Feature: Border effects

This is the place to request ZXDB corrections (add missing data or fix incorrect information)

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druellan
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Re: Feature: Border effects

Post by druellan »

Ersh wrote: Tue Aug 13, 2019 10:41 am I remembered Barbarian II having some neat stable border rasters when you completed the game but looking at youtube and the RZX-Archive recording there were none. So I checked my personal ending save state folder, found the Barbarian 2 ending and lo there were rasters. Perhaps they only appear when played on a 48k, seems the 128k just plays music instead.

Here's the rasters:
Image
Oh! Good catch!
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druellan
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Re: Feature: Border effects

Post by druellan »

More titles!

Draughts Genius
Expedice (also multicolor)
Extreme
Friday the 13th
Jack and the Beanstalk
Giant's Revenge
Rescate Atlantida
Defenda
Swords and Sorcery
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druellan
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Re: Feature: Border effects

Post by druellan »

ASH-II
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Re: Feature: Border effects

Post by ASH-II »

Jet set willy - https://youtu.be/y30XFFcjBMI?t=30

Jet set willy 2 - https://youtu.be/YZsvwsNDbK4?t=43
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Alessandro
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Re: Feature: Border effects

Post by Alessandro »

Sophia and Sophia II both feature border effects:
- the first when Sophia drops a skull into the cauldron;
- the second when end-of-level bosses are defeated.

The code for this effect is based on a similar routine found in Mega-Buck$, which should then be added to the list as well.

Border effect also are used in Spellbound, Knight Tyme and Stormbringer whenever Magic Knight casts a spell.
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Ersh
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Re: Feature: Border effects

Post by Ersh »

Alien by Mind Games has some basic border noise every time the player issues a command. It's a quite useful thing though, for an example, if you happen to press fire while the sound of a grille being opened is played there's a chance that the game will eat your input. If there aren't any border noise you know that the order didn't go through and need to issue it again.

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druellan
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Re: Feature: Border effects

Post by druellan »

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Alessandro
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Re: Feature: Border effects

Post by Alessandro »

Yesterday I was doing some tests after updating Cousin Horace, and I recalled that the third chapter displays a border effect when Horace dies.
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druellan
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Re: Feature: Border effects

Post by druellan »

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Alessandro
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Re: Feature: Border effects

Post by Alessandro »

Chopper Mission displays a border effect when you lose a life.
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druellan
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Re: Feature: Border effects

Post by druellan »

BTW, the Border Effects feature group is officially part of the ZXDB and Spectrum Computing!
https://spectrumcomputing.co.uk/index.p ... up_id=1040
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druellan
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Re: Feature: Border effects

Post by druellan »

New titles found:

Star Farce
Buggy Blast
Androids
Cyberbig
Strontium Dog: The Killing
Borzak
Stay Kool
Transnitron
Souls
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