Are you sure He says " use real zx spectrum 48k with DivMMC future" which means PZX is not supported...
PZX Plugin: "This plugin requires a ZX-UNO!"
Yes, thats why I said that the topic name shouldnt be changed.
Dear [mention]Alessandro[/mention]Alessandro wrote: ↑Fri Mar 05, 2021 1:50 pm I have been using this new browser with my DivMMC Enjoy and my Spectrums due to the long filename support.
Very nifty, but could anyone involved in it turn off that flashing bar and replace it with an INVERSE one, maybe?
It's not that I don't like FLASH (several of my own creations involve it someway or another in fact), but I find it too garish for that.
When I made the changes to get the plugins to access the browser settings back in v0.15, it looks like I broke one of the default colour settings - I got my BRIGHT confused with my FLASH. This will be fixed in the next version. To fix this now, run the .brwscfg command from BASIC. In the config screen, press D to restore the correct defaults and then press S to save them. Or set your own colours if you wish.Alessandro wrote: ↑Fri Mar 05, 2021 1:50 pm I have been using this new browser with my DivMMC Enjoy and my Spectrums due to the long filename support.
Very nifty, but could anyone involved in it turn off that flashing bar and replace it with an INVERSE one, maybe?
It's not that I don't like FLASH (several of my own creations involve it someway or another in fact), but I find it too garish for that.
AYMD38.ay changes the stack pointer and jumps to an address where there isn't any code loaded to when you press space. AYMD39.ay changes the stack pointer and then RETs to address 0 as the new SP points to empty memory when you press space. Haven't debugged the Lyra ay but it's probably a similar problem - code ripped directly from the demo (you can see the colours for the screen and text scroll in the Lyra ay) which ran fine on a music player with a simplified Z80 emulation model but which has issues when run on the real thing.XoRRoX wrote: ↑Sat Mar 06, 2021 8:46 pm The increase of mem for .mym is fantastic - thanks a lot
Also great job on the ay plugin
Regarding .ay: 3 of the DigiAYs give trouble: AYMD38.ay, AYMD39.ay (hang/reset on stop playback) & LyraII7.ay - unable to stop playback.
The plugin version of the pt3 player doesn't seem to support TurboSound pt3s.
Trying with Manic Miner (1983)(Bug-Byte).pok file I only view the first eight pokes till Mystery ?bob_fossil wrote: ↑Sat Feb 27, 2021 11:34 am The 8 POKE limit has been removed from the POKE command.
Code: Select all
NInfinite Lives (Software Project)
Z 8 35142 0 0
NAir supply (Bug Byte)
M 8 34795 195 0
M 8 34796 241 0
M 8 34797 135 0
M 8 36233 195 0
M 8 36234 149 0
Z 8 36235 141 0
NAir supply (Software Project)
M 8 34801 195 0
M 8 34802 247 0
M 8 34803 135 0
M 8 36244 195 0
M 8 36245 160 0
Z 8 36246 141 0
NChange nasties' speed
Z 8 36123 0 0
NInfinite Lives on/off
Z 8 35136 0 53
NInfinite Lives - destroys meanies
M 8 36160 0 0
Z 8 36106 0 0
NInfinite Oxygen
M 8 34798 0 0
M 8 34799 0 0
Z 8 34800 0 0
NMystery ?
Z 8 35160 0 0
NAlter Enemies
Z 8 36150 0 0
NLives
M 8 24829 20 0
Z 8 35136 0 0
NLives (alt)
M 8 24829 25 0
Z 8 35136 0 0
NOxygen Lasts Forever
M 8 37047 195 0
Z 8 35406 0 0
NFall From Any Height
Z 8 35682 0 0
NImmunity with disclosure
M 8 36334 33 0
M 8 36412 33 0
M 8 36670 33 0
M 8 37385 33 0
M 8 37492 58 0
Z 8 37499 58 0
NImmunity with backouts
Z 8 36105 58 0
NTeleport code activated (boot appears)
Z 8 33885 7 0
NNo vertical Enemies (except L5 Eugene)
Z 8 36611 201 0
NNo horizontal Enemies
Z 8 36331 201 0
NStarting Lives (Software Project)
Z 8 34275 256 0
NSlow air drain (Software Project)
Z 8 35398 1 0
NSlow air drain(Bug Byte)
Z 8 35392 1 0
NImmunity (Software Project)
M 8 35688 0 0
M 8 36116 58 0
M 8 36345 33 0
M 8 36423 33 0
M 8 36681 33 0
M 8 37396 33 0
M 8 37503 58 0
Z 8 37510 58 0
NKill Solar Generator (Software Project)
Z 8 34721 255 0
NKill Solar Generator (Bug Byte)
Z 8 34715 255 0
NKill Eugene (Software Project)
Z 8 34681 255 0
NKill Eugene (Bug Byte)
Z 8 34675 255 0
NAutocollect Objects (Software Project)
Z 8 36747 0 0
NAutocollect Objects (Bug Byte)
Z 8 36735 0 0
NMystery (Software Project)
Z 8 37114 43 0
NMystery (Bug Byte)
Z 8 37103 43 0
NNo horizontal guardians on/off (Bug Byte)
Z 8 36266 200 253
NNo horizontal guardians on/off (Software Project)
Z 8 36277 200 253
NNo vertical guardians on/off (Bug Byte)
Z 8 36593 200 253
NNo vertical guardians on/off (Software Project)
Z 8 36604 200 253
NFinish final barrier (Bug Byte)
Z 8 36923 255 0
NFinish final barrier (Software Project)
Z 8 36934 255 0
NPortal always open (Bug Byte)
Z 8 36826 0 0
NPortal always open (Software Project)
Z 8 36837 0 0
NTo disable this
M 8 36106 0 0
Z 8 36106 107 0
NTeleport code activated on/off
Z 8 33885 0 7
NEugene not interested in guarding portal (Bug Byte)
M 8 36348 0 0
M 8 36349 0 0
Z 8 36438 24 0
NEugene not interested in guarding portal (Software Project)
M 8 36359 0 0
M 8 36360 0 0
Z 8 36449 24 0
NPortal not required (Bug Byte)
M 8 36809 176 0
M 8 36810 128 0
M 8 36815 177 0
Z 8 36816 128 0
NPortal not Required (Software Project)
M 8 36820 176 0
M 8 36821 128 0
M 8 36826 177 0
Z 8 36827 128 0
NEugene completely harmless (Bug Byte)
Z 8 36408 0 0
NEugene completely harmless (Software Project)
Z 8 36419 0 0
NSkylabs harmless (Bug Byte)
Z 8 36552 0 0
NSkylabs harmless (Software Project)
Z 8 36563 0 0
NNext cavern instead of loss of life (Bug Byte)
M 8 34799 40 0
Z 8 34800 144 0
NNext cavern instead of loss of life (Software Project)
M 8 34805 51 0
Z 8 34806 144 0
NLarger bonus for cavern completion (Bug Byte)
Z 8 37051 45 0
NLarger bonus for cavern completion (Software Project)
Z 8 37062 45 0
NReduce air drain in Solar Power Generator (Bug Byte)
M 8 36236 0 0
M 8 36237 0 0
M 8 36238 0 0
M 8 36239 0 0
M 8 36240 0 0
Z 8 36241 0 0
NReduce air drain in Solar Power Generator (Software Project)
M 8 36247 0 0
M 8 36248 0 0
M 8 36249 0 0
M 8 36250 0 0
M 8 36251 0 0
Z 8 36252 0 0
NTeleport code activated (boot appears) [if you want to turn it off use ]
M 8 33885 7 0
M 8 33885 0 0
Z 8 35136 53 0
NDisable pause(Software Projects Mastertronic and VentaMatic versions)
Z 8 34842 0 0
NDisable pause(Bug-Byte version)
Z 8 34836 0 0
NLess points per item(Software Projects Mastertronic and VentaMatic versions)
Z 8 36750 43 0
NLess points per item(Bug-Byte version)
Z 8 36739 43 0
NSoftware Projects Mastertronic and Ventamatic releases
Z 8 34804 1 0
NBug Byte Version
Z 8 34798 1 0
NBug Byte version (RD)
Z 8 36749 49 0
NSoftware Projects version (AF)
Z 8 36760 49 0
Y
You're confusing the POKE command (Caps Shift + P) with the POK plugin - perhaps I should have been clearer. Previously if you used Caps Shift + P, you could only enter 8 POKES using this method before having to exit the NMI and re-enter again to get another 8 POKES. POK files still have the 8 entry limit. One workaround would be to edit the POK file and remove the entries you don't need to get it down to a smaller size. Another would be to split the file up into multiple POK files containing 8 entries each. Not ideal but it should work.desUBIKado wrote: ↑Sun Mar 07, 2021 12:03 pmTrying with Manic Miner (1983)(Bug-Byte).pok file I only view the first eight pokes till Mystery ?bob_fossil wrote: ↑Sat Feb 27, 2021 11:34 am The 8 POKE limit has been removed from the POKE command.
How can I access the pokes from 9 onwards?
Sorry, you are right. Sometimes I go so aceleratedbob_fossil wrote: ↑Sun Mar 07, 2021 12:36 pmYou're confusing the POKE command (Caps Shift + P) with the POK plugin - perhaps I should have been clearer. Previously if you used Caps Shift + P, you could only enter 8 POKES using this method before having to exit the NMI and re-enter again to get another 8 POKES. POK files still have the 8 entry limit. One workaround would be to edit the POK file and remove the entries you don't need to get it down to a smaller size. Another would be to split the file up into multiple POK files containing 8 entries each. Not ideal but it should work.desUBIKado wrote: ↑Sun Mar 07, 2021 12:03 pm Trying with Manic Miner (1983)(Bug-Byte).pok file I only view the first eight pokes till Mystery ?
How can I access the pokes from 9 onwards?
Hi,Jumulo wrote: ↑Sun Mar 07, 2021 8:52 pm Hello,
Thanks for the new version.
Could someone explain how we can install two NMI browsers with DivMMC ? Which will be the main and which the secundary?
I know we can change between both using cap shif+N but I don’t know how do it.
And the second question is :When I m playing a game, how I can back to the browser? (Take into consideration you are using .browse mode)
Thanks from Spain!
Caps Shift + N - Switch over to default / custom NMI.SYS. Loads the file /SYS/NMI.ORG . If you copy the original ESXDOS NMI.SYS file to NMI.ORG, Shift + N will switch over to this NMI. Please note that after switching you need to either run the supplied .dot command NMIINIT to restore the browser (or hard reset or power cycle). NMI mode only.
Thanks Luzie for your answer.Luzie wrote: ↑Sun Mar 07, 2021 9:07 pmHi,Jumulo wrote: ↑Sun Mar 07, 2021 8:52 pm Hello,
Thanks for the new version.
Could someone explain how we can install two NMI browsers with DivMMC ? Which will be the main and which the secundary?
I know we can change between both using cap shif+N but I don’t know how do it.
And the second question is :When I m playing a game, how I can back to the browser? (Take into consideration you are using .browse mode)
Thanks from Spain!
from the MANUAL.TXT included with the latest "Full-Release-Version":Caps Shift + N - Switch over to default / custom NMI.SYS. Loads the file /SYS/NMI.ORG . If you copy the original ESXDOS NMI.SYS file to NMI.ORG, Shift + N will switch over to this NMI. Please note that after switching you need to either run the supplied .dot command NMIINIT to restore the browser (or hard reset or power cycle). NMI mode only.
You can't get 'back' to the .dot command when you're in a game. You have to reset back to BASIC and type .browse again.
okay, I figured that... thanks.bob_fossil wrote: ↑Sun Mar 07, 2021 9:36 pmYou can't get 'back' to the .dot command when you're in a game. You have to reset back to BASIC and type .browse again.
Well, I've mentioned .tzx support would be great about 20 pages ago. C'mon [mention]bob_fossil[/mention] , what's the hold up?
Ditto!
Somehow, I always thought that this was impossible, but if .pzx works, then maybe there is a chance...
Would this be too much of a tall order: Add a way to make the file selector jump to the first game that starts with a chosen letter. For example, if the user holds Caps+S, the selector jumps to the first "S" file in the current folder.