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Re: Little bugs in the database
Posted: Fri Oct 19, 2018 9:32 pm
by Einar Saukas
Juan F. Ramirez wrote: ↑Mon Oct 15, 2018 6:55 am
Another supposedly wrong loading screen:
Howard the Duck by Activision:
It's from the Hello! Games re-release.
Fixed! This will be in the next update.
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Re: Little bugs in the database
Posted: Fri Oct 19, 2018 10:22 pm
by Einar Saukas
Juan F. Ramirez wrote: ↑Thu Oct 11, 2018 6:34 am
Booty shows this loading screen:
It seems from a re-release version. It isn't the beautiful original screen.
It's from a compilation, not a re-release.
Right now, there's no way to differentiate screens from compilations, in either ZXDB or WoS. I will need more time to consider the best solution to this issue...
Re: Little bugs in the database
Posted: Fri Oct 19, 2018 10:24 pm
by R-Tape
Einar Saukas wrote: ↑Fri Oct 19, 2018 10:22 pm
It's from a compilation, not a re-release.
Right now, there's no way to differentiate screens from compilations, in either ZXDB or WoS. I will need more time to consider the best solution to this issue...
If it's not easy to prioritise them, couldn't the compilation screen be removed entirely? The only loading screen worth seeing in Booty is the one with the ship.
Re: Little bugs in the database
Posted: Fri Oct 19, 2018 10:37 pm
by Einar Saukas
Juan F. Ramirez wrote: ↑Tue Oct 16, 2018 9:11 amThe SC inlays are generally in better condition than the archive.org's ones (better scanned: colour, resolution, inclu...) so why keep all those archive.org inlays if there are better inlays in here in SC? I find it 'redundant'.
As you wrote, they are
generally better. Not
always better.
Someone would need to check them all, one by one, to see if there's any difference to justfy preserving both. Then compile a detailed list of all redundant files that should be removed.
Juan F. Ramirez wrote: ↑Tue Oct 16, 2018 9:11 amWould it be too tedious to remove them from the database?
If someone provides me a list (or spreadsheet) of all redundant inlays, I can remove them easily.
Re: Little bugs in the database
Posted: Fri Oct 19, 2018 10:54 pm
by Einar Saukas
pavero wrote: ↑Tue Oct 16, 2018 2:28 pmExactly. There is also my opinion.
I tried to communicate with Einar several times about this topic, but I never got any answer.
Sorry, that's my fault! I thought I answered it already, but it seems I didn't
pavero wrote: ↑Tue Oct 16, 2018 2:28 pmNevertheless, I wouldn't remove them from ZXDB, because these informations can be still useful for someone else. So I would add a new attribute e.g. Archive and all inlays with Archive=1 wouldn't display at SC.
Don't worry. Files originally imported from Martijn's WoS are NEVER deleted from ZXDB. Whenever one of these files is considered obsolete for any reason, the reference to this file is moved to a separate table called "extras", together with an explanation for the reason it was moved ("replaced by updated version", "redundant loading screen", "corrupted file", etc). This way, if anyone gets any backup from Martijn's WoS and doesn't see the file in ZXDB based sites, the person can look at "extras" to find out the reason this file is not available anymore.
pavero wrote: ↑Tue Oct 16, 2018 2:28 pmI have the list of all inlays which should be hidden, becuase they were replaced by better version. So it would be very easy to realise it.
Please send me the list!
Re: Little bugs in the database
Posted: Fri Oct 19, 2018 10:56 pm
by Einar Saukas
R-Tape wrote: ↑Fri Oct 19, 2018 10:24 pm
Einar Saukas wrote: ↑Fri Oct 19, 2018 10:22 pm
It's from a compilation, not a re-release.
Right now, there's no way to differentiate screens from compilations, in either ZXDB or WoS. I will need more time to consider the best solution to this issue...
If it's not easy to prioritise them, couldn't the compilation screen be removed entirely? The only loading screen worth seeing in Booty is the one with the ship.
I don't like the idea of throwing away any content from the database, just to improve visuals. I'm sure we can figure out a better solution!
Re: Little bugs in the database
Posted: Fri Oct 19, 2018 11:03 pm
by Einar Saukas
pavero wrote: ↑Thu Oct 18, 2018 6:39 pmI don't believe there is any re-released version by Argus Press. There is only one original release from AnF+Argus Press and re-release by Bug-Byte.
Are you sure? The archive contains different tapes for A'n'F, Argus, and Bug-Byte releases...
Re: Little bugs in the database
Posted: Fri Oct 19, 2018 11:07 pm
by Einar Saukas
Rorthron wrote: ↑Fri Oct 19, 2018 9:10 amIt might be worth trying to put together a separate table of publisher affiliations, though.
ZXDB already contains this information. If you vist the CORE page at SC page, then click on either Argus or Bug-Byte, you will see they are both owned by Grandslam.
Can anyone suggest a better way for SC to display this information?
Re: Little bugs in the database
Posted: Mon Oct 22, 2018 12:11 pm
by StooB
Einar Saukas wrote: ↑Fri Oct 19, 2018 11:03 pm
pavero wrote: ↑Thu Oct 18, 2018 6:39 pmI don't believe there is any re-released version by Argus Press. There is only one original release from AnF+Argus Press and re-release by Bug-Byte.
Are you sure? The archive contains different tapes for A'n'F, Argus, and Bug-Byte releases...
According to tzxlist, CORE.tzx.zip is from "Spectrum Games Compilation" (
https://spectrumcomputing.co.uk/index.p ... 6&id=14685).
CORE(ArgusPressSoftwareLtd).tzx.zip is the original version, however Argus are only doing the 'marketing' according to
this review.
The final two A'n'F releases after
CORE are
Xeno and
WIbstars which were also marketed by Argus but are shown as published by A 'n' F in ZXDB.
Finally, the Bug Byte re-release year should be 1987 according to the reviews.
La Città Fantasma
Posted: Wed Oct 24, 2018 6:25 pm
by Alessandro
La Città Fantasma is not only wrongly spelt ("Fantasimo"), but being a hack translated and sold as an original game, as it was common in Italy back in the day with the infamous "tape magazines" (Load 'n' Run - which also included original software coded by readers, however this is not the case -, Program, Special Program, Special Playgames, Tutto Spectrum etc.), should not be hosted in the archive.
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Death Pit/Doom Pit entry integrations
Posted: Wed Oct 24, 2018 7:02 pm
by Alessandro
The entries for
Death Pit and
Doom Pit should be integrated with a notice specifying that both are sold together by Monument Microgames as a physical media compilation (two distinct tapes, printed manuals and CD-ROMs in fact) for the price of 22.00.
Currently, the entries state that
Doom Pit only is sold on tape at that price, and that
Death Pit is not available as physical media. The loading screen for the 2018 release of
Death Pit is also different from the 1985 one:
The Golden Locket
Posted: Thu Oct 25, 2018 6:47 pm
by 8BitAG
The entry for The Golden Locket says it was created using The Quill.
https://spectrumcomputing.co.uk/index.p ... 96&id=6376
It was actually created using Tartan's Adventure Builder System (see the Zenobi instructions and the in-game intro program)
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Re: Little bugs in the database
Posted: Sun Oct 28, 2018 9:34 am
by Alessandro
Al's Double Bill: The entry lists a "map" which is, in fact, the map for the old 48K version of
Lost In My Spectrum. Please remove it from the entry.
Lost In My Spectrum and
Apulija-13: Please change the license from "Free (Creative Commons)" to "Freeware".
Funky Fungus: The archive still hosts the old 1.0 version, which has been superseded for more than
five years by now
Please substitute it with the
newer 1.1/Plus version (which also has a re-worked loading screen).
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Re: Little bugs in the database
Posted: Tue Oct 30, 2018 10:12 am
by Juan F. Ramirez
Einar Saukas wrote: ↑Fri Oct 19, 2018 10:37 pm
Juan F. Ramirez wrote: ↑Tue Oct 16, 2018 9:11 amWould it be too tedious to remove them from the database?
If someone provides me a list (or spreadsheet) of all redundant inlays, I can remove them easily.
At a first view, it seems almost every
Firebird, Encore, Beyond, The Hit Squad & Mastetronic title has a redundant inlay. I'll post if any other company has the same issue.
Re: Little bugs in the database
Posted: Tue Oct 30, 2018 10:19 am
by Juan F. Ramirez
Another issue:
Whenever I try to find the game
https://spectrumcomputing.co.uk/index.p ... 96&id=2446 typing the correct name (I.C.U.P.S., with every point) no entries are displayed. It has to be typing 'ICUPS' or 'icups' to get the desired game.
The same with the game C.O.R.E. (A'n'F, discussed some posts above). In this case, if I type 'core' 5 pages of games are displayed.
Re: Little bugs in the database
Posted: Tue Oct 30, 2018 5:48 pm
by Alessandro
Blockade Runner is listed as a 48K-only title, when in fact it runs on the 16K as well; also see the inlays:
- "For any ZX Spectrum"
- "Para Spectrum 16K/48K"
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Re: Little bugs in the database
Posted: Wed Oct 31, 2018 11:51 am
by druellan
I wonder why [MOD] Manic Miner - Highscore Challenge -
https://spectrumcomputing.co.uk/index.p ... 6&id=34429 has this screen capture?
Looks like it was captured just at the end of the level, when everything flashes.
Re: Little bugs in the database
Posted: Wed Oct 31, 2018 12:25 pm
by Juan F. Ramirez
Juan F. Ramirez wrote: ↑Tue Oct 30, 2018 10:12 am
At a first view, it seems almost every
Firebird, Encore, Beyond, The Hit Squad & Mastetronic title has a redundant inlay. I'll post if any other company has the same issue.
Also Bug-Byte.
Re: Little bugs in the database
Posted: Wed Oct 31, 2018 12:25 pm
by Alessandro
The loading screen for
Chickin Chase is wrong. It is an in-game screen in fact.
This is the correct one. (The error was most probably carried over from the WoS database which also shows the same, wrong screen.)
Speaking about loading screens, here is
the new one for
Death Pit (see
my previous post in this thread).
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Ramsbottom Smith...
Posted: Wed Oct 31, 2018 2:38 pm
by 8BitAG
Re: Little bugs in the database
Posted: Fri Nov 02, 2018 4:06 pm
by R-Tape
I took that. I felt that because it was a Hi-Score based game, the screen should demonstrate the difference between that and Manic Miner level 1.
Re: Little bugs in the database
Posted: Fri Nov 02, 2018 5:04 pm
by druellan
Oh, fair enough then!
Re: Little bugs in the database
Posted: Sat Nov 03, 2018 4:03 pm
by Turrican
Is the Ninjajar youtube video linked to the right one in the database?
The video is on the ATM version but the video seems to be the 128 version?
Regards.
Re: Little bugs in the database
Posted: Sun Nov 04, 2018 9:35 pm
by R-Tape
Turrican wrote: ↑Sat Nov 03, 2018 4:03 pm
Is the Ninjajar youtube video linked to the right one in the database?
The video is on the ATM version but the video seems to be the 128 version?
Regards.
You're right—the youtube RZX should be linked to the 128 version. I don't know if it's Einar or Daren that need to fix it, but I'll add it to the list.
Great game.
Re: Little bugs in the database
Posted: Mon Nov 05, 2018 9:02 pm
by 8BitAG
Star Reporter
https://spectrumcomputing.co.uk/index.p ... 96&id=7036
appears to have been made with The Quill rather than the Professional Adventure Writer, judging from the file structure on the tape and the results of UNPAWing a snapshot of the game.
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