'Inspired by' suggestions
- Alessandro
- Dynamite Dan
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Re: 'Inspired by' suggestion.
Seems this thread has been overlooked, so I'll give this a bump.
Would be nice if the following games mentioned above could have an "inspired by".
Crime Busters – inspired by Mappy (Arcade)
Pi There! - inspired by I, Robot (Arcade)
Robon – inspired by Berzerk (Arcade)
Kamikaze – inspired by Sky Kid (Arcade)
Would be nice if the following games mentioned above could have an "inspired by".
Crime Busters – inspired by Mappy (Arcade)
Pi There! - inspired by I, Robot (Arcade)
Robon – inspired by Berzerk (Arcade)
Kamikaze – inspired by Sky Kid (Arcade)
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ZX Soft - ALIEN(BUGFIX) - GB Soft - Demoscene
Re: 'Inspired by' suggestion.
It certainly was! It's one of the arcade games I was recently referring to here: Re: What do you now know many years laterJuan F. Ramirez wrote: ↑Sun Sep 15, 2019 3:12 pm Robon by Softek is clearly inspired by Berzerk arcade game:
https://spectrumcomputing.co.uk/index. ... &id=4185
along with
Megapede inspired by Centipede
Repulsar inspired by Missile Command
as correctly catalogued in the DB.
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/
Re: 'Inspired by' suggestion.
Sounds interesting! I've always wondered how Know in 3D achieved it's clever display. Can you elaborate some more on how it was done?
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/
Re: 'Inspired by' suggestion.
Pause the game in an emulator and just save off the screen pixel bytes (6144 bytes from address 16384). Then reset the emulator to the black/white startup page of 48K BASIC and load those pixels back in. You'll see a pattern of diagonal wedges drawn on the screen. By colouring them in particular patterns you can get the appearance of solid blocks.
Re: 'Inspired by' suggestion.
Oh yeah, so I see.. so only needing to manipulate the ATTRs instead of the whole bitmap to animate the display, and so using 1/8th the CPU. Clever stuff.Joefish wrote: ↑Sat Sep 19, 2020 11:15 amPause the game in an emulator and just save off the screen pixel bytes (6144 bytes from address 16384). Then reset the emulator to the black/white startup page of 48K BASIC and load those pixels back in. You'll see a pattern of diagonal wedges drawn on the screen. By colouring them in particular patterns you can get the appearance of solid blocks.
I really liked this game back in the day and got quite lost in it (literally!). There wasn't much else like it. It's good now to have an appreciation of how it was achieved. Thanks
Cosmium
https://cosmium.itch.io/
https://cosmium.itch.io/
Re: 'Inspired by' suggestion.
Yes, it's clever. I'm not sure of the extent to which it can render blocks around you. I suspect it's limited to something like a 3x3 grid up to four of five blocks ahead of you, with anything outside that stretching off to infinity - or at least to the edges of the screen. It just all goes by too quickly to really be sure. But not really good enough to do something like a 3D platform or exploration game, since far-off blocks can't be seen properly as individual cubes.Cosmium wrote: ↑Mon Sep 21, 2020 12:44 am Oh yeah, so I see.. so only needing to manipulate the ATTRs instead of the whole bitmap to animate the display, and so using 1/8th the CPU. Clever stuff.
I really liked this game back in the day and got quite lost in it (literally!). There wasn't much else like it. It's good now to have an appreciation of how it was achieved. Thanks
Although the technique could be adapted for some sort of 2.5D platform game, where player movement is limited to certain planes, so you can control to what extent you need to draw the local blocks.
Re: 'Inspired by' suggestion.
The SAM Coupe game 'The Lost Disks of SAM'
https://spectrumcomputing.co.uk/entry/3 ... sks_of_SAM
Was inspired by a game written by some bloke called [mention]R-Tape[/mention]:
https://spectrumcomputing.co.uk/entry/2 ... _of_Albion
Supporting evidence here:
https://www.worldofsam.org/products/lost-disks-sam
https://spectrumcomputing.co.uk/entry/3 ... sks_of_SAM
Was inspired by a game written by some bloke called [mention]R-Tape[/mention]:
https://spectrumcomputing.co.uk/entry/2 ... _of_Albion
Supporting evidence here:
https://www.worldofsam.org/products/lost-disks-sam
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Re: 'Inspired by' suggestions
Oh Mummy 2021 (https://spectrumcomputing.co.uk/entry/3 ... Mummy_2021) is of course inspired by Oh Mummy (https://spectrumcomputing.co.uk/entry/3 ... m/Oh_Mummy)
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- Manic Miner
- Posts: 259
- Joined: Wed Dec 15, 2021 9:15 pm
Re: 'Inspired by' suggestions
This is pretty obviously inspired by Xevious:
https://spectrumcomputing.co.uk/entry/1 ... trum/Orbit
https://spectrumcomputing.co.uk/entry/3 ... ts_in_Hell
and
https://spectrumcomputing.co.uk/entry/2 ... _Beautiful
https://spectrumcomputing.co.uk/entry/1 ... trum/Orbit
See also:PeterJ wrote: ↑Mon Sep 21, 2020 7:04 pm The SAM Coupe game 'The Lost Disks of SAM'
https://spectrumcomputing.co.uk/entry/3 ... sks_of_SAM
Was inspired by a game written by some bloke called @R-Tape:
https://spectrumcomputing.co.uk/entry/2 ... _of_Albion
Supporting evidence here:
https://www.worldofsam.org/products/lost-disks-sam
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https://spectrumcomputing.co.uk/entry/3 ... ts_in_Hell
and
https://spectrumcomputing.co.uk/entry/2 ... _Beautiful
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