ZX Spectrum Next Discussion

The Speccy's spritely young offspring. Discuss everything from FPGA to ZX
redballoon
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Re: ZX Spectrum Next Discussion

Post by redballoon »

I tell you, the Galaxian sound is the sound of the arcade for me.
This looks so good!
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DouglasReynholm
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Re: ZX Spectrum Next Discussion

Post by DouglasReynholm »

Congratulations [mention]Alessandro[/mention]! I wonder if they have all shipped now?
Ralf
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Re: ZX Spectrum Next Discussion

Post by Ralf »

Some new info about new Dizzy game for Next:

http://www.indieretronews.com/2020/07/w ... to-zx.html

The included graphics actually look like they are for standard Speccy however. But they are great anyway !
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Seven.FFF
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Re: ZX Spectrum Next Discussion

Post by Seven.FFF »

My understanding is that it will be a standard 128K game design, with perhaps some Next-specific enhancements written after completion to float hardware sprites over the top of the player and characters to eliminate attribute clash without fundamentally changing the visual character of the game.

Although an approach like that isn't making anything close to full use of the machine's new features, it's just as valid as an artistic choice for devs, and will also likely be very popular with end users, many of whom would rather not play games that appear "too 16bit" (a subjective perception people form from seeing 256 colours per pixel on the entire playfield).
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