How about people with B&W TVs or wrong video connections (quite common in the East)? So i don't think it's about the colors but rather how they were used - sparingly, rarely more than one per moving object, giving Spectrum games distinct clean, poster-like appearance.RMartins wrote: ↑Thu Aug 06, 2020 12:47 pmI think you actually nailed it, on how to defined the essence or identity of the Spectrum.redballoon wrote: ↑Tue Aug 04, 2020 10:21 am Join meeee! It’s its palette that gives the Spectrum it’s identity. ...
Second thing was diversity of the graphics. Doing everything in software meant less restrictions for the programmer aside CPU speed concerns. So even if the frame rate might be inconsistent and less colors used in the playfield, Spectrum games usually had more moving objects of any sizes and shapes, with any overlap order instead of defined layers, and often with more frames of animation than c64 or atari counterparts. And it's another reason i consider new consoleish features inappropriate.