That sounds interesting to try on old hardware, which demo is that?Alcoholics Anonymous wrote: ↑Wed Jun 17, 2020 6:03 amThere is minor willy demo program about that runs on a 48K and relies on analog effects to display different brightness on the screen -- this sort of thing is not going to display properly on the Next.
Games behaving differently on the Next
Re: Games behaving differently on the Next
Re: Games behaving differently on the Next
Maybe this is a demo of Walking Manic Miner
http://www.zxuno.com/forum/download/fil ... 7e047ce164
Well, you can also check the correct four squares on old equipment Nobody showed the correct picture on the Next one. Is it really repaired?))
ZX48
Re: Games behaving differently on the Next
Not yet. It's on the list of things to look at when the CPU is revisited, along with MEMPTR and SCF/CCF. That'll happen after a few other things get finished. The fixes already done in the MISTer can't just be copied verbatim because they don't deal with the expansion bus or hardware signals for attached devices. So it'll need some extra work too.
Robin Verhagen-Guest
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
SevenFFF / Threetwosevensixseven / colonel32
NXtel • NXTP • ESP Update • ESP Reset • CSpect Plugins
Re: Games behaving differently on the Next
We mentioned this a couple of times before, here are all the programs that demonstrate this ULA effects:ICEknight wrote: ↑Mon Jun 29, 2020 2:54 pmThat sounds interesting to try on old hardware, which demo is that?Alcoholics Anonymous wrote: ↑Wed Jun 17, 2020 6:03 amThere is minor willy demo program about that runs on a 48K and relies on analog effects to display different brightness on the screen -- this sort of thing is not going to display properly on the Next.
https://gofile.io/d/NvIh7Y
Apart from the real hardware, currently only the ZX Spin emulator can display all these examples correctly.
Unfortunately, SpecEmu with newer versions (from the last year and a half) does not display the "stripes" demo correctly.
I hope Woody corrects this in future versions.