Gravity

Propose new game/software design concepts or new game/software ideas. They can be as whimsical as you like, just be careful you don't ask someone to make it for you...
Post Reply
Ralf
Rick Dangerous
Posts: 2283
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Gravity

Post by Ralf »

I never knew that about Lemmings, interesting stuff. That's a game I played endlessly back in the 1990s.
So there are two uf us already :) I also spent hours with Lemmings playing it on my first PC AT with proud VGA card

Actually there are Lemmings for Spectrum too but I discovered it only later through emulation. They are ,well... okayish, I guess.
They have all the features of the original game but I just couldn't stand the graphics. I suppose I could even live with the monochrome
display if it wasn't just ugly.
User avatar
Fahnn
Microbot
Posts: 135
Joined: Sun Jan 27, 2019 7:56 pm
Location: Redcar, UK
Contact:

Re: Gravity

Post by Fahnn »

Ralf wrote: Tue Apr 09, 2019 2:41 pm
I never knew that about Lemmings, interesting stuff. That's a game I played endlessly back in the 1990s.
So there are two uf us already :) I also spent hours with Lemmings playing it on my first PC AT with proud VGA card

Actually there are Lemmings for Spectrum too but I discovered it only later through emulation. They are ,well... okayish, I guess.
They have all the features of the original game but I just couldn't stand the graphics. I suppose I could even live with the monochrome
display if it wasn't just ugly.
I had it on the Amiga; it was such an amazing game, I'd play it for hours on end. One of the few games I actually got really good at!

I too didn't actually realise there even was a Spectrum version until quite recently. I've only seen play-throughs on Youtube but as you say, the monochrome graphics just don't look very inspiring if you're used to the 16-bit versions (although I don't suppose that anyone knew how to do it any other way back then). I should play it anyway, though. Even though it doesn't look so good, I guess the gameplay should be much the same? Really good game mechanics (which Lemmings certainly has) should be able to overcome sub-par graphics, after all.
Ralf
Rick Dangerous
Posts: 2283
Joined: Mon Nov 13, 2017 11:59 am
Location: Poland

Re: Gravity

Post by Ralf »

I guess the gameplay should be much the same?
If I remember correctly Spectrum has limited number of lemmings on the screen, compared to 16 bit versions. 20 or 30 while there could be 99 on better platforms. Also not all levels are present.

But apart from that the gameplay is the same - floaters, blockers, builders...
User avatar
Joefish
Rick Dangerous
Posts: 2058
Joined: Tue Nov 14, 2017 10:26 am

Re: Gravity

Post by Joefish »

You could get it on the Game Boy, but at least that had sprites.

As for collision detection, it makes things easier if you can simplify things down to a point, or just a line, instead of a rectangular area.
Another simple example is Bubble Bobble. If you look how the main characters jump around, the game only cares about where their feet can go. It only has to collision-check the bottom row of the sprite, for a transition from empty space to a block, to stop you moving left/right or falling down. You can run along a platform even if your dragon would bump his head on the blocks above. It also allows just a single block type to be both jump-up-through and a solid obstruction left/right if it's a continuous wall with no gaps. And if it's a continuous wall above you, you can jump up in front of it, but if there are no spaces in it, then it won't let you 'land' mid-wall, you just fall down again to the gap+platform you jumped from.
Post Reply