to "coin-op" as well.
✓ Reviewed
User avatar
mzx
Dizzy
Posts: 52
Joined: Sun Jun 17, 2018 7:56 pm

Re: Little bugs in the database

Post by mzx »

This may not be the right topic...
Bobsleigh's real machine type: 48K/128K (after loading the game asks, what should the sound be like? 48K or 128K?)
And a different kind of error: there is an error in the Byte Back TZX: the pause is short (1002ms) before the last block, so the last block does not start loading. By increasing the pause value (~2000ms), the game loads properly.
✓ Reviewed
User avatar
8BitAG
Dynamite Dan
Posts: 1495
Joined: Sun Dec 17, 2017 9:25 pm
Contact:

Re: Little bugs in the database

Post by 8BitAG »

StooB wrote: Wed Apr 03, 2019 8:06 am Last page of the PAW manual:
What should I do next?
HAVE FUN!
OK
Tim Gilberts – January 1987
Conclusive proof of a 1987 release?
Yep... I'll give you that. :) :P lol. And I have that manual sitting open here on my desk too.
8-bit Text Adventure Gamer - games - research.
User avatar
R-Tape
Site Admin
Posts: 6402
Joined: Thu Nov 09, 2017 11:46 am

Re: Little bugs in the database

Post by R-Tape »

Fellas, once we've finished discussing the issues regarding bugs already mentioned in this thread, can I lock it and all new small bugs go in little bugs 2?

It'll help us keep on top of things.

Apologies—I'm/we're struggling to get around to doing these fixes, but someone else will be helping with them soon :)
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database 2

Post by druellan »

I was checking this one:
viewtopic.php?p=19838#p19838

About the game Imperator:
https://spectrumcomputing.co.uk/index.p ... 96&id=2455

And looking for the author, seems that there is an almost identical game, filled as "Emperor"
https://spectrumcomputing.co.uk/index.p ... 6&id=12874
It even says "Also know as: Imperator"

One entry has a TAP file, and the other a TRD. Both seems to lack some information provided by the OP. [mention]R-Tape[/mention] can you look into it? Seems that we can merge the two into one entry and fill in the missing information.
✓ Reviewed
Ralf
Rick Dangerous
Posts: 2283
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Little bugs in the database 2

Post by Ralf »

One entry has a TAP file, and the other a TRD. Both seems to lack some information provided by the OP. @R-Tape can you look into it? Seems that we can merge the two into one entry and fill in the missing information.
I agree, it's the same game.
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database

Post by druellan »

mzx wrote: Wed Apr 03, 2019 6:15 pm This may not be the right topic...
It is! :D
mzx wrote: Wed Apr 03, 2019 6:15 pm And a different kind of error: there is an error in the Byte Back TZX: the pause is short (1002ms) before the last block, so the last block does not start loading. By increasing the pause value (~2000ms), the game loads properly.
Confirmed using FUSE all fastloading options disabled. I wonder if the original has that problem too.
[mention]R-Tape[/mention] [mention]Einar Saukas[/mention] what do you think? Worth fixing the file or just ad a note?
User avatar
R-Tape
Site Admin
Posts: 6402
Joined: Thu Nov 09, 2017 11:46 am

Re: Little bugs in the database

Post by R-Tape »

[mention]Ralf[/mention] [mention]druellan[/mention]

Hope this doesn't confuse anyone, but I've moved your posts from bugs#2 to bugs#1, as it's referring to a bug in this thread.

Can we keep this thread for discussing the bugs already reported in it (then perhaps I can lock it in a few days), and little bugs 2 for new bug reports.
Ralf
Rick Dangerous
Posts: 2283
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Little bugs in the database

Post by Ralf »

[mention]R-Tape[/mention] Sure.

Do anything that helps you to oraganise the subject better.
User avatar
Einar Saukas
Bugaboo
Posts: 3097
Joined: Wed Nov 15, 2017 2:48 pm

Re: Little bugs in the database

Post by Einar Saukas »

druellan wrote: Thu Apr 04, 2019 2:37 pm
mzx wrote: Wed Apr 03, 2019 6:15 pm This may not be the right topic...
It is! :D
mzx wrote: Wed Apr 03, 2019 6:15 pm And a different kind of error: there is an error in the Byte Back TZX: the pause is short (1002ms) before the last block, so the last block does not start loading. By increasing the pause value (~2000ms), the game loads properly.
Confirmed using FUSE all fastloading options disabled. I wonder if the original has that problem too.
@R-Tape @Einar Saukas what do you think? Worth fixing the file or just ad a note?
If the TZX is authentic (i.e a faithful reproduction of the real tape including duration of pauses between blocks, not faked from converting a TAP for instance), then it doesn't make sense to replace it with a non-authentic version.

In this case, it makes more sense to keep the original, but also add a second version properly marked as "(BUGFIX)".
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database

Post by druellan »

8BitAG wrote: Sat Jan 19, 2019 8:48 pm Loony Bin
https://spectrumcomputing.co.uk/index.p ... 6&id=16874
(Tim Gilberts has just discovered it in the "Gilsoft archive" :) )
I'm roaming old entries :)
Has anyone recovered this? I can see Tim has a copy in his bag of wonders: https://twitter.com/timbucus/status/1086686871621697536
User avatar
8BitAG
Dynamite Dan
Posts: 1495
Joined: Sun Dec 17, 2017 9:25 pm
Contact:

Re: Little bugs in the database

Post by 8BitAG »

druellan wrote: Fri Apr 19, 2019 1:53 pm Has anyone recovered this? I can see Tim has a copy in his bag of wonders: https://twitter.com/timbucus/status/1086686871621697536
Tim has a load of MIA and unarchived stuff. But he's also really busy!
8-bit Text Adventure Gamer - games - research.
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database

Post by druellan »

Rorthron wrote: Fri Jan 18, 2019 10:04 pm The programming credits for Gyron (the "compilstion") are missing. They should be:
Ricardo Pinto, Dominic Prior, Philip Machan, Mark Whigton (all Torus)
https://archive.org/stream/sinclair-use ... 7/mode/1up
That article is quite interesting, I think that can be added to the RIcardo Pinto and Dominic Prior's ZXDB profile as an interview.
[mention]Einar Saukas[/mention] [mention]R-Tape[/mention] what do you think?
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database

Post by druellan »

8BitAG wrote: Fri Apr 19, 2019 2:12 pm
druellan wrote: Fri Apr 19, 2019 1:53 pm Has anyone recovered this? I can see Tim has a copy in his bag of wonders: https://twitter.com/timbucus/status/1086686871621697536
Tim has a load of MIA and unarchived stuff. But he's also really busy!
Oh, ok, we'll keep an eye to see if he manages to recover something, in the meantime we can drool over that photo :lol:
User avatar
8BitAG
Dynamite Dan
Posts: 1495
Joined: Sun Dec 17, 2017 9:25 pm
Contact:

Re: Little bugs in the database

Post by 8BitAG »

druellan wrote: Fri Apr 19, 2019 4:13 pm Oh, ok, we'll keep an eye to see if he manages to recover something, in the meantime we can drool over that photo :lol:
As you've spotted on Twitter, judging by your recent like, there is also the uMIA game 'The Rubber Maze' in that collection (which has the already archived 'The Semi-Detached at the End of the Street' on the B-Side https://spectrumcomputing.co.uk/index.p ... 6&id=15138

Image
8-bit Text Adventure Gamer - games - research.
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database

Post by druellan »

8BitAG wrote: Fri Apr 19, 2019 4:31 pm
druellan wrote: Fri Apr 19, 2019 4:13 pm Oh, ok, we'll keep an eye to see if he manages to recover something, in the meantime we can drool over that photo :lol:
As you've spotted on Twitter, judging by your recent like, there is also the uMIA game 'The Rubber Maze' in that collection (which has the already archived 'The Semi-Detached at the End of the Street' on the B-Side https://spectrumcomputing.co.uk/index.p ... 6&id=15138

Image
Yes! Confirmed and just finished adding everything to the database. The only odd thing I've found is a company named "Simplesoft" (no spaces) from the Netherlands and owned by Bert Vierstra (https://zxinfo.dk/search/bert%20vierstra?listtype=grid), but I don't think is the same company.
✓ Reviewed
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database

Post by druellan »

Rorthron wrote: Fri Jan 18, 2019 9:41 pm The Cholo PDF instructions are actually for the BBC Micro.
Confirmed!
[mention]R-Tape[/mention] Seems that cholo.pdf and cholo_Instructions.pdf are the same document, and you can read "Cholo for the BBC Micro" and the BBC Micro loading instructions at the beginning.

The instructions on Cholo.zip are multisystem for "BBC B, Commodore 64/128, Spectrum 48/128 and Amstrad CPC".
THe keyboard on Cholo_KeyGuide.txt is titled "Spectrum Cholo Key Guide", so, it is the correct one.

So, we can pretty much remove the BBC instructions at this point, but perhaps we can retitle one of them (and remove the copy) to make clear the system?
User avatar
Juan F. Ramirez
Bugaboo
Posts: 5133
Joined: Tue Nov 14, 2017 6:55 am
Location: Málaga, Spain

Re: Little bugs in the database

Post by Juan F. Ramirez »

druellan wrote: Mon Apr 29, 2019 12:48 am
Rorthron wrote: Fri Jan 18, 2019 9:41 pm The Cholo PDF instructions are actually for the BBC Micro.
Confirmed!
@R-Tape Seems that cholo.pdf and cholo_Instructions.pdf are the same document, and you can read "Cholo for the BBC Micro" and the BBC Micro loading instructions at the beginning.

The instructions on Cholo.zip are multisystem for "BBC B, Commodore 64/128, Spectrum 48/128 and Amstrad CPC".
THe keyboard on Cholo_KeyGuide.txt is titled "Spectrum Cholo Key Guide", so, it is the correct one.

So, we can pretty much remove the BBC instructions at this point, but perhaps we can retitle one of them (and remove the copy) to make clear the system?
In @mort 's archive.org site there's the complete scanned instructions for the spectrum plus the novella, key guide and even a map.
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database

Post by druellan »

Juan F. Ramirez wrote: Mon Apr 29, 2019 7:05 am In @mort 's archive.org site there's the complete scanned instructions for the spectrum plus the novella, key guide and even a map.
Yeah, I was taking a look at Archive.org. It is the same information we already have, but in a better format, including covers. Since the manual is multisystem, we can pretty much link this one, even when it is tagged as Commodore 64: https://archive.org/details/c64man_cholo
User avatar
druellan
Dynamite Dan
Posts: 1470
Joined: Tue Apr 03, 2018 7:19 pm

Re: Little bugs in the database

Post by druellan »

Fahnn wrote: Fri Mar 29, 2019 4:16 pm I've just been looking at Microsphere's games and David Reidy is only credited on the Skool games, Contact Sam Cruise and a book, but didn't he program all their stuff, Wheelie and Skyranger and so on? Actually none of the other releases have author credits as far as I can see (unless I'm doing it wrong).
I was investigating this a bit. The information out there is pretty confusing.

The website Spong (https://spong.com/people/8727/David-S-Reidy) states:
David S Reidy's first video game work that SPOnG is aware of is the 1983 title, "Wheelie" (Spectrum 48K) as Lead Artist.
Full credits on that site:
Lead Programmer: David S Reidy
Lead Artist: David S Reidy
Packaging/Manual Design: Keith Warrington
I don't think this is a reliable source of information, but Reidy as the main artist makes sense, since Keith Warrington was not involved in graphics until Skool Daze.

I also found an Hungarian magazine: http://sinclair.hu/kiadvany_download.ph ... Zci2U9NpZm
The translation reads: "David Reidy says, "Wheelie broke very slowly, but we sold it for more than 12 months, which is remarkable." The games were still made in the simple roles already outlined, and the graphics of Wheelie were entirely David's work, but he was waving an ambitious plan that he could no longer have as a sow graphic. Well, I had a really knowledgeable man who could have had a choice, like Keith, who had been working for them for a long time."

That seems to be part of the Sinclair User #36 article: https://archive.org/details/sinclair-user-magazine-036 , but I can't find that part! :?

PD: don't let me start about the Computer History page (http://www.computinghistory.org.uk/det/3791/Wheelie/) that has an "E J Estcourt" as the author, which sounds very similar to "M J Estcourt", author of Deathchase and Full Throttle. :roll:
✓ Reviewed
Post Reply