Is it possible that "The Guild" re-released it much later (just the date is wrong)?
Little bugs in the database 2
- Einar Saukas
- Bugaboo
- Posts: 3070
- Joined: Wed Nov 15, 2017 2:48 pm
Re: Little bugs in the database 2
Re: Little bugs in the database 2
No, they did not release the Spectrum version. Somebody has just got confused with the Commodore version.Einar Saukas wrote: ↑Fri Oct 11, 2019 9:54 pm Is it possible that "The Guild" re-released it much later (just the date is wrong)?
Re: Little bugs in the database 2
It looks like the site is using "48" as a parameter on the URL for the qaop emulator but this has no effect, it's still launching in 128K mode. The correct parameter for 48K mode is not "48", it's "~128" according to the help (somewhat unintuitively).
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Re: Little bugs in the database 2
Thanks [mention]patters[/mention]
I will take a look. Peter
I will take a look. Peter
Re: Little bugs in the database 2
I get 48K on PC, 128K on mobile.
Re: Little bugs in the database 2
[mention]patters[/mention] and [mention]R-Tape[/mention]
I have changed the code so that URL now comes out as:
http://torinak.com/qaop#~128#l=https:// ... KL2NMG.tap
Please can you test?
Just for [mention]pavero[/mention] who created code, the fIle changed was playonline.php
changed to:
I have changed the code so that URL now comes out as:
http://torinak.com/qaop#~128#l=https:// ... KL2NMG.tap
Please can you test?
Just for [mention]pavero[/mention] who created code, the fIle changed was playonline.php
Code: Select all
$model2 = $row['machinetype_id'] <= 3 ? "48" : "128";
Code: Select all
$model2 = $row['machinetype_id'] <= 3 ? "~128" : "128";
Re: Little bugs in the database 2
There's a new bug though (in ZXDB) regarding Line. These two entries need merging:
https://spectrumcomputing.co.uk/index.p ... 6&id=35092
https://spectrumcomputing.co.uk/index.p ... 6&id=34339
https://spectrumcomputing.co.uk/index.p ... 6&id=35092
https://spectrumcomputing.co.uk/index.p ... 6&id=34339
Re: Little bugs in the database 2
Hi PeterJ, yes that's working as expected now. Thanks!PeterJ wrote: ↑Sat Oct 12, 2019 12:06 pm @patters and @R-Tape
I have changed the code so that URL now comes out as:
http://torinak.com/qaop#~128#l=https:// ... KL2NMG.tap
Please can you test?
Just for @pavero who created code, the fIle changed was playonline.php
changed to:Code: Select all
$model2 = $row['machinetype_id'] <= 3 ? "48" : "128";
Code: Select all
$model2 = $row['machinetype_id'] <= 3 ? "~128" : "128";
Re: Little bugs in the database 2
Can we make this the official spectrumcomputing "REVIEWED" tag?
(Don't worry—not really )
(Don't worry—not really )
Re: Little bugs in the database 2
Erm, has the above merge gone wrong? When I look up the ZXDB entry for Line now I get a load of broken links (no images) and the emulator links don't work.R-Tape wrote: ↑Sat Oct 12, 2019 6:08 pm There's a new bug though (in ZXDB) regarding Line. These two entries need merging:
https://spectrumcomputing.co.uk/index.p ... 6&id=35092
https://spectrumcomputing.co.uk/index.p ... 6&id=34339
Re: Little bugs in the database 2
I'm pretty sure it will come good when [mention]PeterJ[/mention] installs the update at SC. There's just been a new ZXDB update and the screenshots have probably been changed at source, but the DB doesn't match them yet.patters wrote: ↑Mon Oct 14, 2019 10:55 amErm, has the above merge gone wrong? When I look up the ZXDB entry for Line now I get a load of broken links (no images) and the emulator links don't work.R-Tape wrote: ↑Sat Oct 12, 2019 6:08 pm There's a new bug though (in ZXDB) regarding Line. These two entries need merging:
https://spectrumcomputing.co.uk/index.p ... 6&id=35092
https://spectrumcomputing.co.uk/index.p ... 6&id=34339
Re: Little bugs in the database 2
Yes, will get that done this week. Focusing on forum software upgrade challenges currently.
Re: Little bugs in the database 2
Castle Master
is published by Domark, not Incentive (like Virtual Worlds and 3D Construction Kit)
- source: Domark logo on front of box, and reported here
from the instruction booklet:
Chris Andrew should have the role "Code"
Ian Andrew should have the role "Game Design/Concept"
Mike Salmon should have the role "In-Game Graphics"
Mel Croucher should have the role "Story Writing"
Paul Gregory and Sean Ellis should be added with the role "Code"
David Wyatt should be added with the role "Inlay/Poster Art"
"Team 7" should be added with the role "In-Game Graphics"
is published by Domark, not Incentive (like Virtual Worlds and 3D Construction Kit)
- source: Domark logo on front of box, and reported here
from the instruction booklet:
Chris Andrew should have the role "Code"
Ian Andrew should have the role "Game Design/Concept"
Mike Salmon should have the role "In-Game Graphics"
Mel Croucher should have the role "Story Writing"
Paul Gregory and Sean Ellis should be added with the role "Code"
David Wyatt should be added with the role "Inlay/Poster Art"
"Team 7" should be added with the role "In-Game Graphics"
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Re: Little bugs in the database 2
The Graphic Adventure Creator
from the instruction booklet:
Brendan Kelly should have the role "Code"
Sean Ellis should be added with the role "Game Design/Concept"
Pete Carter should be added with the role "Inlay/Poster Art"
and for King's Ransom, the example adventure:
Brendan Kelly should have the role "Code"
Pete James should have the role "In-Game Graphics"
from the instruction booklet:
Brendan Kelly should have the role "Code"
Sean Ellis should be added with the role "Game Design/Concept"
Pete Carter should be added with the role "Inlay/Poster Art"
and for King's Ransom, the example adventure:
Brendan Kelly should have the role "Code"
Pete James should have the role "In-Game Graphics"
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Re: Little bugs in the database 2
This Pete Carter is also credited on Incentive's Moon Cresta and should have the roles "Load Screen" and "Inlay/Poster Art" according to the back of the inlay.
This is almost certainly the same person as Peter Carter who is credited with the artwork for Incentive's Confuzion.
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Re: Little bugs in the database 2
https://spectrumcomputing.co.uk/index.p ... l_id=12051 Rasmer is Andrey Timoshik, Russia, Saransk. Joined FishBone Crew group.
https://spectrumcomputing.co.uk/index.p ... el_id=4733 - Fishbone, Timofey Minyatov, Russia, Vladivostok
One more author: Link, Ivan Minyatov, Russia, Vladivostok. Co-author of game (Beta-testing) 23 Spichki (23 Matches) https://spectrumcomputing.co.uk/index.p ... 6&id=27298
Just mentioning: FishBone Crew (group) has nothing to do with Fishbone (Timofey).
https://spectrumcomputing.co.uk/index.p ... el_id=4733 - Fishbone, Timofey Minyatov, Russia, Vladivostok
One more author: Link, Ivan Minyatov, Russia, Vladivostok. Co-author of game (Beta-testing) 23 Spichki (23 Matches) https://spectrumcomputing.co.uk/index.p ... 6&id=27298
Just mentioning: FishBone Crew (group) has nothing to do with Fishbone (Timofey).
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Re: Little bugs in the database 2
https://spectrumcomputing.co.uk/index.p ... 6&id=21635 Bobik game is made by:
MIA Soft - Ilya Molodyh, idea, story, sprites. It's not company, it's a person.
Skill Master - Konstantin Zubarev, Russia, Serov. Code, digital sound, animated sprites
Risk Soft - Renat Iskakov, 48k screen, beta testing
Bugsy - Roman Fedorov, Russia, Tyumen
Axor - Alexander Shushkov, Russia, Vologda
MIA Soft - Ilya Molodyh, idea, story, sprites. It's not company, it's a person.
Skill Master - Konstantin Zubarev, Russia, Serov. Code, digital sound, animated sprites
Risk Soft - Renat Iskakov, 48k screen, beta testing
Bugsy - Roman Fedorov, Russia, Tyumen
Axor - Alexander Shushkov, Russia, Vologda
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Re: Little bugs in the database 2
https://spectrumcomputing.co.uk/index.p ... 6&id=25258 - Robert'95 is simply Robert. 95 seems to be some year of release (first? beta? rerelease).
UPD: according to this interview http://zxpress.ru/article.php?id=10676
Robert is Pavel Bortnikov, Russia, Moscow. C-DOS (Communication Data Operating System) was adapted by him to support TURBO and TURBO-2 protocols.
UPD: according to this interview http://zxpress.ru/article.php?id=10676
Robert is Pavel Bortnikov, Russia, Moscow. C-DOS (Communication Data Operating System) was adapted by him to support TURBO and TURBO-2 protocols.
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Re: Little bugs in the database 2
https://spectrumcomputing.co.uk/index.p ... l_id=18825 - Q-BONE is not a person, it's a demoscene group (team).
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Re: Little bugs in the database 2
The Serf's Tale is listed as being published in 1986, presumably because of the date on the loading screen, but the copyright on the inlay is 1987 and all associated reviews are from 1987
https://spectrumcomputing.co.uk/index.p ... 96&id=6955
However... the connected, earlier version of the game, "Adventure" is dated as being published in 1987 when in fact it was, going on the earliest review, published in 1986...
https://spectrumcomputing.co.uk/index.p ... 6&id=11469
(It had to be out before The Serf's Tale, because Serf's Tale was developed from it)
NOTE: *ALL*, as far as I can see, of the non-review magazine references on that entry are INCORRECT. Referring to other adaptations of the Crowther & Woods original... not Nigel Brooks' Adventure.
https://spectrumcomputing.co.uk/index.p ... 96&id=6955
However... the connected, earlier version of the game, "Adventure" is dated as being published in 1987 when in fact it was, going on the earliest review, published in 1986...
https://spectrumcomputing.co.uk/index.p ... 6&id=11469
(It had to be out before The Serf's Tale, because Serf's Tale was developed from it)
NOTE: *ALL*, as far as I can see, of the non-review magazine references on that entry are INCORRECT. Referring to other adaptations of the Crowther & Woods original... not Nigel Brooks' Adventure.
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Re: Little bugs in the database 2
https://spectrumcomputing.co.uk/index.p ... el_id=1430 Azzimandius Soft is not a company, it's a person.
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Re: Little bugs in the database 2
https://spectrumcomputing.co.uk/index.p ... el_id=4979 - Funny Boys, group from Dzerzhinsk, Russia.
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Re: Little bugs in the database 2
https://spectrumcomputing.co.uk/index.p ... l_id=10935 - Partyzans, not Partizans. Scene teams association, included:
Coders' Academy Interactive Group
Delta Hackers Group
Die Krupps Group
Licos
Omega Hackers Group
Techno Lab
Coders' Academy Interactive Group
Delta Hackers Group
Die Krupps Group
Licos
Omega Hackers Group
Techno Lab
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