Feature: Vector Graphics

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druellan
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Re: Feature: Vector Graphics

Post by druellan »

4thRock wrote: Thu Jul 12, 2018 6:40 pm Anyway, it really means anything you display on screen (real-time computation) based on geometry and maths, as opposed to bitmaps or pre-rendered images.
Yeah that is exactly what I think the group should be for, so, perhaps what I can do is check the list and extract the software that is not using realtime polygons and then discuss further to see if we get a consensus.
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ZXDunny
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Re: Feature: Vector Graphics

Post by ZXDunny »

druellan wrote: Fri Jul 13, 2018 1:57 pm
4thRock wrote: Thu Jul 12, 2018 6:40 pm Anyway, it really means anything you display on screen (real-time computation) based on geometry and maths, as opposed to bitmaps or pre-rendered images.
Yeah that is exactly what I think the group should be for, so, perhaps what I can do is check the list and extract the software that is not using realtime polygons and then discuss further to see if we get a consensus.
Sounds good, but bear in mind that quite a lot of vector arcade games used over/underlaid graphics/artwork which would have to be reproduced by using blitted bitmaps - so yes, discussion for borderline games would be good.
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hitm4n
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Re: Feature: Vector Graphics

Post by hitm4n »

So i thought i'd check the list to see if the first game that sprang to my mind was on it...

It isn't.

Time-Gate

https://spectrumcomputing.co.uk/index.p ... 96&id=5286
I don't have anything cool to put here, so i'll just be off now to see a priest with yeast stuck between his teeth and his friend called Keith who's a hairpiece thief...
Wall_Axe
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Re: Feature: Vector Graphics

Post by Wall_Axe »

ZXDunny wrote: Thu Jul 12, 2018 2:28 pm
Wall_Axe wrote: Thu Jul 12, 2018 12:15 pm personally 'vector graphics' make me think of 2d lines only
like asteroids, hyperbowl.
i would call 3d vectors 'wireframe graphics'
and filled polygons as 'solid 3d'
Would you class Tempest as wireframe 3D graphics due to the depth effect of the tunnel? Because the original game was most definitely using a vector graphics system in the original hardware, similar to the Vectrex (which is really part of the name).
I would say tempest is still vector graphics
wireframe brings to mind a fully 3d environment, with 3d models

these are of course just personal opinions based on what the magazines used to call these games
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ZXDunny
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Re: Feature: Vector Graphics

Post by ZXDunny »

Wall_Axe wrote: Sun Jul 15, 2018 10:44 am
ZXDunny wrote: Thu Jul 12, 2018 2:28 pm Would you class Tempest as wireframe 3D graphics due to the depth effect of the tunnel? Because the original game was most definitely using a vector graphics system in the original hardware, similar to the Vectrex (which is really part of the name).
I would say tempest is still vector graphics
wireframe brings to mind a fully 3d environment, with 3d models

these are of course just personal opinions based on what the magazines used to call these games
Wholeheartedly agree, but as Tempest uses 3D calculations I'd also say it's Wireframe as well as vector :)
Wall_Axe
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Re: Feature: Vector Graphics

Post by Wall_Axe »

ok maybe tempest could be classed as wireframe but im watching it, it just scraped in by the hair of its neck
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arkannoyed
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Re: Feature: Vector Graphics

Post by arkannoyed »

Downstairs areas and stairs in Atic Atac! :D
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druellan
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Re: Feature: Vector Graphics

Post by druellan »

arkannoyed wrote: Mon Jul 16, 2018 3:45 pm Downstairs areas and stairs in Atic Atac! :D
Well, we have this little marvel called Aces High (https://spectrumcomputing.co.uk/index.p ... 6&id=16930), that has true ZX Basic vectors.

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druellan
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Re: Feature: Vector Graphics

Post by druellan »

Hi!

I finally have the full review of vector games. I have categorized them into:
1. Games that are correctly categorized (not in the list);
2. Games that seems to use some kind of polygon/vector to create a FX, but is really not part of the game itself;
3. Games that does not have any vector at all;
4. Games that are missing from the list;

So, here it is. I'm going to pinpoint some titles later.
-- 8< -- -- -- -- -- -- --

Vectors as FX
ATF - https://spectrumcomputing.co.uk/index.php?cat=96&id=305
Days of Thunder - https://spectrumcomputing.co.uk/index.p ... 96&id=1274

Not using realtime polygons
Captain Blood - https://spectrumcomputing.co.uk/index.php?cat=96&id=810
Cosmic Shock Absorber - https://spectrumcomputing.co.uk/index.p ... 96&id=1085
The Duct - https://spectrumcomputing.co.uk/index.p ... 96&id=1533
Enterprise - https://spectrumcomputing.co.uk/index.p ... 96&id=1636
Flyer Fox - https://spectrumcomputing.co.uk/index.p ... 1811666666
Thunder Blade - https://spectrumcomputing.co.uk/index.p ... 96&id=5249
The Tube - https://spectrumcomputing.co.uk/index.p ... 96&id=5443
Strike Force Harrier - https://spectrumcomputing.co.uk/index.p ... 96&id=4949
Vectron - https://spectrumcomputing.co.uk/index.p ... 96&id=5548
Ace of Aces - https://spectrumcomputing.co.uk/index.php?cat=96&id=65
Rescue on Fractalus! - https://spectrumcomputing.co.uk/index.p ... 96&id=4111
The Eidolon - https://spectrumcomputing.co.uk/index.p ... 96&id=1581
Glass - https://spectrumcomputing.co.uk/index.p ... 96&id=2052
Kung-Fu - https://spectrumcomputing.co.uk/index.p ... 96&id=2778
Vectorball - https://spectrumcomputing.co.uk/index.p ... 96&id=5547


Missing from the current list

Paul Woakes' Mercenary 1 Compendium - https://spectrumcomputing.co.uk/index.p ... 6&id=14485
Aces High - https://spectrumcomputing.co.uk/index.p ... 6&id=16930
747 Flight Simulator - https://spectrumcomputing.co.uk/index.php?cat=96&id=43
Chuck Yeager's Advanced Flight Trainer - https://spectrumcomputing.co.uk/index.php?cat=96&id=956
Deep Strike - https://spectrumcomputing.co.uk/index.p ... 96&id=1309

Vectors as FX
Thanatos - https://spectrumcomputing.co.uk/index.p ... 96&id=5218
Extreme - https://spectrumcomputing.co.uk/index.p ... 96&id=1699
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Juan F. Ramirez
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Re: Feature: Vector Graphics

Post by Juan F. Ramirez »

I'm not a coder and don't know exactly what vector graphics are about, but reading all this thread I'm thinking of Hewson's Southern Belle & Evening Star... could they be included as well?

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druellan
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Re: Feature: Vector Graphics

Post by druellan »

Hi! Yes, they are!
I'm just listing games that should be removed and some that might be added to this list https://spectrumcomputing.co.uk/index.p ... up_id=1024
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druellan
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Re: Feature: Vector Graphics

Post by druellan »

Regarding The Wat of Clans (https://spectrumcomputing.co.uk/index.p ... 6&id=13123), as far as I can understand, it is not a game, but a document explaining the development of one. It includes three screenshots/mockups, one of them look like a vector:

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So, I think it is ok to leave it on the list, since we don't have more information.
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druellan
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Re: Feature: Vector Graphics

Post by druellan »

I'm revisiting this thread, to start suggesting the changes on the database, and I want to point out a couple of very interesting games on the list.

In this particular case Strike Force Harrier - https://spectrumcomputing.co.uk/index.p ... 96&id=4949 a flight simulator that seems NOT to be using any vector at all. Vehicles and buildings are just sprites, the horizon is a line that looks very choppy at an angle, and the only thing that could be some sort of vector triangle are the mountains, that really look like a pre-calculated element:

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