Way of exploding fist with AY music?

Propose new game/software design concepts or new game/software ideas. They can be as whimsical as you like, just be careful you don't ask someone to make it for you...
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Eugene C.
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Way of exploding fist with AY music?

Post by Eugene C. »

Can anyone do it?
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toot_toot
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Re: Way of exploding fist with AY music?

Post by toot_toot »

I'm surprised Melbourne House didn't do a 128k enhanced version of this back when the Spectrum 128 was released. Not just the great music from the C64 (title and in-game) but the crunching FX too. The C64 version had a couple of extra bits to it too - like a fourth background screen and the bonus round where you had to literally punch a bull in the face! It definitely could have done with an enhancement as it always felt like the Spectrum missed out on a few things due to memory and lack of a dedicated sound chip, both of which were fixed in the 128k model.

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Swainy
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Re: Way of exploding fist with AY music?

Post by Swainy »

There are so many games that could/would benefit from some AY treatment if done nicely.
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p13z
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Re: Way of exploding fist with AY music?

Post by p13z »

Have to agree - Exploding Fist 128 would be a great idea. At a guess, it wouldn't be the most difficult to achieve either.
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Lee Bee
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Re: Way of exploding fist with AY music?

Post by Lee Bee »

I'm an AY musician so if anyone has the ability to get music into old games, I can happily provide music, in Vortex or Arkos format (the latter has a player program which makes it easier to run in games). I love making original music, and also accurately copying tunes :-)
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