I too think that something original would be best. Or at least something inspire by, but not a copy.
Sure, take Giana as starting point but don't follow it blindly. You might end up with a perfect conversion of a mediocre game
If I may, I'd suggest you do Baby Jack or Bombo.
https://www.youtube.com/watch?v=tzE4uW-UW38
https://www.youtube.com/watch?v=UIFusC5ZLh0
There aren't many Bomb Jack clones for the Spectrum
PS - I have converted the NES tiles for Blues Brothers level 1 (and most of level 2). Also the sprites.
If you have any interest, I can share them.
A game to port to... to make for... ZX Spectrum ?
Re: A game to port to... to make for... ZX Spectrum ?
Wow, you are aiming high! There is a lot of colour there, please keep us posted about your progressmajikeyric wrote: ↑Mon May 04, 2020 3:03 pm Thanks for all your interesting suggestions, I have started to work on The Great Giana sisters though, I'm actually working on the scrolling engine.
ZX screenshot of the level1 scrolling with RAW converted graphics...
Re: A game to port to... to make for... ZX Spectrum ?
Yep, that's ambitious.Thanks for all your interesting suggestions, I have started to work on The Great Giana sisters though, I'm actually working on the scrolling engine.
Speaking of scrolling engine, it will be probably much bigger challenge on Spectrum then it was on C64. C64 offers hardware sprites and scroll and Spectrum offers just a raw CPU power. So you actually don't port the game but write it from scratch.
There is a version of Giana Sisters on Amstrad CPC. You may check it, it's rather slow and Spectrum version is going to be slow too unless you use some clever tricks.
You may like to check Spectrum games wi
th best horizontal scroll like Cobra, Zynaps or Stormlord. Some info is also in this thread:
viewtopic.php?f=21&t=194
Re: A game to port to... to make for... ZX Spectrum ?
My skills would probably not be good enough to attempt a conversion of The Great Giana Sisters, but I've thought of it often enough to have decided that IF I were to try, then I'd take a real close look at Turbo The Tortoise, as I think that engine would be perfect.
Website: Tardis Remakes / Mostly remakes of Arcade and ZX Spectrum games.
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
My games for the Spectrum: Dingo, The Speccies, The Speccies 2, Vallation & Sqij.
Twitter: Sokurah
- majikeyric
- Drutt
- Posts: 13
- Joined: Fri Mar 02, 2018 7:28 pm
Re: A game to port to... to make for... ZX Spectrum ?
I wanted to let you know that things are progressing very well
Re: A game to port to... to make for... ZX Spectrum ?
Crikey o'blimey! That's going to blow the we-never-saw-it version into a patch of Japanese knotweed the size of UY Scuti.
Checkmate, people who try to sell copies of the original that may or may not be real for £10k!
Checkmate, people who try to sell copies of the original that may or may not be real for £10k!
Spectribution: Dr. Jim's Sinclair computing pages.
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Features my own programs, modified type-ins, RZXs, character sets & UDGs, and QL type-ins... so far!
Re: A game to port to... to make for... ZX Spectrum ?
If I may ask, how are you going to scroll the background?
Looking at the graphics, it will be hard to do smooth scrolling with them without some serious colour clash.
So will it be 8 pixels scroll? Or flip screen game? Or something else?
Looking at the graphics, it will be hard to do smooth scrolling with them without some serious colour clash.
So will it be 8 pixels scroll? Or flip screen game? Or something else?
Re: A game to port to... to make for... ZX Spectrum ?
How are things progressing on this?majikeyric wrote: ↑Thu Jun 04, 2020 2:38 pm I wanted to let you know that things are progressing very well