Little bugs in the database 4

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PeterJ
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Re: Little bugs in the database 4

Post by PeterJ »

Yes, the team (mainly @druellan) are still working on Little Bugs 3. Some of these bugs take a long time to review. As mentioned previously they will be fixed when they are fixed I'm afraid. We aren't working to any timescale.

When they are fixed, they get the reviewed green tick.
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8BitAG
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Re: Little bugs in the database 4

Post by 8BitAG »

PeterJ wrote:
Fri Nov 20, 2020 9:41 pm
Yes, the team (mainly @druellan) are still working on Little Bugs 3.
There are still outstanding issues (or issues outstanding) from Little Bugs 1 and 2 too.
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Re: Little bugs in the database 4

Post by druellan »

Haha!
In fact, Little Bugs 3 is complete, and changes are waiting for the next ZXDB release. I'm now jumping to Cover Artists 2, at least to complete a couple of pages, and then I'm going to jump into Little Bugs 4.

The time we spent on the fixes really depends on the fix itself, some of them are quick and simple, others require more through investigation, but we are methodically checking them all.
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Re: Little bugs in the database 4

Post by druellan »

8BitAG wrote:
Fri Nov 20, 2020 10:23 pm
There are still outstanding issues (or issues outstanding) from Little Bugs 1 and 2 too.
Can you paste the links here so I can take a second look this weekend?
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Re: Little bugs in the database 4

Post by R-Tape »

druellan wrote:
Fri Nov 20, 2020 10:30 pm
Haha!
In fact, Little Bugs 3 is complete, and changes are waiting for the next ZXDB release. I'm now jumping to Cover Artists 2, at least to complete a couple of pages, and then I'm going to jump into Little Bugs 4.

The time we spent on the fixes really depends on the fix itself, some of them are quick and simple, others require more through investigation, but we are methodically checking them all.
Dru, I'd like to take this moment to interrupt this thread and salute you (which I'm afraid will actually make more work for you!). You're doing the hard and often tedious bit of carrying out the fixes themselves. If only there were more volunteers like you.
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Re: Little bugs in the database 4

Post by PeterJ »

R-Tape wrote:
Fri Nov 20, 2020 10:36 pm
Dru, I'd like to take this moment to interrupt this thread and salute you.
Here, here.
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Re: Little bugs in the database 4

Post by 8BitAG »

druellan wrote:
Fri Nov 20, 2020 10:32 pm
Can you paste the links here so I can take a second look this weekend?
Thanks... I do appreciate it was a mammoth task. [Now things are almost caught up I can start to cross-reference fixes that I've been making the past year ago elsewhere.]

Had a quick look back in the threads, and these are ones I've personally submitted that I could easily spot; mostly from the original Little Bugs thread... Hopefully, I've copied the links correctly...

Misc. outstanding fixes...
https://spectrumcomputing.co.uk/forums/ ... 943#p17943
https://spectrumcomputing.co.uk/forums/ ... 458#p17458
https://spectrumcomputing.co.uk/forums/ ... 454#p17454
https://spectrumcomputing.co.uk/forums/ ... 453#p17453
https://spectrumcomputing.co.uk/forums/ ... 896#p16896
https://spectrumcomputing.co.uk/forums/ ... 590#p16590
https://spectrumcomputing.co.uk/forums/ ... 238#p16238 [partial fix]
https://spectrumcomputing.co.uk/forums/ ... 922#p15922 [TZX date wrong still]

This one is my mistake... I should've just been clearer and said that the George E. Hoyle credit needs to be removed as he was not involved in the making of the game.
https://spectrumcomputing.co.uk/forums/ ... 311#p19311

New additions to the database... that were posted in the Bugs thread because there wasn't, at the time, a separate thread for those sorts of changes...
https://spectrumcomputing.co.uk/forums/ ... 506#p18506
https://spectrumcomputing.co.uk/forums/ ... 221#p17221
https://spectrumcomputing.co.uk/forums/ ... 967#p16967 [Note... this is is a different game to the one already in the database... there were two games released with that name in different issues of the tapezine]
https://spectrumcomputing.co.uk/forums/ ... 957#p16957

Marked as reviewed... but fix does not appear to be implemented ?
https://spectrumcomputing.co.uk/forums/ ... 571#p30571

Credits fixes...
https://spectrumcomputing.co.uk/forums/ ... 456#p18456
https://spectrumcomputing.co.uk/forums/ ... 840#p17840

Just spotted this...
https://spectrumcomputing.co.uk/entry/6 ... mes_of_Sha [48K not 128K game, I think]
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Re: Little bugs in the database 4

Post by druellan »

R-Tape wrote:
Fri Nov 20, 2020 10:36 pm
Dru, I'd like to take this moment to interrupt this thread and salute you (which I'm afraid will actually make more work for you!). You're doing the hard and often tedious bit of carrying out the fixes themselves. If only there were more volunteers like you.
Oh, many thanks for that!. As I commented earlier I'm having a blast doing this, I'm learning and discovering a lot of things about the titles and industry behind them. Since I'm from Latin America, I didn't have access to a lot of this information back in the day, and I often learn something on every fix. If I can't do more it is because sometimes I don't have enough time :D
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Re: Little bugs in the database 4

Post by Stu »

Assuming that Peter Austin who did cover art for Players Software and Pete Austin of Level 9 are different people, the inlay credit for Cobra Force should be Peter Austin, not Pete Austin. Meanwhile, Return to Eden has a credit for Peter Austin when it should be Pete Austin.
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Re: Little bugs in the database 4

Post by Stu »

The Fourth Protocol has parts where you need to use a deccoding pad included with the game to decipher messages. According to a feature in Big K, "This will be engineered so that it is virtually impossible to photocopy [...] making life harder for pirates".

Does this make the game one that should be flagged as having padlock protection? Or does that specifically apply to games that don't integrate the protection into gameplay?
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