where your game ideas come from?

Propose new game/software design concepts or new game/software ideas. They can be as whimsical as you like, just be careful you don't ask someone to make it for you...
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ketmar
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Re: where your game ideas come from?

Post by ketmar »

thank you all once more! reading this thread gave me a nice idea. dunno if it will ever become a game, but hey, it is at least something! i'll take the obscure action platformer (DOS) game i love, and will try to recreate it on Speccy. originally it was at 18.2 FPS, so i can aim at 16 FPS, and maybe replace scrolling with 2/3 flipscreen (to avoid it being monochrome). 3 frames is a plenty of time (lol, the famous last words! ;-), so it looks like something doable. it wasn't ported to Speccy before, it is fun to play (at least for me), and i don't have to design it myself. looks like a perfect plan! ;-)
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Re: where your game ideas come from?

Post by andydansby »

I’ve got 2 games I have out there. First one Xelda was started as an experiment on how to use the Mojon Twins MK2 engine and the scripting engine. I wanted to have as many screens and logic puzzles but I felt limited on the enemy logic. I could get enemies to move in straight lines, horizontally, vertically or diagonally. I could also get enemies to Straight towards the player. I wanted some AI.
This led to my other game “F’n Balls”. I created my AI and was fairly happy with that AI.
“F’n Balls” again started as an experiment and not as a game. I got to play around with an AI and also some basic physics in regards to bouncing off walls and angle vectors.
Ralf
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Re: where your game ideas come from?

Post by Ralf »

Ketmar, doing a not scrolling game with 16 fps (every third) screen is very doable.

My advice is - if you want to do a game then don't plan too much, just start doing it :) Start drawing graphics,
show us some screens. Maybe you'll finish it, maybe not but you'll have fun, if only for a moment.
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ketmar
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Re: where your game ideas come from?

Post by ketmar »

Ralf wrote: Sat Jun 20, 2020 10:23 am Ketmar, doing a not scrolling game with 16 fps (every third) screen is very doable.
yeah, but the playsim is quite complex (many monsters, and they should be active all the time, and walk around the whole map, with not-so-trivial logic). of course, i can cheat here if needed (nobody will notice if some invisible monsters won't actually move on each game tic ;-), but i'd prefer not to.

also, i considered doing proper scrolling, but it will prolly kill colors. i think i'd better go with partial flip-screen, avoiding monochrome graphics (because i want maps from the original, so i cannot cheat here).

anyway, i will prolly do several prototype engines just to see what plays better.
Ralf wrote: Sat Jun 20, 2020 10:23 am show us some screens
no wai. each time i showing somebody any WIP, it becomes abandoned project. so either playable demo, or nothing. ;-)
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Re: where your game ideas come from?

Post by azesmbog »

ketmar wrote: Fri Jun 19, 2020 10:09 pm i'll take the obscure action platformer (DOS) game i love
Spelunky ? :))))
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ketmar
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Re: where your game ideas come from?

Post by ketmar »

azesmbog wrote: Sat Jun 20, 2020 5:09 pm
ketmar wrote: Fri Jun 19, 2020 10:09 pm i'll take the obscure action platformer (DOS) game i love
Spelunky ? :))))
i see what you did here! ;-) and this was the great illustrative example for this topic. i STILL unable to add gameplay there!
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Re: where your game ideas come from?

Post by chilledgamer »

I think there is a LOT to be said about carrying a small notepad and pen with you (or getting used to taking very quick notes on your phone).

I have so many ideas for games just when I am driving around stuck in traffic, or I hear a certain song, or see something funny.

So many great ideas that I had in great detail, but I never wrote them down and now the ideas are gone :D
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Joefish
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Re: where your game ideas come from?

Post by Joefish »

That's why I wrote a sprite editor for my DS Lite!
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ketmar
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Re: where your game ideas come from?

Post by ketmar »

(sighs) you're all talking about dealing with ideas you have. thank you, but... i have no ideas! that's the problem.

take, for example, Quantum Gardening. i really like it (it is soooo meditative), but i'd never came up with its idea on my own.

(whispering) i hoped you guys will tell me the drugs you're using...
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Re: where your game ideas come from?

Post by Heimdall »

ketmar wrote: Sat Jun 27, 2020 4:33 am (sighs) you're all talking about dealing with ideas you have. thank you, but... i have no ideas! that's the problem.
Can't say I ever had that problem. If anything, I'm on the exact opposite of that "spectrum" ( :lol: )

Over the years, as I was discovering new performance features of Atari Jaguar, I kept getting swarmed by the ideas. I keep a journal of all of them.

A modest estimate currently stands at 137 years to implement them all :lol:
ketmar wrote: Sat Jun 27, 2020 4:33 am (whispering) i hoped you guys will tell me the drugs you're using...
Morning coffee + Spotify spins me up just fine :)
Browsing Pinterest should be illegal. That thing is awful. I implore you, do not open that Pandora Box unless you want new ideas to start doing kung-fu in your noggin.

Alternatively, Red Bull gives me wings such that I often fly away overwhelmed by endorphins.

Can't imagine what it would be like if I introduced actual drugs into my system :lol:
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Re: where your game ideas come from?

Post by Dr beep »

Although I am mostly coding games on a 1K ZX81 my ideas come spontaneously.

I can give a few examples, ZX Spectrum and ZX81

SNAKEBINGO (ZX Spectrum):
This is a method of coding new games, combine 2 games into a new game. I coded SNAKE and added a BINGO element. You got a bingocard and
you need to take only your bingonummers, bonus for getting right order, penalty on mistakes.

SNAKEMAN (ZX Spectrum), Snake on a Pacman screen, also a combination; can you eat the dots before you bite the tail?

Some gameideas on a ZX81.

1K Hires Pinball
I was walking the dog and I thought about a pinball in 1K... too ridiculous, so I had to try.

Rabbits:
A boardgame based on a boardgame I played on holiday.... coded the AI to play against the computer.

Streethooker
A game that is based solely on the comment given by Villordsutch.

Highwayman
I drove on the highway and thought about repairing broken lights while cars keep driving.... that was the game.

Max Verstappen Formula 1 Pitstop Simulator
Again on the highway I noticed a broken trucktire. It gave me the idea for changing tires during a pitstop.

As you can see... ideas can come without thinking.
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