https://spectrumcomputing.co.uk/entry/3 ... he_Warlock
IPC owns 2000AD, so is probably the more accurate owner, though the 2000AD label is perhaps more useful. Either way, they should be consistent.
Think I need to do a scan of my inlay, as that is white, and not blueJuan F. Ramirez wrote: ↑Fri Aug 21, 2020 10:59 am Sea War (Panda Software, 1982)
https://spectrumcomputing.co.uk/entry/4 ... um/Sea_War
It says its genre is Strategy Game: War, and Multi-turn type: Turn-based.
I think it's clearly an arcade/shooter game.
However if you take a look at Crash #38, March 1987, page 35, Light Force wasn't even nominated for best music - the winner was Ping Pong instead, as it is also remarked in its entry.What the hell is that voting in the Crash Readers Awards for 1987 all about. As far as I remember, Lightforce didn't have any music and secondly it was released in 1986.
The SU password is correct and relevant, although it might also be worth adding a comment to Great Eight 7 along the lines of "Light Force password: MISER".Alessandro wrote: ↑Tue Sep 08, 2020 5:15 pm My suggestion is to delete all of the duplicate and erroneous remarks, and as a consequence that "comment" at the end as well.
I made a search through many Microhobby issues, starting in the earliest, the 1984 ones, where I saw the logo 'Zafi-Chip' as a label of Zafiro Software Division, one of the distributors of UK titles in Spain. No mention of Z-Cobra till the issue 118-120, approx. (1987). In these Z-Cobra ads, below the logo, the company Zafiro Software Division appears. So I had the doubt whether a label (Z-Cobra) followed after the other (Zafi-Chip).Einar Saukas wrote: ↑Tue Sep 08, 2020 5:07 pm You can see the explanation at the top of page. According to the database, "Zafiro Software" became "Z Cobra". Therefore the list of "Z Cobra" titles also includes all "Zafiro Software" titles.
Probably. I'll check the MH issues and tell.Einar Saukas wrote: ↑Tue Sep 08, 2020 9:12 pm Thanks for the information!
Both ACE 2 and Zythum have separate releases for Zafiro (tape without inlay) and Z Cobra (inlay without tape or release date). I guess they actually refer to the same release?
Oops yes my mistake, I misread what you'd written about deleting the remarks!Alessandro wrote: ↑Tue Sep 08, 2020 5:40 pm @Stu I wasn't referring to the remark about password of the SU cover tape (which is duplicated anyway), but to the remark I mentioned at the start of my previous post, which is both inaccurate and irrelevant.
One possibility could be to have a list (hidden/unexpanded by default) of links back to the appropriate posts in the forum, from which the changes were drawn. Nothing fancy, just a collection of links.
It is just the beginning!
One of the all-time great Arcade-to-8-bit conversions. Up there with any of the Elite conversions of 1985/1986 and it absolutely pissed all over the ST and Amiga conversions. One of the greatest ever feats of programming on the Speccy!
Remember advert stated it had over 40 billion screens (most looked the same). Think this was the number, know it was definitely in the billions. Crap game though.
The first Wally Week game. A lovely platform game, with great graphics (at the time). A game I completed at the time.
A lovely version of Missile Command, which I remember playing back in the heady days of 1984. Very addicitive, and still playable today.
Was not for general release. It is VERY similar to Space Harrier, and unlike that game, is pretty crap.
Strange game this. It was licensed from the music by Vangelis rather than the movie by Ridley Scott (cheaper I suppose). Play the superb PC game (one of my favourites) rather than this.
A very dissapointing game as expectations were so high from the first game. In fact the only reason buying this was Bombjack was on the other side of the tape!!
Based on the (equally crap) TV show.
Criminally underrated by Crash. During the summer of 1984 I played nothing but this game.
A much better game than Shadowfire IMO. Also one of the first games I completed. Nice touch in the end of game sequence where any characters killed during the game were missing during the sequence.
To my knowledge the first cricket that attempted an arcade element.
C&VG did a profile and interview with Stephen Redman when the game was reviewed. Can\'t remember what CVG gave the game though.
Universally panned by all the magazines, buy I quite enjoyed it (though it was very hard), and it had an infinite amount of playability more than the arcade machine.
None of this should have been just dumped into the database!First game released on the Bulldog label. A pretty good start (shame it all went downhill).