https://spectrumcomputing.co.uk/index.p ... 6&id=26534
is a very similar case as the game from my last post.
It's a demo, full version was never released.
And loading screen could be improved:
]
The game will be released in 2261, everything is logical, then update the database
Hello [mention]Ralf[/mention],Ralf wrote: ↑Mon May 18, 2020 8:32 pm Russian Dizzy mod Dizzy&ZX:
https://spectrumcomputing.co.uk/index.p ... 6&id=26534
And loading screen could be improved:
Done [mention]Ralf[/mention]Ralf wrote: ↑Mon May 18, 2020 8:26 pm Russian game Babylon 5:
https://spectrumcomputing.co.uk/index.p ... 6&id=12749
I suggest using this screen which appears during loading/immediately after loading:
Nice! Since when did SAM Coupé screen shots start appearing?PeterJ wrote: ↑Mon May 18, 2020 4:10 pm Just looking at Batz 'n Balls:
https://spectrumcomputing.co.uk/index.p ... 6&id=28501
Thanks Ralf, will sort later in the week.Ralf wrote: ↑Mon May 18, 2020 9:12 pm @PeterJ
Sure, Here are screens for Babylon 5 and Dizzy&Zx
https://www.sendspace.com/file/uwhd5x
Thanks! I will reclassify it as "never released".Ralf wrote: ↑Mon May 18, 2020 8:26 pm Russian game Babylon 5:
https://spectrumcomputing.co.uk/index.p ... 6&id=12749
is just an unfinished demo but it is currently classified as full game. It isn't mentioned anywhere in the game that's a demo but
at some quite early moment in the game you cannot progress anymore (see my submission to Rzx Archive).
I tested all 4 playable files. In none of them, this screen appears while loading. In every case, this screen appears immediately after loading. This is literally the definition of an "intro screen".
Okay.I'm sorry, but I don't think it's appropriate to show a different image than the loading screen that a program actually uses, just because it would look better.
I'm trying to guess the exact roles. Can you please confirm?
Sebastian Braunert - Code & Game Design/ConceptSUPERMORITZ wrote: ↑Wed May 20, 2020 11:19 am https://spectrumcomputing.co.uk/index.p ... 6&id=35772
Andy Green was deeply involved in the game.
Sebastian Braunert - Code & Game Design/ConceptSUPERMORITZ wrote: ↑Wed May 20, 2020 11:19 am https://spectrumcomputing.co.uk/index.p ... 6&id=35793
Lobo did all the graphics.
That's it! Thank you!
What about a third category "opening screen", besides "loading screen" and "running screen"?
I like this idea. It could apply not only to disk games but also to tape games that have some title screen in the game. I could searchWhat about a third category "opening screen", besides "loading screen" and "running screen"?
It will be also useful for ZX81 games that cannot have a loading screen.Ralf wrote: ↑Tue May 26, 2020 10:37 amI like this idea. It could apply not only to disk games but also to tape games that have some title screen in the game. I could searchWhat about a third category "opening screen", besides "loading screen" and "running screen"?
for some examples later.
But maybe there wouldn't be many such cases so please decide if it's worth the effort.
I used to have what can be classified as an opening screen as the -run-1 for ZX81 entries, that had a nice opening screen - and since it was not a loading screen, so it would be displayed on the overview when searching on https://zxinfo.dk - having opening screen, would just make it a bit easier. So I agree.Einar Saukas wrote: ↑Wed May 27, 2020 1:54 pm
It will be also useful for ZX81 games that cannot have a loading screen.
Yes, I think it's worth it
Einar Saukas wrote: ↑Wed May 20, 2020 6:35 pmI'm trying to guess the exact roles. Can you please confirm?
Sebastian Braunert - Code & Game Design/ConceptSUPERMORITZ wrote: ↑Wed May 20, 2020 11:19 am https://spectrumcomputing.co.uk/index.p ... 6&id=35772
Andy Green was deeply involved in the game.
Andy Green - In-game Graphics & Load Screen
Uwe Geiken - ?
Lobo - Load Screen
Richard Hollins - Music & Sound Effects (beeper)
Pedro Pimenta - Music & Sound Effects (AY)
Sebastian Braunert - Code & Game Design/ConceptSUPERMORITZ wrote: ↑Wed May 20, 2020 11:19 am https://spectrumcomputing.co.uk/index.p ... 6&id=35793
Lobo did all the graphics.
Uwe Geiken - ?
Lobo - In-game Graphics & Load Screen