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Re: Games behaving differently on the Next

Posted: Mon Jun 29, 2020 2:54 pm
by ICEknight
Alcoholics Anonymous wrote: Wed Jun 17, 2020 6:03 amThere is minor willy demo program about that runs on a 48K and relies on analog effects to display different brightness on the screen -- this sort of thing is not going to display properly on the Next.
That sounds interesting to try on old hardware, which demo is that?

Re: Games behaving differently on the Next

Posted: Mon Jun 29, 2020 10:08 pm
by azesmbog
ICEknight wrote: Mon Jun 29, 2020 2:54 pm That sounds interesting to try on old hardware, which demo is that?
Maybe this is a demo of Walking Manic Miner
http://www.zxuno.com/forum/download/fil ... 7e047ce164

Well, you can also check the correct four squares on old equipment
Spoiler
Nobody showed the correct picture on the Next one. Is it really repaired?))
ZX48

Re: Games behaving differently on the Next

Posted: Tue Jun 30, 2020 4:46 pm
by Seven.FFF
azesmbog wrote: Mon Jun 29, 2020 10:08 pm Nobody showed the correct picture on the Next one. Is it really repaired?))
Not yet. It's on the list of things to look at when the CPU is revisited, along with MEMPTR and SCF/CCF. That'll happen after a few other things get finished. The fixes already done in the MISTer can't just be copied verbatim because they don't deal with the expansion bus or hardware signals for attached devices. So it'll need some extra work too.

Re: Games behaving differently on the Next

Posted: Tue Jun 30, 2020 5:39 pm
by Pegaz
ICEknight wrote: Mon Jun 29, 2020 2:54 pm
Alcoholics Anonymous wrote: Wed Jun 17, 2020 6:03 amThere is minor willy demo program about that runs on a 48K and relies on analog effects to display different brightness on the screen -- this sort of thing is not going to display properly on the Next.
That sounds interesting to try on old hardware, which demo is that?
We mentioned this a couple of times before, here are all the programs that demonstrate this ULA effects:
https://gofile.io/d/NvIh7Y

Apart from the real hardware, currently only the ZX Spin emulator can display all these examples correctly.
Unfortunately, SpecEmu with newer versions (from the last year and a half) does not display the "stripes" demo correctly.
I hope Woody corrects this in future versions.