Little bugs in the database 3

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Ralf
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Re: Little bugs in the database 3

Post by Ralf »

I'm sorry, but I don't think it's appropriate to show a different image than the loading screen that a program actually uses, just because it would look better.
Okay.
In my opinion "loading screen" becomes a bit blurry idea when we talk about disk only games. Loading takes only a second or two there so a distinction if some title screen appears during these two seconds or after these two seconds doesn't matter much.

But I understand your purist approach. So in such case this game doesn't have a loading screen.

The "demo" version differs from normal version as I could notice in such way that it runs in autoplay mode. Load it and the computer will play for you. I hope I'm not messing things up.

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Einar Saukas
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Re: Little bugs in the database 3

Post by Einar Saukas »

SUPERMORITZ wrote:
Wed May 20, 2020 11:19 am
Hi, i just saw that some credits are missing:
I'm trying to guess the exact roles. Can you please confirm?

SUPERMORITZ wrote:
Wed May 20, 2020 11:19 am
https://spectrumcomputing.co.uk/index.p ... 6&id=35772
Andy Green was deeply involved in the game.
Sebastian Braunert - Code & Game Design/Concept
Andy Green - In-game Graphics & Load Screen
Uwe Geiken - ?
Lobo - Load Screen
Richard Hollins - Music & Sound Effects (beeper)
Pedro Pimenta - Music & Sound Effects (AY)

SUPERMORITZ wrote:
Wed May 20, 2020 11:19 am
https://spectrumcomputing.co.uk/index.p ... 6&id=35793
Lobo did all the graphics.
Sebastian Braunert - Code & Game Design/Concept
Uwe Geiken - ?
Lobo - In-game Graphics & Load Screen

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Einar Saukas
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Re: Little bugs in the database 3

Post by Einar Saukas »

Ralf wrote:
Wed May 20, 2020 4:51 pm
The "demo" version differs from normal version as I could notice in such way that it runs in autoplay mode. Load it and the computer will play for you. I hope I'm not messing things up.
That's it! Thank you!
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Lethargeek
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Re: Little bugs in the database 3

Post by Lethargeek »

Birdy Cantabile not listed as MK1 engine game - https://spectrumcomputing.co.uk/index.p ... 6&id=34799

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Einar Saukas
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Re: Little bugs in the database 3

Post by Einar Saukas »

Ralf wrote:
Wed May 20, 2020 4:51 pm
I'm sorry, but I don't think it's appropriate to show a different image than the loading screen that a program actually uses, just because it would look better.
Okay.
In my opinion "loading screen" becomes a bit blurry idea when we talk about disk only games.
What about a third category "opening screen", besides "loading screen" and "running screen"?

We could use it for disk-only games that don't have a loading screen.

Whenever a game doesn't have a loading screen, sites like SC could easily display the "opening screen" instead.

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Ralf
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Re: Little bugs in the database 3

Post by Ralf »

What about a third category "opening screen", besides "loading screen" and "running screen"?
I like this idea. It could apply not only to disk games but also to tape games that have some title screen in the game. I could search
for some examples later.

But maybe there wouldn't be many such cases so please decide if it's worth the effort.

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Einar Saukas
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Re: Little bugs in the database 3

Post by Einar Saukas »

Ralf wrote:
Tue May 26, 2020 10:37 am
What about a third category "opening screen", besides "loading screen" and "running screen"?
I like this idea. It could apply not only to disk games but also to tape games that have some title screen in the game. I could search
for some examples later.

But maybe there wouldn't be many such cases so please decide if it's worth the effort.
It will be also useful for ZX81 games that cannot have a loading screen.

Yes, I think it's worth it :)

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kolbeck
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Re: Little bugs in the database 3

Post by kolbeck »

Einar Saukas wrote:
Wed May 27, 2020 1:54 pm

It will be also useful for ZX81 games that cannot have a loading screen.

Yes, I think it's worth it :)
I used to have what can be classified as an opening screen as the -run-1 for ZX81 entries, that had a nice opening screen - and since it was not a loading screen, so it would be displayed on the overview when searching on https://zxinfo.dk - having opening screen, would just make it a bit easier. So I agree.

/Thomas
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https://zxinfo.dk - another ZXDB frontend
https://api.zxinfo.dk/ - ZXDB API for developers

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SUPERMORITZ
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Re: Little bugs in the database 3

Post by SUPERMORITZ »

Einar Saukas wrote:
Wed May 20, 2020 6:35 pm
SUPERMORITZ wrote:
Wed May 20, 2020 11:19 am
Hi, i just saw that some credits are missing:
I'm trying to guess the exact roles. Can you please confirm?

SUPERMORITZ wrote:
Wed May 20, 2020 11:19 am
https://spectrumcomputing.co.uk/index.p ... 6&id=35772
Andy Green was deeply involved in the game.
Sebastian Braunert - Code & Game Design/Concept
Andy Green - In-game Graphics & Load Screen
Uwe Geiken - ?
Lobo - Load Screen
Richard Hollins - Music & Sound Effects (beeper)
Pedro Pimenta - Music & Sound Effects (AY)

SUPERMORITZ wrote:
Wed May 20, 2020 11:19 am
https://spectrumcomputing.co.uk/index.p ... 6&id=35793
Lobo did all the graphics.
Sebastian Braunert - Code & Game Design/Concept
Uwe Geiken - ?
Lobo - In-game Graphics & Load Screen

Sorry, missed that you have answered. Yes, you guessed right :-)
Uwe Geiken was doing graphics.

Thanks a lot,

Seb

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8BitAG
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Re: Little bugs in the database 3

Post by 8BitAG »

Corrections and links connected to...
Kevin Maddocks

King Software
https://spectrumcomputing.co.uk/index.p ... el_id=8082

shares the same postal address as (the later) Sigma-Soft/SigmaSoft
https://spectrumcomputing.co.uk/index.p ... l_id=13268

See the early advert, which also lists J. Maddocks [Kevin's father?] as the contact name & cheque recipient...
https://spectrumcomputing.co.uk/mag.php ... 91&page=50

So King Software and SigmaSoft [2] need to be linked in the database in some way.


K. Maddocks
https://spectrumcomputing.co.uk/index.p ... el_id=7796
and
Kevin Madocs
https://spectrumcomputing.co.uk/index.p ... el_id=8029

are both actually
Kevin Maddocks

("Kevin Madocs" was misspelled on the Gilsoft's Characters packaging. He was later credited correctly in the Gilsoft PAW manual; as the fonts were reused in that utility. The character sets in the SigmaSoft Characters Collection are the same as the ones in Gilsoft's Characters)

Kevin Maddocks is a missing credit from the
Professional Adventure Writer
https://spectrumcomputing.co.uk/index.p ... 96&id=6825
where he should be credited for graphics (as mentioned in the manual)
along with...
Dicon Peeke
[who really should have a database entry... Dicon appears to be missing off some games too, so I will address that at another point]
and...
A. Williams

Kevin Maddocks' text adventures...

Dwarfs Domain
https://spectrumcomputing.co.uk/index.p ... 96&id=6238

and

Elfindor
https://spectrumcomputing.co.uk/index.p ... 96&id=6244

are almost identical.

The later game, Elfindor, has some changes to a few parts of the map, tweaked message text, the inclusion of a help command, and a more generous inventory limit.
http://8bitag.com/temp/dwarfs-elfindor.pdf
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