Feature: Border effects

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Einar Saukas
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Re: Feature: Border effects

Post by Einar Saukas »

zx81 wrote: Mon Aug 12, 2019 3:52 pm
Einar Saukas wrote: Mon Aug 12, 2019 3:48 pm Also:

Gnarly Simon
Rotatrix
BorderTrix
Knights & Demons DX
Rotatrix & BorderTrix are technical demos more than games. When you includes demos then add others as Shock Megademo & Overscan.
Actually Rotatrix is a development tool, not a tech demo.
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Turtle_Quality
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Re: Feature: Border effects

Post by Turtle_Quality »

My own Mazeball falls into that Birds and Bees category of border stripes just being a mildly distracting effect of generating sound fx, but I think you would many other games that do the same
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Ralf
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Re: Feature: Border effects

Post by Ralf »

Defender of the Crown (https://spectrumcomputing.co.uk/index.p ... 96&id=1321)

Press space at the menu to see the Hungarian Flag at the border :)
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Turtle_Quality
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Re: Feature: Border effects

Post by Turtle_Quality »

There was one game that had a countdown (54321) where the numbers used the whole screen, can't remember the game now just remember being seriously impressed.
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druellan
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Re: Feature: Border effects

Post by druellan »

Turtle_Quality wrote: Mon Aug 12, 2019 9:09 pm There was one game that had a countdown (54321) where the numbers used the whole screen, can't remember the game now just remember being seriously impressed.
Probably Starion https://spectrumcomputing.co.uk/index.p ... 96&id=4870 ?
zx81
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Re: Feature: Border effects

Post by zx81 »

Add MIG Busters to the list
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PQR
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Re: Feature: Border effects

Post by PQR »

Black Hawk is part of the “Birds and the Bees” category.

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Ersh
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Re: Feature: Border effects

Post by Ersh »

I remembered Barbarian II having some neat stable border rasters when you completed the game but looking at youtube and the RZX-Archive recording there were none. So I checked my personal ending save state folder, found the Barbarian 2 ending and lo there were rasters. Perhaps they only appear when played on a 48k, seems the 128k just plays music instead.

Here's the rasters:
Image

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g0blinish
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Re: Feature: Border effects

Post by g0blinish »

https://zxaaa.ru/view_demos.php?tag=border

some demos for Pentagon timings
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R-Tape
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Re: Feature: Border effects

Post by R-Tape »

There are times I think I'm a hopelessly disorganised tosser...
Ersh wrote: Tue Aug 13, 2019 10:41 am So I checked my personal ending save state folder
...this is one of those times.
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druellan
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Re: Feature: Border effects

Post by druellan »

Ersh wrote: Tue Aug 13, 2019 10:41 am I remembered Barbarian II having some neat stable border rasters when you completed the game but looking at youtube and the RZX-Archive recording there were none. So I checked my personal ending save state folder, found the Barbarian 2 ending and lo there were rasters. Perhaps they only appear when played on a 48k, seems the 128k just plays music instead.

Here's the rasters:
Image
Oh! Good catch!
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druellan
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Re: Feature: Border effects

Post by druellan »

More titles!

Draughts Genius
Expedice (also multicolor)
Extreme
Friday the 13th
Jack and the Beanstalk
Giant's Revenge
Rescate Atlantida
Defenda
Swords and Sorcery
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druellan
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Re: Feature: Border effects

Post by druellan »

ASH-II
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Re: Feature: Border effects

Post by ASH-II »

Jet set willy - https://youtu.be/y30XFFcjBMI?t=30

Jet set willy 2 - https://youtu.be/YZsvwsNDbK4?t=43
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Alessandro
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Re: Feature: Border effects

Post by Alessandro »

Sophia and Sophia II both feature border effects:
- the first when Sophia drops a skull into the cauldron;
- the second when end-of-level bosses are defeated.

The code for this effect is based on a similar routine found in Mega-Buck$, which should then be added to the list as well.

Border effect also are used in Spellbound, Knight Tyme and Stormbringer whenever Magic Knight casts a spell.
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Ersh
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Re: Feature: Border effects

Post by Ersh »

Alien by Mind Games has some basic border noise every time the player issues a command. It's a quite useful thing though, for an example, if you happen to press fire while the sound of a grille being opened is played there's a chance that the game will eat your input. If there aren't any border noise you know that the order didn't go through and need to issue it again.

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druellan
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Re: Feature: Border effects

Post by druellan »

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Alessandro
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Re: Feature: Border effects

Post by Alessandro »

Yesterday I was doing some tests after updating Cousin Horace, and I recalled that the third chapter displays a border effect when Horace dies.
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druellan
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Re: Feature: Border effects

Post by druellan »

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Alessandro
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Re: Feature: Border effects

Post by Alessandro »

Chopper Mission displays a border effect when you lose a life.
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druellan
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Re: Feature: Border effects

Post by druellan »

BTW, the Border Effects feature group is officially part of the ZXDB and Spectrum Computing!
https://spectrumcomputing.co.uk/index.p ... up_id=1040
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druellan
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Re: Feature: Border effects

Post by druellan »

New titles found:

Star Farce
Buggy Blast
Androids
Cyberbig
Strontium Dog: The Killing
Borzak
Stay Kool
Transnitron
Souls
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