Feature: Border effects

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zx81
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Feature: Border effects

Post by zx81 » Sun Aug 04, 2019 11:38 am

On ZXDB exist a feature type called "Rainbow Graphics", inherited from WoS. But doesn't exist any feature named "Border effects" to signal those games that do any interesting effect in border, exactly as Vectron, Aquaplane, Beach Head II, The Sentinel, Paperboy, Super Wonder Boy and many others.

Would be interesting to add it?

I vote yes. :)
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Einar Saukas
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Re: Feature: Border effects

Post by Einar Saukas » Sun Aug 11, 2019 11:59 pm

I'm also voting yes!

Could someone please help identify the other programs that should be included in this category?
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Joefish
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Re: Feature: Border effects

Post by Joefish » Mon Aug 12, 2019 8:37 am

Jaws had a border colour split on the title screen intended to line up with attributes, but the timing didn't adjust so it was in the wrong place on a 48K (although I think my memory might be of a magazine demo rather than the final release).

My River Raid Tech Demo draws the bridge roads into the border.
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Ralf
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Re: Feature: Border effects

Post by Ralf » Mon Aug 12, 2019 9:53 am

There wouldn't be really many games with such effects.
Demos, on the other hand, are a different story.
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druellan
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Re: Feature: Border effects

Post by druellan » Mon Aug 12, 2019 1:21 pm

Einar Saukas wrote:
Sun Aug 11, 2019 11:59 pm
Could someone please help identify the other programs that should be included in this category?
I can start gathering them.
To be clear, we have: games that have some sort of border effect, like Birds and the Bees:

Image

Games that sync the border on a basic way:

Image

or more complex ways, like letters:

Image

The idea is to group all of them, right?
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zx81
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Re: Feature: Border effects

Post by zx81 » Mon Aug 12, 2019 2:21 pm

Vectron
Super Wonder Boy
Gutz
Biff
Dark Star
Paperboy
Academy
Beach Head II
Venom Strikes Back
TV Game
Hundra
Starion
Octagon Squad
Pippo
Expedice
Defenders of the Earth

and Aquaplane / The Sentinel /Jaws of course.
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Einar Saukas
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Re: Feature: Border effects

Post by Einar Saukas » Mon Aug 12, 2019 2:39 pm

druellan wrote:
Mon Aug 12, 2019 1:21 pm
The idea is to group all of them, right?
Yes. Please create a new group called "Border Effects" (group type "Feature"), then add these titles as members.

Thank you!
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Einar Saukas
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Re: Feature: Border effects

Post by Einar Saukas » Mon Aug 12, 2019 2:48 pm

Also:

Gnarly Simon
Rotatrix
BorderTrix
Knights & Demons DX
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zx81
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Re: Feature: Border effects

Post by zx81 » Mon Aug 12, 2019 2:52 pm

Einar Saukas wrote:
Mon Aug 12, 2019 2:48 pm
Also:

Gnarly Simon
Rotatrix
BorderTrix
Knights & Demons DX
Rotatrix & BorderTrix are technical demos more than games. When you includes demos then add others as Shock Megademo & Overscan.
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druellan
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Re: Feature: Border effects

Post by druellan » Mon Aug 12, 2019 4:08 pm

Einar Saukas wrote:
Mon Aug 12, 2019 2:39 pm
druellan wrote:
Mon Aug 12, 2019 1:21 pm
The idea is to group all of them, right?
Yes. Please create a new group called "Border Effects" (group type "Feature"), then add these titles as members.
Great!

Also:
  • Pud Pud
    Chuckman
    Excalibur
    Skoll Daze
    Back to Skool
    Contact Sam Cruise (I think)
    Locomotion (has a very particular "fake" loading effect)
    Bugaboo
There are games that have very simple border changes, when you got hit, like
  • Dukes of Hazzard
    Deep Strike
I'm also counting those.
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Un buen día me puse a probar juegos de ZX Spectrum a ciegas en Youtube, terminó siendo:
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