Little bugs in the database 2

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StooB
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Re: Little bugs in the database 2

Post by StooB »

Drakmaze was never released. Source: The Games That Time Forgot

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Re: Little bugs in the database 2

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Planet 10

- was never released. Details in this post.
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moroz1999
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Re: Little bugs in the database 2

Post by moroz1999 »

https://spectrumcomputing.co.uk/index.p ... el_id=5443 - Gopov Vitaly is really Vitaliy Zverev from Chelyabinsk, Russia. Other aliases: Pastor, Manse.

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Re: Little bugs in the database 2

Post by 8BitAG »

Haven't been reporting any errors as there is such a backlog already. However, these ones did jump out at me when I was using the site the other day...

The disk file listed as the +3 'Pegasus' release of the Hermitage....
https://spectrumcomputing.co.uk/index.p ... 96&id=6429

...is not the original Pegasus +3 release, but the much later, altered FSF Adventures re-release. The date is incorrect for that re-release, by the way, I will see if I can find the correct one in my archives.

(So the original Pegasus +3 release is missing from the archive)

Desmond & Gertrude and Aunt Velma is Coming to Tea
https://spectrumcomputing.co.uk/index.p ... 6&id=15446

was NOT re-released by The Guild. (Not for Spectrum) That reference should be deleted.

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moroz1999
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Re: Little bugs in the database 2

Post by moroz1999 »

https://spectrumcomputing.co.uk/index.p ... l_id=11944
RSM Soft (Russia) seems to be a person, not a company. It's also from Ukraine, Chernigov.

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patters
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Re: Little bugs in the database 2

Post by patters »

https://spectrumcomputing.co.uk/index.p ... 6&id=35092

Please can you amend the Authors/Contributors section to define my role as Author and add in Einar Saukas as Contributor.
Also, when the game is launched via the qaop online emulator it attempts to run it in 128K mode which is not appropriate given that it's a 16K game. Since by design the game does not auto launch, the 128K Tape Loader starts after loading if a key is pressed (confusing to the uninitiated), whereas on the 48K it would show the listing as intended. qaop needs the parameter "~128" rather than "128".

The second screenshot is titled "running screen" but really it should be "program listing", similar to the way one liners are showcased at Digital Prawn's One Liners Page.

Thanks

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Re: Little bugs in the database 2

Post by R-Tape »

patters wrote: Thu Oct 10, 2019 10:41 pm Also, when the game is launched via the qaop online emulator it attempts to run it in 128K mode which is not appropriate given that it's a 16K game. Since by design the game does not auto launch, the 128K Tape Loader starts after loading if a key is pressed (confusing to the uninitiated), whereas on the 48K it would show the listing as intended. qaop needs the parameter "~128" rather than "128".
Just flagging this for [mention]PeterJ[/mention] and [mention]4thRock[/mention] as it's website code related. Is this doable guys?

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Re: Little bugs in the database 2

Post by pavero »

R-Tape wrote: Fri Oct 11, 2019 9:09 am
patters wrote: Thu Oct 10, 2019 10:41 pm Also, when the game is launched via the qaop online emulator it attempts to run it in 128K mode which is not appropriate given that it's a 16K game. Since by design the game does not auto launch, the 128K Tape Loader starts after loading if a key is pressed (confusing to the uninitiated), whereas on the 48K it would show the listing as intended. qaop needs the parameter "~128" rather than "128".
Just flagging this for @PeterJ and @4thRock as it's website code related. Is this doable guys?
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Einar Saukas
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Re: Little bugs in the database 2

Post by Einar Saukas »

8BitAG wrote: Tue Oct 08, 2019 8:13 am Desmond & Gertrude and Aunt Velma is Coming to Tea
https://spectrumcomputing.co.uk/index.p ... 6&id=15446

was NOT re-released by The Guild. (Not for Spectrum) That reference should be deleted.
There's a file called "DesmondAndGertrude+AuntVelmaIsComingToTea(TheGuild).tzx.zip", that came from WoS.

Does it belong to the original release? If so, is it identical to v1, or v2, or is it a different version?
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8BitAG
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Re: Little bugs in the database 2

Post by 8BitAG »

Einar Saukas wrote: Fri Oct 11, 2019 7:57 pm
8BitAG wrote: Tue Oct 08, 2019 8:13 am Desmond & Gertrude and Aunt Velma is Coming to Tea
https://spectrumcomputing.co.uk/index.p ... 6&id=15446
was NOT re-released by The Guild. (Not for Spectrum) That reference should be deleted.
There's a file called "DesmondAndGertrude+AuntVelmaIsComingToTea(TheGuild).tzx.zip", that came from WoS.
Does it belong to the original release? If so, is it identical to v1, or v2, or is it a different version?
All three look pretty identical to me... I guess I could do a database comparison and see if there are any minute changes between them... perhaps there may have been a few spelling mistakes corrected. Although I doubt that. :) The difference between the two DTHS releases would actually be the inlays rather than the tape contents, irrc.

If the third file does stay then it needs to drop "The Guild" label and "The Guild" re-release tag needs to be removed for the page. They didn't re-release any DTHS for Spectrum. Especially not in 1991. We were still selling them ourselves!
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Einar Saukas
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Re: Little bugs in the database 2

Post by Einar Saukas »

8BitAG wrote: Fri Oct 11, 2019 8:26 pm They didn't re-release any DTHS for Spectrum. Especially not in 1991. We were still selling them ourselves!
Is it possible that "The Guild" re-released it much later (just the date is wrong)?
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Re: Little bugs in the database 2

Post by 8BitAG »

Einar Saukas wrote: Fri Oct 11, 2019 9:54 pm Is it possible that "The Guild" re-released it much later (just the date is wrong)?
No, they did not release the Spectrum version. Somebody has just got confused with the Commodore version.
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Re: Little bugs in the database 2

Post by patters »

pavero wrote: Fri Oct 11, 2019 5:26 pm
R-Tape wrote: Fri Oct 11, 2019 9:09 am Just flagging this for @PeterJ and @4thRock as it's website code related. Is this doable guys?
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It looks like the site is using "48" as a parameter on the URL for the qaop emulator but this has no effect, it's still launching in 128K mode. The correct parameter for 48K mode is not "48", it's "~128" according to the help (somewhat unintuitively).

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Re: Little bugs in the database 2

Post by PeterJ »

Thanks [mention]patters[/mention]

I will take a look. Peter
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Re: Little bugs in the database 2

Post by R-Tape »

I get 48K on PC, 128K on mobile.
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Re: Little bugs in the database 2

Post by PeterJ »

[mention]patters[/mention] and [mention]R-Tape[/mention]

I have changed the code so that URL now comes out as:

http://torinak.com/qaop#~128#l=https:// ... KL2NMG.tap

Please can you test?

Just for [mention]pavero[/mention] who created code, the fIle changed was playonline.php

Code: Select all

$model2 = $row['machinetype_id'] <= 3 ? "48" : "128";
changed to:

Code: Select all

$model2 = $row['machinetype_id'] <= 3 ? "~128" : "128";
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Re: Little bugs in the database 2

Post by R-Tape »

PeterJ wrote: Sat Oct 12, 2019 12:06 pm
Cheers Peter. Yep both are 48K for me.
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Re: Little bugs in the database 2

Post by R-Tape »

There's a new bug though (in ZXDB) regarding Line. These two entries need merging:

https://spectrumcomputing.co.uk/index.p ... 6&id=35092
https://spectrumcomputing.co.uk/index.p ... 6&id=34339
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Re: Little bugs in the database 2

Post by PeterJ »

R-Tape wrote: Sat Oct 12, 2019 6:06 pm
PeterJ wrote: Sat Oct 12, 2019 12:06 pm
Cheers Peter. Yep both are 48K for me.
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Re: Little bugs in the database 2

Post by patters »

PeterJ wrote: Sat Oct 12, 2019 12:06 pm @patters and @R-Tape

I have changed the code so that URL now comes out as:

http://torinak.com/qaop#~128#l=https:// ... KL2NMG.tap

Please can you test?

Just for @pavero who created code, the fIle changed was playonline.php

Code: Select all

$model2 = $row['machinetype_id'] <= 3 ? "48" : "128";
changed to:

Code: Select all

$model2 = $row['machinetype_id'] <= 3 ? "~128" : "128";
Hi PeterJ, yes that's working as expected now. Thanks!
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Re: Little bugs in the database 2

Post by R-Tape »

Can we make this the official spectrumcomputing "REVIEWED" tag?

Image

(Don't worry—not really :D )
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patters
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Re: Little bugs in the database 2

Post by patters »

R-Tape wrote: Sat Oct 12, 2019 6:08 pm There's a new bug though (in ZXDB) regarding Line. These two entries need merging:

https://spectrumcomputing.co.uk/index.p ... 6&id=35092
https://spectrumcomputing.co.uk/index.p ... 6&id=34339
Erm, has the above merge gone wrong? When I look up the ZXDB entry for Line now I get a load of broken links (no images) and the emulator links don't work.
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Re: Little bugs in the database 2

Post by R-Tape »

patters wrote: Mon Oct 14, 2019 10:55 am
R-Tape wrote: Sat Oct 12, 2019 6:08 pm There's a new bug though (in ZXDB) regarding Line. These two entries need merging:

https://spectrumcomputing.co.uk/index.p ... 6&id=35092
https://spectrumcomputing.co.uk/index.p ... 6&id=34339
Erm, has the above merge gone wrong? When I look up the ZXDB entry for Line now I get a load of broken links (no images) and the emulator links don't work.
I'm pretty sure it will come good when [mention]PeterJ[/mention] installs the update at SC. There's just been a new ZXDB update and the screenshots have probably been changed at source, but the DB doesn't match them yet.
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Re: Little bugs in the database 2

Post by PeterJ »

Yes, will get that done this week. Focusing on forum software upgrade challenges currently.
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Re: Little bugs in the database 2

Post by StooB »

Castle Master

is published by Domark, not Incentive (like Virtual Worlds and 3D Construction Kit)
- source: Domark logo on front of box, and reported here

from the instruction booklet:
Chris Andrew should have the role "Code"
Ian Andrew should have the role "Game Design/Concept"
Mike Salmon should have the role "In-Game Graphics"
Mel Croucher should have the role "Story Writing"

Paul Gregory and Sean Ellis should be added with the role "Code"
David Wyatt should be added with the role "Inlay/Poster Art"
"Team 7" should be added with the role "In-Game Graphics"
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