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Re: Feature: Vector Graphics
Posted: Fri Jul 13, 2018 1:57 pm
by druellan
4thRock wrote: ↑Thu Jul 12, 2018 6:40 pm
Anyway, it really means anything you display on screen (real-time computation) based on geometry and maths, as opposed to bitmaps or pre-rendered images.
Yeah that is exactly what I think the group should be for, so, perhaps what I can do is check the list and extract the software that is not using realtime polygons and then discuss further to see if we get a consensus.
Re: Feature: Vector Graphics
Posted: Fri Jul 13, 2018 3:54 pm
by ZXDunny
druellan wrote: ↑Fri Jul 13, 2018 1:57 pm
4thRock wrote: ↑Thu Jul 12, 2018 6:40 pm
Anyway, it really means anything you display on screen (real-time computation) based on geometry and maths, as opposed to bitmaps or pre-rendered images.
Yeah that is exactly what I think the group should be for, so, perhaps what I can do is check the list and extract the software that is not using realtime polygons and then discuss further to see if we get a consensus.
Sounds good, but bear in mind that quite a lot of vector arcade games used over/underlaid graphics/artwork which would have to be reproduced by using blitted bitmaps - so yes, discussion for borderline games would be good.
Re: Feature: Vector Graphics
Posted: Sat Jul 14, 2018 1:01 pm
by hitm4n
So i thought i'd check the list to see if the first game that sprang to my mind was on it...
It isn't.
Time-Gate
https://spectrumcomputing.co.uk/index.p ... 96&id=5286
Re: Feature: Vector Graphics
Posted: Sun Jul 15, 2018 10:44 am
by Wall_Axe
ZXDunny wrote: ↑Thu Jul 12, 2018 2:28 pm
Wall_Axe wrote: ↑Thu Jul 12, 2018 12:15 pm
personally 'vector graphics' make me think of 2d lines only
like asteroids, hyperbowl.
i would call 3d vectors 'wireframe graphics'
and filled polygons as 'solid 3d'
Would you class Tempest as wireframe 3D graphics due to the depth effect of the tunnel? Because the original game was most
definitely using a vector graphics system in the original hardware, similar to the Vectrex (which is really part of the name).
I would say tempest is still vector graphics
wireframe brings to mind a fully 3d environment, with 3d models
these are of course just personal opinions based on what the magazines used to call these games
Re: Feature: Vector Graphics
Posted: Sun Jul 15, 2018 11:06 am
by ZXDunny
Wall_Axe wrote: ↑Sun Jul 15, 2018 10:44 am
ZXDunny wrote: ↑Thu Jul 12, 2018 2:28 pm
Would you class Tempest as wireframe 3D graphics due to the depth effect of the tunnel? Because the original game was most
definitely using a vector graphics system in the original hardware, similar to the Vectrex (which is really part of the name).
I would say tempest is still vector graphics
wireframe brings to mind a fully 3d environment, with 3d models
these are of course just personal opinions based on what the magazines used to call these games
Wholeheartedly agree, but as Tempest uses 3D calculations I'd also say it's Wireframe as well as vector
Re: Feature: Vector Graphics
Posted: Mon Jul 16, 2018 10:57 am
by Wall_Axe
ok maybe tempest could be classed as wireframe but im watching it, it just scraped in by the hair of its neck
Re: Feature: Vector Graphics
Posted: Mon Jul 16, 2018 3:45 pm
by arkannoyed
Downstairs areas and stairs in Atic Atac!
Re: Feature: Vector Graphics
Posted: Tue Jul 17, 2018 1:45 am
by druellan
arkannoyed wrote: ↑Mon Jul 16, 2018 3:45 pm
Downstairs areas and stairs in Atic Atac!
Well, we have this little marvel called Aces High (
https://spectrumcomputing.co.uk/index.p ... 6&id=16930), that has true ZX Basic vectors.
Re: Feature: Vector Graphics
Posted: Sun Jul 22, 2018 4:46 pm
by druellan
Re: Feature: Vector Graphics
Posted: Sun Jul 22, 2018 10:06 pm
by Juan F. Ramirez
I'm not a coder and don't know exactly what vector graphics are about, but reading all this thread I'm thinking of Hewson's Southern Belle & Evening Star... could they be included as well?
Re: Feature: Vector Graphics
Posted: Sun Jul 22, 2018 11:14 pm
by druellan
Hi! Yes, they are!
I'm just listing games that should be removed and some that might be added to this list
https://spectrumcomputing.co.uk/index.p ... up_id=1024
Re: Feature: Vector Graphics
Posted: Mon Jul 23, 2018 12:55 am
by druellan
Regarding The Wat of Clans (
https://spectrumcomputing.co.uk/index.p ... 6&id=13123), as far as I can understand, it is not a game, but a document explaining the development of one. It includes three screenshots/mockups, one of them look like a vector:
So, I think it is ok to leave it on the list, since we don't have more information.
Re: Feature: Vector Graphics
Posted: Mon Nov 19, 2018 12:36 pm
by druellan
I'm revisiting this thread, to start suggesting the changes on the database, and I want to point out a couple of very interesting games on the list.
In this particular case
Strike Force Harrier -
https://spectrumcomputing.co.uk/index.p ... 96&id=4949 a flight simulator that seems NOT to be using any vector at all. Vehicles and buildings are just sprites, the horizon is a line that looks very choppy at an angle, and the only thing that could be some sort of vector triangle are the mountains, that really look like a pre-calculated element: