Yeah that is exactly what I think the group should be for, so, perhaps what I can do is check the list and extract the software that is not using realtime polygons and then discuss further to see if we get a consensus.
Feature: Vector Graphics
Moderator: druellan
Re: Feature: Vector Graphics
Re: Feature: Vector Graphics
Sounds good, but bear in mind that quite a lot of vector arcade games used over/underlaid graphics/artwork which would have to be reproduced by using blitted bitmaps - so yes, discussion for borderline games would be good.
Re: Feature: Vector Graphics
So i thought i'd check the list to see if the first game that sprang to my mind was on it...
It isn't.
Time-Gate
https://spectrumcomputing.co.uk/index.p ... 96&id=5286
It isn't.
Time-Gate
https://spectrumcomputing.co.uk/index.p ... 96&id=5286
I don't have anything cool to put here, so i'll just be off now to see a priest with yeast stuck between his teeth and his friend called Keith who's a hairpiece thief...
Re: Feature: Vector Graphics
I would say tempest is still vector graphics
wireframe brings to mind a fully 3d environment, with 3d models
these are of course just personal opinions based on what the magazines used to call these games
Re: Feature: Vector Graphics
Wholeheartedly agree, but as Tempest uses 3D calculations I'd also say it's Wireframe as well as vector
Re: Feature: Vector Graphics
ok maybe tempest could be classed as wireframe but im watching it, it just scraped in by the hair of its neck
- arkannoyed
- Manic Miner
- Posts: 436
- Joined: Mon Feb 05, 2018 9:56 am
- Location: Northamptonshire
Re: Feature: Vector Graphics
Downstairs areas and stairs in Atic Atac!
Re: Feature: Vector Graphics
Well, we have this little marvel called Aces High (https://spectrumcomputing.co.uk/index.p ... 6&id=16930), that has true ZX Basic vectors.
Re: Feature: Vector Graphics
Hi!
I finally have the full review of vector games. I have categorized them into:
1. Games that are correctly categorized (not in the list);
2. Games that seems to use some kind of polygon/vector to create a FX, but is really not part of the game itself;
3. Games that does not have any vector at all;
4. Games that are missing from the list;
So, here it is. I'm going to pinpoint some titles later.
-- 8< -- -- -- -- -- -- --
Vectors as FX
ATF - https://spectrumcomputing.co.uk/index.php?cat=96&id=305
Days of Thunder - https://spectrumcomputing.co.uk/index.p ... 96&id=1274
Not using realtime polygons
Captain Blood - https://spectrumcomputing.co.uk/index.php?cat=96&id=810
Cosmic Shock Absorber - https://spectrumcomputing.co.uk/index.p ... 96&id=1085
The Duct - https://spectrumcomputing.co.uk/index.p ... 96&id=1533
Enterprise - https://spectrumcomputing.co.uk/index.p ... 96&id=1636
Flyer Fox - https://spectrumcomputing.co.uk/index.p ... 1811666666
Thunder Blade - https://spectrumcomputing.co.uk/index.p ... 96&id=5249
The Tube - https://spectrumcomputing.co.uk/index.p ... 96&id=5443
Strike Force Harrier - https://spectrumcomputing.co.uk/index.p ... 96&id=4949
Vectron - https://spectrumcomputing.co.uk/index.p ... 96&id=5548
Ace of Aces - https://spectrumcomputing.co.uk/index.php?cat=96&id=65
Rescue on Fractalus! - https://spectrumcomputing.co.uk/index.p ... 96&id=4111
The Eidolon - https://spectrumcomputing.co.uk/index.p ... 96&id=1581
Glass - https://spectrumcomputing.co.uk/index.p ... 96&id=2052
Kung-Fu - https://spectrumcomputing.co.uk/index.p ... 96&id=2778
Vectorball - https://spectrumcomputing.co.uk/index.p ... 96&id=5547
Missing from the current list
Paul Woakes' Mercenary 1 Compendium - https://spectrumcomputing.co.uk/index.p ... 6&id=14485
Aces High - https://spectrumcomputing.co.uk/index.p ... 6&id=16930
747 Flight Simulator - https://spectrumcomputing.co.uk/index.php?cat=96&id=43
Chuck Yeager's Advanced Flight Trainer - https://spectrumcomputing.co.uk/index.php?cat=96&id=956
Deep Strike - https://spectrumcomputing.co.uk/index.p ... 96&id=1309
Vectors as FX
Thanatos - https://spectrumcomputing.co.uk/index.p ... 96&id=5218
Extreme - https://spectrumcomputing.co.uk/index.p ... 96&id=1699
I finally have the full review of vector games. I have categorized them into:
1. Games that are correctly categorized (not in the list);
2. Games that seems to use some kind of polygon/vector to create a FX, but is really not part of the game itself;
3. Games that does not have any vector at all;
4. Games that are missing from the list;
So, here it is. I'm going to pinpoint some titles later.
-- 8< -- -- -- -- -- -- --
Vectors as FX
ATF - https://spectrumcomputing.co.uk/index.php?cat=96&id=305
Days of Thunder - https://spectrumcomputing.co.uk/index.p ... 96&id=1274
Not using realtime polygons
Captain Blood - https://spectrumcomputing.co.uk/index.php?cat=96&id=810
Cosmic Shock Absorber - https://spectrumcomputing.co.uk/index.p ... 96&id=1085
The Duct - https://spectrumcomputing.co.uk/index.p ... 96&id=1533
Enterprise - https://spectrumcomputing.co.uk/index.p ... 96&id=1636
Flyer Fox - https://spectrumcomputing.co.uk/index.p ... 1811666666
Thunder Blade - https://spectrumcomputing.co.uk/index.p ... 96&id=5249
The Tube - https://spectrumcomputing.co.uk/index.p ... 96&id=5443
Strike Force Harrier - https://spectrumcomputing.co.uk/index.p ... 96&id=4949
Vectron - https://spectrumcomputing.co.uk/index.p ... 96&id=5548
Ace of Aces - https://spectrumcomputing.co.uk/index.php?cat=96&id=65
Rescue on Fractalus! - https://spectrumcomputing.co.uk/index.p ... 96&id=4111
The Eidolon - https://spectrumcomputing.co.uk/index.p ... 96&id=1581
Glass - https://spectrumcomputing.co.uk/index.p ... 96&id=2052
Kung-Fu - https://spectrumcomputing.co.uk/index.p ... 96&id=2778
Vectorball - https://spectrumcomputing.co.uk/index.p ... 96&id=5547
Missing from the current list
Paul Woakes' Mercenary 1 Compendium - https://spectrumcomputing.co.uk/index.p ... 6&id=14485
Aces High - https://spectrumcomputing.co.uk/index.p ... 6&id=16930
747 Flight Simulator - https://spectrumcomputing.co.uk/index.php?cat=96&id=43
Chuck Yeager's Advanced Flight Trainer - https://spectrumcomputing.co.uk/index.php?cat=96&id=956
Deep Strike - https://spectrumcomputing.co.uk/index.p ... 96&id=1309
Vectors as FX
Thanatos - https://spectrumcomputing.co.uk/index.p ... 96&id=5218
Extreme - https://spectrumcomputing.co.uk/index.p ... 96&id=1699
- Juan F. Ramirez
- Bugaboo
- Posts: 5133
- Joined: Tue Nov 14, 2017 6:55 am
- Location: Málaga, Spain
Re: Feature: Vector Graphics
I'm not a coder and don't know exactly what vector graphics are about, but reading all this thread I'm thinking of Hewson's Southern Belle & Evening Star... could they be included as well?
Re: Feature: Vector Graphics
Hi! Yes, they are!
I'm just listing games that should be removed and some that might be added to this list https://spectrumcomputing.co.uk/index.p ... up_id=1024
I'm just listing games that should be removed and some that might be added to this list https://spectrumcomputing.co.uk/index.p ... up_id=1024
Re: Feature: Vector Graphics
Regarding The Wat of Clans (https://spectrumcomputing.co.uk/index.p ... 6&id=13123), as far as I can understand, it is not a game, but a document explaining the development of one. It includes three screenshots/mockups, one of them look like a vector:
So, I think it is ok to leave it on the list, since we don't have more information.
So, I think it is ok to leave it on the list, since we don't have more information.
Re: Feature: Vector Graphics
I'm revisiting this thread, to start suggesting the changes on the database, and I want to point out a couple of very interesting games on the list.
In this particular case Strike Force Harrier - https://spectrumcomputing.co.uk/index.p ... 96&id=4949 a flight simulator that seems NOT to be using any vector at all. Vehicles and buildings are just sprites, the horizon is a line that looks very choppy at an angle, and the only thing that could be some sort of vector triangle are the mountains, that really look like a pre-calculated element:
In this particular case Strike Force Harrier - https://spectrumcomputing.co.uk/index.p ... 96&id=4949 a flight simulator that seems NOT to be using any vector at all. Vehicles and buildings are just sprites, the horizon is a line that looks very choppy at an angle, and the only thing that could be some sort of vector triangle are the mountains, that really look like a pre-calculated element: